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Keyboard Basher

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Posts posted by Keyboard Basher

  1. On 10/19/2021 at 12:02 AM, Jack Joseph Kerman said:

    I also gave the crew different colored lights on their suits depending on profession: Red= Pilot, Green = Engineer, Purple = Scientist, and Yellow = Mission Commander.

    That's a nice touch of realism there.

    On 10/19/2021 at 12:02 AM, Jack Joseph Kerman said:

    I like the idea of using stack separators to provide clearance for the wheels, smart design choice!

    @Jack Joseph Kerman Thanks! There will be better implementations later.

    On 10/19/2021 at 12:02 AM, Jack Joseph Kerman said:

    From here on out, I’m probably going to move the log of this mission to a thread in Mission Reports somewhere, so I don’t take up too much space here, as the full circumnavigation will likely take weeks to complete.

    Sounds good! I'll follow that thread once you've posted your first update.

    Once I unlock more of the tech tree I'll be designing a new compact manned rover. I'll be sure to post pictures here of the design as well as the descent vehicle I use for it.

  2. Thank you for the input @DeadJohn.

    I’ll be holding out until @linuxgurugamer develops a satisfactory mod for my particular desire.

    7 hours ago, DeadJohn said:

    I like the Craft Manager mod to replace the default VAB/SPH load window. It does not use folders, though.

    Saved craft can be sorted by name, cost, crew count, mass, part count, or date updated. Craft can be further filtered by auto-generated tags (ex. crewed vs uncrewed) and user-defined tags. It also has KerbalX.com integration.

    It works in 1.12 despite no updates since 1.9. There's an intermittent bug of some mouse clicks being ignored.

     

     

  3. BEHOLD! The Shackleton Unmanned Rover.

    MEgRROl.jpg

    rct0PaE.jpg

    The rover has a mass of 0.449t.

    Equipped with the following science modules:
    PresMat Barometer
    2HOT Thermometer
    CRSY Light Scanning Arm
    Atmospheric Fluid Spectro-Variometer <- This is primarily for aesthetics as it gave my rover a bit of a power cell style appearance when accompanied by a battery.

    It has a low center of mass which means it's easy to handle when turning sharply.

    I find small rovers quite fun and a light challenge to build when I'm trying to include the most science modules while also keeping the weight below 1/2t.

    Here are some more screenshots.

    OEXgp0Q.jpg

    On descent to the moon.

    tAFym4s.jpg

    The final descent stage.

    FZrKVgG.jpg

    I needed a platform which allowed the rover to drive off of it without risking damage to the wheels or frame so, I used a tapered adapter along with 5 stage separators. It's not ideal but, it proved to be a successful and easy to use design.

    I hope you get a kick out of my design and photos.

  4. Question: Is there a mod or an improved method of saving and organizing crafts into folders and subfolders?

    I use the folders to organize the crafts I build based on their function such as launch vehicles, orbiters, SATCOMs and fully assembled vehicles. My struggle is that sometimes I accidentally save the craft to the main folder or a different folder which overwrites my previous work on another section of the vehicle I am assembling. I understand this is operator error but, I'm curious if there is a mod that improves upon the folder system KSP has. It would be fantastic if I can drag and drop crafts into new or existing folders for ease of use instead of having to load the craft, save it to the new folder then, delete the old one.

    Below is an example of my current folder configuration.

    g3fBIrh.jpg

    Thank you for your assistance in advance!

  5. 4 minutes ago, Dman979 said:

    Hey, @Keyboard Basher, and welcome aboard! I'm looking forward to seeing some of your creations.

    Depending on how serious and realistic you want to be, there're some mods that you can add to really give your space program some challenges. If you haven't already, the Add-On Discussions subforum is a great place to get suggestions.

    :)

    Thank you @Dman979! I'll be sure to start digging for mods that will enhance the realism of KSP.

    4 minutes ago, Spaceman.Spiff said:

    Welcome to the forum!

    Thank you for the greetings @Spaceman.Spiff!

  6. Hello, everyone!

    I'm Keyboard Basher! I've been playing KSP since shortly after its inception. I've played on and off over the years since then but, now I've started a new save which I've decided to take a more serious and realistic approach to. With that, I've also made the decision to be more involved with the KSP community.

    I've always been an aerospace and aircraft enthusiast so, KSP is naturally an enjoyable game for me. I see you all love it as much as I do too.

    In closing, I'm glad that I've found this community and decided to become part of it. I look forward to talking and working with all of you!

    I wish your flights all GO!

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