Jack Joseph Kerman

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About Jack Joseph Kerman

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  1. Jack Joseph Kerman

    Standard orbits for Interplanetary shuttles & Fuel stations?

    When I’m just launching an interplanetary ship, I usually won’t put much thought into what orbit I’ll put it in. Usually around 100km is the orbit I’ll go with. For space stations however, it isn’t as simple as just having one ideal altitude, although I wouldn’t bother putting one below about 120km due to lag and lack of time warp, like others have said already. If you’re going for a basic scientific/crew station, I wouldn’t bother going much above that. However, I like putting fuel stations in much higher orbits, usually 500-1000 km in order to make them easier to get to when coming down from a Minmus base to refill their tanks.
  2. Jack Joseph Kerman

    What sort of KSP player are you?

    Definitely a rational type guy, although occasionally I’ll go full Danny and break the game, most of the time by accident. I say rational mostly because I don’t like building ridiculously huge rockets or space stations/bases in a single launch, it feels like cheating to me and is less rewarding in my opinion. This is a change of pace from my old play style, which did involve massively overbuilt rockets and single launches, until I finally completed my first Eve return mission, when I decided to begin building things that weren’t absurdly ridiculous. Of course, sometimes I’ll break that rule, but for the most part I wouldn’t count on myself launching a 400 ton fuel station to Duna in a single go, I’d take my time and do it over the course of 5-10 launches. One time I was using a 5x rescaled system with sigma dimensions and finally taking multiple launches to construct an interplanetary vessel felt normal.
  3. Jack Joseph Kerman

    What did you do on your first KSP Flight?

    Died. Need I say more?
  4. Jack Joseph Kerman

    What crimes against Kerbin have you committed?

    Leaving kerbals on the Mun forever after my first successful landing (who hasn’t) Intentionally creating a massive Kessler ring around Kerbin by launching a frag rocket into orbit and blowing it up Sending a Kerbal into low solar orbit (Less than 1000 Mm Ap) Sending a Kerbal on an interstellar journey (legitimately, used a close flyby of Kerbol and then accelerated, once I left the solar system, I was still doing almost 60 kilometers a second) Testing an aircraft of any kind when I was a terrible designer 30+ G re-entry from a horribly inefficient return trajectory at over 9000 m/s and surviving somehow
  5. Jack Joseph Kerman

    What was your first KSP easter egg that you found?

    Besides the Monolith at KSC that hopefully everyone has found, the first Easter egg I came across was the Mun arch, as I was about to deorbit I noticed it on the rim of the big equatorial crater, and landed there instead. Being the incompetent pilot I was back then however, I overshot it by 10 km or so, and had to use the EVA pack to get there instead. once I got close enough to get a good look at it I planted a flag and took a screenshot before returning to the lander.
  6. Jack Joseph Kerman

    WHAT ATMOSPHERIC PLANET HAVE RETURNED FROM?

    Eve skrub Closest I ever got to Kerbol without cheats is around 500,000km
  7. Jack Joseph Kerman

    User-made solar systems

    There are also plenty of user-created planet packs available with Kopernicus as well, ones I highly recommend are OPM, Kerbol Origins and New Horizons. (My apologies for acting in such a rude manner earlier .)
  8. Jack Joseph Kerman

    User-made solar systems

    K O P E R N I C U S.
  9. Jack Joseph Kerman

    What is the oldest version of Kerbal Space Program that you have?

    1.0.5, but didn’t really matter because 1.1 came out like a week later. I had just done my first Mun landing when 1.1 came out.
  10. Ok, so I am currently trying to make a planet with Kopernicus, but after completing the .cfg file I launched KSP to go see if it was working correctly- my planet wasn't there. This is not an issue with an incorrect version of Kopernicus, as I have OPM installed and that works fine. I've tried a few things looking around the forums, such as getting rid of FlightGlobalsIndex and such, but I still can't get it to load- what am I doing wrong? My .cfg file * Also going for an oblate shape- that's why the HeightMapDeformity and GeeASL are so high.
  11. Jack Joseph Kerman

    Question!! Why do my probes, DIE At reaching DUNA

    Everyone knows that Duna is cursed. You can’t send satellites there, there’s this weird jammer thingy pyramid on it somewhere that disables all antennae. Also an invisible boulder orbiting Ike absorbs any signal coming from the Duna system, I don’t know why, you can only go there with Kerbals if you expect to do anything. This shouldn’t be new information to anybody, it is proven fact. if you couldn’t tell somehow I’m just messing with you
  12. Jack Joseph Kerman

    BRING BACK MK1-2 MODULE

    There should be a Mk 1-2 Pod memorial statue next to the Mk1 Pod’s.. RIP MK 1-2 POD 2012-2018
  13. Jack Joseph Kerman

    Poll: Do you like the new DLC?

    I like the Mission Builder and have already made a mission or two, but it’s sort of buggy and annoying (upon loading craft I get an instant “Success”), which, you know, kind of defeats the purpose. The new engines are pretty underwhelming, especially the Skiff... geez that thing barely puts out more thrust than a Reliant and I used Vectors as my J2 engines instead to keep TWR high enough. The new crew capsules are amazing though, great job Squad on the modeling!
  14. Jack Joseph Kerman

    Woomerang launch site

    I think they should have made KSC 2 the alternate launch site. I mean, it’s just.. there. Been there since almost the beginning, most people forget it even exists.. Already has a VAB and tracking station, so no work would really need to be done to the buildings themselves.