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Nazalassa

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Everything posted by Nazalassa

  1. Wooosh Mk1 — Third try Third try... Launch again Here's a screenshot of the mission (finally) ! Now don't crash please. . . . I think we can say it's landed, right? The mission is finished and, after three tries, Jeb is back home. Next mission!
  2. Wooosh Mk1 — Second try Second try! Mission nominal. It's time to go home. Again, I have no screenshots of the mission; here we come back to KSC (without searching for the Cove launch site). Please don't crash this time Please don't I said DON'T, and can you explain why did only the pod explode?
  3. Wooosh Mk1 I got new contracts for "temperature surveys" northwest of the KSC. To complete them, let's build a plane! Introducing... The Wooosh Mk1! (here seen in the SPH during the pre-flight test) I have to admit that it's very, very weird. But hey, it works, and that's what matters. It's launched towards west because the level 1 runway is unstable (and where I want to go is west). Wooosh! Wooosh again; here the mission has been completed (I don't have screenshots of this first try). May I find the Cove launch site? No, I can't. Back to KSC. Please land intact... DON'T GO TOWARDS THE HILLS !! ... and then it crashed into the hills. Fortunately I can revert to launch.
  4. Well, I'm trying to get Tiny parts as fast as I can to build Tiny rockets (and this costs Science!); however, until I get the external seat all kerballed missions will be "normal size". As it costs 300, I try to get more Science!
  5. Science! Mk2 Next rocket! With a Science JR, and that thing that collects the Science! from the ship's instruments (to see how it works). It also has a big decoupler for a "run test" contract. Yes, Science! More Science! above Kerbin's Shores. Wait, I'm above water, not shores... As I said previously, I should use less parachutes. All right, here's the contract (finished). And here's the Science! from the mission! Next ship: a weird craft. Veeeery weird...
  6. Science! Mk1 We need more Science!, so... Let's go with our first rocket! The rocket has two pods: one for the Pilot and one for the Scientist. Plus Science! instruments, and a LF+OX engine. And parachutes! Here seen on Launchpad — let's go! To the ocean! I could, probably, put less parachutes... There's always some Science! to grab. Science! Well, that's more than enough... ...to unlock a few nodes. If we get that docking port, we'll be able to build larger ships, and that's a pretty good idea. Next rocket will be kinda the same... Except with more Science!, because the Science JR is now available
  7. Category:Names From Wikipedia, the free encyclopedia The main article for this category is Name. This category is for articles about names and sub-categories relating to names. Personal names are listed in Category:Given names, family names in Category:Surnames. Subcategories This category has the following 26 subcategories, out of 26 total. Lists of names‎ (9 C, 37 P) * Lists by name‎ (5 C, 6 P) Literary archetypes by name‎ (11 C, 15 P) A Anonymity‎ (9 C, 35 P) B Brands‎ (16 C, 34 P) C Code names‎ (3 C, 99 P) Communities named for Preston Brooks‎ (4 P) D Domain names‎ (12 C, 8 P) Drug brand names‎ (17 C, 10 P) E Eponyms‎ (12 C, 72 P) F Filenames‎ (7 C, 8 P) G Names of God‎ (13 C, 25 P) H Human names‎ (9 C, 26 P) L Names by language‎ (39 C) Language naming‎ (14 P) N Name days‎ (1 C, 12 P) Name suffixes‎ (7 P) Names of units of time‎ (4 P) Naming‎ (5 C, 7 P) Nicknames‎ (10 C, 462 P) P Place names‎ (11 C, 21 P) Placeholder names‎ (58 P) S Ship names‎ (51 C, 1,380 P) Signature‎ (2 C, 22 P) T Titles‎ (35 C, 260 P) Σ Name stubs‎ (2 C, 129 P) Pages in category "Names" The following 57 pages are in this category, out of 57 total. This list may not reflect recent changes (learn more). Name 0–9 Names for the number 0 Names for the number 0 in English A Amalgamation (names) Names of the American Civil War Aptronym Archetypal name Association football club names Australian Approved Name C Causal theory of reference Code name Culinary name D Names of the days of the week Descriptivist theory of names E Names of Easter Egosurfing Empty name F Filename extension Frege's puzzles G Gag name Generic name I International nonproprietary name L Legal name Legal name (business) M Multiple-use name N Name of Mars Name calling Name-dropping Named set theory Names for association football Names from the War Namesake Nayeem (name) Nomenclature Nominative determinism Non-rigid designator Numeral (linguistics) O Orelia P Papponymic Personal name Proper name (philosophy) Pub names R Rectification of names S Short and long titles Signature Singular term Society for the Prevention of Calling Sleeping Car Porters "George" Subtitle (titling) T Theonym Theophoric name Title (publishing) Trade name Tribal name True name U Unique identifier United States Adopted Name V Vieira
  8. Roll Mk1 Since we're on Career mode we need Science!, which is a bit difficult to obtain in large amounts. So, I've built what seems to be one of the best Science!-efficient rockets with the start parts: the Roll Mk1. It has two pods: one for the Pilot and one for the Scientist, to reset the Mystery GooTM between experiments. It also provides better stability. Here, Bob goes out to get the Science! from the Mystery GooTM, the Crew Reports, and the EVA Reports. We do each experiment twice, storing the first in the Pilot's pod and the second in the Scientist's. This yelds more Science! Science! Roll roll roll, we got some Science! More experiments and more Science! Again, at KSC. This biome can be found between the Tracking Station and the VAB, and between the VAB and the Astronaut Complex. Rolling towards the Tracking Station. Aaad we run out of Electricity... Time to end the mission. WOW! That's a bunch of Science! and we haven't yet left the ground. Sounds promising! Here's what we have unlocked. I think I should explain why I did this mission and not the classic "pod on a flea" rocket. Well, in fact in and around the KSC there's one biome per facility, plus the "KSC" biome and the Shores biome. That makes at least ten biomes... Not accounting the structure biomes, which I haven't done in this mission. With the Roll Mk1 each biome gives about 10 and I went trough the Shores, the Tracking Station, the Launchpad, the VAB and the KSC. That explains the total of 50 . You may also have remarked that at the beginning SAS was off, and at the end it was on. Well, the vessel was to difficult to roll properly without it, but it consumes a lot of EC so it was off at the beginning. I turned it on because else it would go left and right and not straight forwards. I now have the basic liquid engine, a fuel tank, bigger boosters, stack and radial decouplers, two new Science! experiments, and fins. Next time will be a bit different — we will launch an actual rocket and not a rolling thing.
  9. In the Tiny Space Program I try to finish the game (in Career mode) while being as Tiny as possible. Which means that I'll overuse 0.625m parts. Chapters: This is stock, with the two DLCs. Craft Downloads
  10. click everyone This is Schrodinger's thread.
  11. Wooooooooooohoooohoooo 3 000 Three Thousands (and Zero) 3,000 ... Good night
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