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Everything posted by Nazalassa
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Nazalassa replied to Dr. Kerbal's topic in Forum Games!
2994- 7,562 replies
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Granted, but you can't use all that lifeTM! I wish for something not dangerous.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Nazalassa replied to Dr. Kerbal's topic in Forum Games!
2992 Hey, palindrom!- 7,562 replies
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C 29
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- going off the rails!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Nazalassa replied to Dr. Kerbal's topic in Forum Games!
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C 29
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In case of emergency, jeb@KSC$ sudo apt-get install emergency Password for Jeb: ⚿ jeb is not in the sudoers file. This incident will be reported. (UNIX joke)
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Calling 911 to ask if you can get the authorization to launch a handmade liquid fuel rocket from your yard (that one is a bit weird).
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Nazalassa replied to Dr. Kerbal's topic in Forum Games!
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C 29 Chaos must rule the world!
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Now I made (again (again)) two smaller landers, with a total mass (rover included) of about 30 tons. They can reach orbit from the surface of Duna and probably Tylo. So once in orbit, they dock with the transporter — a monster holding literally TONS of Xenon and having a max thrust (in vacuum, not accounting the four LF+OX engines that won't be used) of... 16 kN. The whole thing wheights more than a hundred tons and takes 20 hours to burn all its Xenon, providing 16 km/s of ∆v. [images coming soon] (Only problem: to refuel itself, the transporter has to dock with a Xenon cargo.)
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Challenge for KSPer #1
Nazalassa replied to GagarinAmogus's topic in KSP1 Challenges & Mission ideas
Well, if you set their gimbals to zero, that wouldn't be a problem I think.- 15 replies
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Trains
Nazalassa replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
Maybe a Trains folder for each save, with the possibility of adding a vessel built by the player to the list of available cars. In the parts, there should be a (procedural) chassis, and some wheels for the trains. Then the player can build whatever train they want. -
Do you mean, "weak scale'd chainsaws"? They're very weak, so don't expect much damage. On the other hand, using BDArmory (or any other mod that include nukes, including overclocked fireworks!), my craft has some H-bombs. ... Boom incoming!!!
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I will because we're above -61. C 30
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Resume Flight - expression
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I got the problem too, they scaled when the servo moved, in the VAP/SPH and in flight.
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C 22 My aim is to get to -60. (that's chaotic)
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Trains
Nazalassa replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
Use Bézier curves! (or Bézier paths) On the map view, there should be a button that allows you to create and edit Monorail Paths (or Railways if you prefer). By clicking on it, you will be able to create/edit Bézier curves / Bézier paths on the surface of the Celestial Body (like in Inkscape for example), which will, after a given time (nothing builds instantaneously), become rails, on which trains can move. Some of these points may be specified to be stations, and so a building will be built at this place. (Or we can specify points, and then let the game do some interpolation.) -
C 22 We're stuck, no?
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Boris became a man. He expects the Cybermen to appear before dark. The Doctor thought that massive rollers might counter the lack of painters and decorators on Kerbin. The mission would gradually devolve into something revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and
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Category: games without releases
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Explosion
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C 21
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