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KSP2 Release Notes
Everything posted by Nazalassa
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-31 wh\\\ h\\\ h\\\
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- going off the rails!
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-29 wh``` h``` h``` Next is backslash.
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Scratch programming language
Nazalassa replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
That's a kOS script to perform a manever node with a precision of 0.1 m/s.- 92 replies
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-27 Wh;;; h;;; h;;; We're gonna do all the Unicode
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-25 Wh%%% h%%% h%%% (33.33% done)
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-23 Wh$$$ h$$$ h$$$ That's true.
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-21 Whyyy hyyy hyyy (running out of vowels)
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-19 Whuuu huuu huuu
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This is HyperRogue! You collect the Ice Diamond (12) You kill the Ice Wolf (x2) You collect your first Hypersian Rug! You collect the Hypersian Rug (2) You collect the Hypersian Rug (3) You collect the Hypersian Rug (4) You collect the Hypersian Rug (5)
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-17 Whaaa haaa haaa And a new page Whiii hiii hiii
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-15 Whooo hooo hooo
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-13 Wheee heee heee
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-11
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500,000 science only from 2 biomes at Mun
Nazalassa replied to ksp2ube's topic in KSP1 Mission Reports
How..? -
Thanks. -8
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Scratch programming language
Nazalassa replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
set tset to 0. lock throttle to tset. set done to False. set dv0 to nd:deltav. until done { set max_acc to ship:maxthrust/ship:mass. set tset to min(nd:deltav:mag/max_acc, 1). if vdot(dv0, nd:deltav) < 0 { print "End burn, remain dv " + round(nd:deltav:mag,1) + "m/s, vdot: " + round(vdot(dv0, nd:deltav),1). lock throttle to 0. break. } if nd:deltav:mag < 0.1 { print "Finalizing burn, remain dv " + round(nd:deltav:mag,1) + "m/s, vdot: " + round(vdot(dv0, nd:deltav),1). wait until vdot(dv0, nd:deltav) < 0.5. lock throttle to 0. print "End burn, remain dv " + round(nd:deltav:mag,1) + "m/s, vdot: " + round(vdot(dv0, nd:deltav),1). set done to True. } } unlock steering. unlock throttle. wait 1. remove nd. SET SHIP:CONTROL:PILOTMAINTHROTTLE TO 0.- 92 replies
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Wheee! 8% done. Or no, 160% done because 5! is 1*2*3*4*5 or 120 so -5! is -120. We totally won. () (Just joking )
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-5!
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Scratch programming language
Nazalassa replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
A build-in kOS that can be used in a limited "block-like" way or with plain text code.- 92 replies
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This is the Number Wars game. You can only post negative. The result will be added to the 3rd NW thread when 3 people agree. 1
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-5! 6.67% done.
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Never forget @SSTO Crasher: at least 5 minues between two of your posts (that's the rules). Else your post is going to be uncounted. But you can post now. In fact you have so I can post
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You mean -2? Then -3. This is a battle on another Negative island the Positives try to conquer after kicking the Negatives off the South-Eastern Land.
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-1 There should be a cooldown of 2 days between battles to reconstitute the armies.
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-1 Hey! There is an impostor among us. It's @Abel101126.
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