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Ooglak Kerman

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    Inselkampf refugee. Eager for technology

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  1. I apologize for being unclear about what I was requesting in the previous exchange. Absent the behaviour in CC, I was not asking for any feature. I'll head on back to the drawing board though. Thanks for this great mod, though
  2. The other possibility I can think of would be a MM filter that would detect successful completion of a given contract and enable the MM patch to load. Is that a node visible to MM?
  3. @siimav A feature recommendation if you please Behaviour to rename a .txt file to a .cfg (RenameTextFile) Example use case: enable a MM patch to add a resource or module to a part upon successful completion of a contract or parameter. It is understood that a game restart would be necessary.
  4. I'm looking to trigger a Module Manager patch based on CONTRACT_COMPLETED status of a contract. Can anyone help me with how I access that property? Thanks
  5. Can a CompleteContract REQUIREMENT be based on completion of THIS OR THAT contract? Context: A contract that is centric to OPM vs one that is centric to !OPM
  6. Anyone know if it is possible to access the state of a contract - I.E. contract complete - from ModuleManager? What I'm looking to do is to change the true | false of a PQSCities property if a specific contract has been completed. I understand that I need to be able to access that PQSCities property. I'm approaching this from both ends at this point.
  7. @Jason Kerman If you have not seen it yet - have a look at the latest version of Kopernicus - particularly the lethalRadius bit. I had a bit of a hand in this and am very familiar with it. DM me on Discord if you would like to discuss.
  8. It looks like you can nest vessel parameter groups. But the PARAMETER ReachState with a situation = ORBITING comes up true for all bodies. I can work with it I think
  9. Reviewing the doc, it looks like what I want is the type = ALL since I'm wanting all the child parameters/groups to have completed. Thanks for getting me moving again.
  10. Can a VesselParameterGroup be nested in another VesselParameterGroup?
  11. @siimav In the Kopernicus City and City2 nodes, there is an option to make the object to be a commnetStation. Do you think it would be possible for CC to do a BEHAVIOUR to set a persistent MM patch to turn that attribute on? Or possibly a attribute on the VisitWaypoint PARAMETER?
  12. Awesome! Thanks much. Well thought out. At what point was that attribute added? I'll need to make that version the minimum.
  13. I've run into a behavior that seems counter intuitive. Given a 1st contract that you accept. That causes a 2nd contract to drop that has a Requirement of AcceptContract of the 1st contract. If the 1st contract is completed before the 2nd, then the 2nd contract will fail. I see where - since the state of the 1st contract has changed from Accepted to Completed, but shouldn't AcceptContract track on IF a contract has been accepted and not on the state of the contract? Is there a workaround?
  14. I found the Tourism Plus pack and the Space Camp contract is just what I was looking for. I'm slowly working my way through CC and wow - what a well thought out mod. Very rich. Very complex - but I guess that is part of it.
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