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Eclipse 32 started following Ooglak Kerman
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
I apologize for being unclear about what I was requesting in the previous exchange. Absent the behaviour in CC, I was not asking for any feature. I'll head on back to the drawing board though. Thanks for this great mod, though- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
The other possibility I can think of would be a MM filter that would detect successful completion of a given contract and enable the MM patch to load. Is that a node visible to MM?- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
@siimav A feature recommendation if you please Behaviour to rename a .txt file to a .cfg (RenameTextFile) Example use case: enable a MM patch to add a resource or module to a part upon successful completion of a contract or parameter. It is understood that a game restart would be necessary.- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
I'm looking to trigger a Module Manager patch based on CONTRACT_COMPLETED status of a contract. Can anyone help me with how I access that property? Thanks- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Can a CompleteContract REQUIREMENT be based on completion of THIS OR THAT contract? Context: A contract that is centric to OPM vs one that is centric to !OPM- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Anyone know if it is possible to access the state of a contract - I.E. contract complete - from ModuleManager? What I'm looking to do is to change the true | false of a PQSCities property if a specific contract has been completed. I understand that I need to be able to access that PQSCities property. I'm approaching this from both ends at this point.- 5,202 replies
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@Jason Kerman If you have not seen it yet - have a look at the latest version of Kopernicus - particularly the lethalRadius bit. I had a bit of a hand in this and am very familiar with it. DM me on Discord if you would like to discuss.
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- totm april 2023
- kopernicus
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
It looks like you can nest vessel parameter groups. But the PARAMETER ReachState with a situation = ORBITING comes up true for all bodies. I can work with it I think- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Reviewing the doc, it looks like what I want is the type = ALL since I'm wanting all the child parameters/groups to have completed. Thanks for getting me moving again.- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Can a VesselParameterGroup be nested in another VesselParameterGroup?- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
@siimav In the Kopernicus City and City2 nodes, there is an option to make the object to be a commnetStation. Do you think it would be possible for CC to do a BEHAVIOUR to set a persistent MM patch to turn that attribute on? Or possibly a attribute on the VisitWaypoint PARAMETER?- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Looks like 2.1.3 actually. Thanks- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
Awesome! Thanks much. Well thought out. At what point was that attribute added? I'll need to make that version the minimum.- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
I've run into a behavior that seems counter intuitive. Given a 1st contract that you accept. That causes a 2nd contract to drop that has a Requirement of AcceptContract of the 1st contract. If the 1st contract is completed before the 2nd, then the 2nd contract will fail. I see where - since the state of the 1st contract has changed from Accepted to Completed, but shouldn't AcceptContract track on IF a contract has been accepted and not on the state of the contract? Is there a workaround?- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Ooglak Kerman replied to nightingale's topic in KSP1 Mod Releases
I found the Tourism Plus pack and the Space Camp contract is just what I was looking for. I'm slowly working my way through CC and wow - what a well thought out mod. Very rich. Very complex - but I guess that is part of it.- 5,202 replies
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