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not giving a name

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Everything posted by not giving a name

  1. you guys are making me reconsider the kraken rule, but sure - keep in mind cost though, and I'm sure that remote airfields will have a hard time understanding black magic
  2. banned for bringing in quantum mechanics
  3. oh, got to somehow fit my monstrosity through the the small tunnel then, I'll post more f1-spam screenshots when it works and update my post
  4. I post and browse multiple devices, and image sites are blocked by IT on my work computer, So I use google drive for compatibility
  5. Throughout the forums, everyone shows the big, bulky, expensive and sophisticated craft with incredible range, efficiency, speed or size. but kerbin needs a domestic cargo service too, something mass-producible, able to reach remote landing sites and transport the cargo distributed across kerbin. YOUR GOAL: A Reliable, Unique, Long Range and Durable Craft to carry mid size cargo (multiple 2.5 service bays worth) Anywhere On Kerbin (or Laythe ). dlc and part mods not allowed (for fairness). kraken drives are ok. my attempt - bluebird 2 seaplane [min speed - 40m/s, cruising speed200m/s, sea or land landings] bluebird 2 file
  6. craft speed ~70 m/s in tunnel craft size 13.7m long, 21m wide, 3m tall. Used this to test my new seaplane seaplane transport. took a full afternoon to get down, but running in 1st person made it easier https://drive.google.com/drive/folders/1n7V0k1Zu-SR3A4jcCcFByEih1Tgvk3hd?usp=sharing <-- screenshots of flight + craft file
  7. ok, I do run full res with no stuttering, and i'll look into optimizing performance
  8. this is not a debug question, more of a query of which mod I should use. what Would be a optimal graphics mod for a computer specs below, I can accept some slow frame rated, but the default waterfall + scatter + avp running at 2fps near water is too much lag even for me. I just want to spruce up the games graphics while having a acceptable (10-60)fps RAM : 8.00 GB (7.89 GB usable) CPU : Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz 2.40 GHz
  9. Update, I have narrowed it down to avp error, and everything else functions fine
  10. I managed to send my kerbals to a 1-way trip to eve, lost val to a kraken attack, and jool broke
  11. what if you did multiplayer like flightgear, where each player controls timewarp and position individually (so you can move long distances), but if you are close to another player, you cannot warp (for docking or rendezvous)
  12. This is a repost of my question in add-on discussion They are MASSIVE white rings around jool and some moons. This is my 1st experience with anything modded, so I used can to install avp, and It works well, other than the massive rings withing the map and game around jool and its inner moons. there were no install errors nor crashing https://drive.google.com/file/d/1HWGdnu7-GdlqrUwLt3VJMMB-Njgvj2mp/view?usp=sharing https://drive.google.com/file/d/1LEkrFH_cR0sBds4IIjBohb_Mtg0-2agN/view?usp=sharing
  13. I have been playing stock only for about a year, and I wanted to see what the game is like with visual mods, so I have a small list (see screenshot) and I was happy, until I saw Laythe and jool with huge white bands around them, I don't think its EVE, but it definingly wrong https://drive.google.com/file/d/1HWGdnu7-GdlqrUwLt3VJMMB-Njgvj2mp/view?usp=sharing https://drive.google.com/file/d/1LEkrFH_cR0sBds4IIjBohb_Mtg0-2agN/view?usp=sharing
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