Jump to content

joratto

Members
  • Posts

    103
  • Joined

  • Last visited

Reputation

111 Excellent

1 Follower

Profile Information

  • About me
    Space Instrument Engineer

Recent Profile Visitors

1,789 profile views
  1. Ridin’ high in April. Shot down in May!
  2. Here I've been, having never cared about let alone listened to an earnings report for any company before, counting the hours until this livestream just to catch a glimpse of KSP2 news. Do I need to touch grass?
  3. First I was waiting for a Friday night update. By now, I don't even expect an update on Monday.
  4. That might just be a workaround to ensure that apoapsis/periapsis locations are always determinate
  5. I really hope that doesn't just mean fulfilling the minimum requirements for the roadmap. Namely, "Colony Parts" and "Orbital Vehicle Construction".
  6. I experience the same issue frequently. Reloading often also puts spacecraft into a spin. I've found that the effect is much worse around Mun, Minmus, Ike, and Gilly; all low-mass worlds. In these cases, a spacecraft's orbit will often spontaneously become suborbital when the spacecraft is loaded.
  7. I've experienced the same on Ike. I've also experienced the opposite on the Mun, where a craft or a kerbal would initially load underground when approached, promptly plummeting to the core. Having multiple landed vehicles in the vicinity of each other is just asking for trouble in the game's current state.
  8. I sure hope so, but I already expect several colony features to be omitted from this update (e.g. resource gathering which isn't confirmed until a later roadmap update). Furthermore, the roadmap only officially promises " Colony Parts" and "Orbital Vehicle Construction", so "just orbital colonies" would be compatible with that information.
  9. So are we getting surface colonies with this update, or just orbital colonies at first?
  10. Spend an irl hour in flight. Quicksave on final approach. Reload dozens of times before I successfully paradrop an uncontrollable pod at the kapybara’s feet.
  11. The only new Kerbolar system planet I want is a discoverable “Planet X” type on a super distant, eccentric, and inclined orbit. You would effectively need interstellar technology to reach it for a flyby, let alone to land there, and if you landed there, you’d need to do so in the near-darkness of the dim Kerbolar light.
×
×
  • Create New...