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zw_45

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Everything posted by zw_45

  1. Did more test on this, the engine is occluded as it supposed to be, but the fuselage cannot be occluded whether I put it ahead or after the airliner wing.
  2. Mainly from fuselage and engine. Any part with CoM ahead of the wing get occluded. Tried stock airliner wing and get similar results.
  3. I’m using the updated model and the part database has been reset. The aero force is perfectly normal if I launch it independently.
  4. Thanks a lot!Mind me to ask a question about aero force here? I suspend the x15 under the airliner wing to launch it. But the drag of fuselage and engine does not seem to be occluded (even if I decouple it from the mothership). My thought was that the airliner wing does not use drag model and anything behind the wing will not be occluded. But then I set “DragModelType” of the airliner wing to default, and the fuselage still generate enormous amount of drag. Do you have any idea on how this was calculated? Copy the entire text to a txt file and change the suffix to .cfg, then put the cfg file in GameData folder.
  5. @CobaltWolf, I found some weird thing about the drag force of x15 fuselage. At Mach 1.4 / 15000m, the total drag is 71kN, which might be too big for a plane of this size. Then I set “dragModelType = none” and “useInternalDragModel = True”, the total drag becomes 42kN at Mach 1.5 / 14000m. I think this would be more reasonable, and the final speed is Mach 4.2 / 22500m.
  6. My temporary solution for the VentralFin is deleting ModuleParachute and ModuleDragModifier. @PART[bluedog_X15_VentralFin] { !MODULE[ModuleParachute] {} !MODULE[ModuleDragModifier],* {} MODULE { name = ModuleB9DisableTransform transform = canopy } }
  7. Here’s my launch setup - the initial state is Mach 0.5 at 13000m, and the final state is Mach 2.5 at 17000m. The plane cannot continue to accelerate, although the TWR has exceed 3 at this moment. I guess this is due to excessive drag from lifting surfaces.
  8. I’m wondering how big the cross section is compared with stock mk2 fuselage? Any chance to get a universal engine mount to fit other engines inside this airplane?
  9. @CobaltWolf I think the most suitable air launch platform for X15 would be C5M by RogerWang, but the wing does not have enough space to hang the rocket below, so I can only carry it on top of the fuselage like a space shuttle. I'm wondering if you can make a top mounted X15 decoupler to add some kitbash ability.
  10. Here’s another thing I found about probe science - the Stanford antenna on Pioneer 6 and the dipole antenna on Alouette actually function as frequency sounder to study the electron density in ionosphere. It might be appropriate to add bd_ionelec experiment to those antennas. https://nssdc.gsfc.nasa.gov/nmc/experiment/display.action?id=1965-105A-04 https://nssdc.gsfc.nasa.gov/nmc/experiment/display.action?id=1962-049A-01
  11. Some issues about the OGO satellite. According to this figure on NASA documentary, the experiment boom 2 and 3 on OGO should be UHF and VHF antenna. I checked the NSSDC webpage, the charged particle experiments (on boom 3 in game) was done on the forward experiment boom, and the probe does not have gravity experiment (on boom 4 in game) onboard. However, it has a trapped radiation experiment on one of the OPEP. https://nssdc.gsfc.nasa.gov/nmc/spacecraft/displayExperiment.action?spacecraftId=1966-049A
  12. Not sure about the Gemini part, but it seems that the model of space shuttle rudder is missing. Go to Gamedata/Benjee10_shuttleOrbiter/Parts/ folder, see if there is a file called “OV_rudder.mu”.
  13. Everything looks fine in your picture. The enriched uranium in the reactor and container are full, so no resource transfer would happen.
  14. Are you playing with the dev branch of near future electrical or the public release? If you are using the development version, you should delete “systemheatfissionreactors” folder.
  15. It might be too early to ask this. I guess the upcoming voyager will use IRL mass, but the Centaur D/Star37 upper stage for voyager was using 25% scale. The star37 is way underpowered for an IRL scale voyager.
  16. I think the mass should be reduced as well. The gross mass of Viking orbiter/lander is around 3.4T. Using 25% scale, it should be less than 1T, but now it’s much heavier if we consider the lander.
  17. Viking orbiter uses a single RS-2101 engine derived from minuteman postboost vehicle thruster. The max thrust is 1.39kN in reality. So the TWR should be that low.
  18. Such a beautiful satellite! I wonder if you would add real Seasat 1 parts to BDB? Also, the waterfall config for Pioneer6 midcourse engine seems to be missing, could you add it to 1.13 release?
  19. Happy to see Voyager 1/2 is on the list. Would you add parts for the conceptual design of Voyager? Like the pioneer orbiter in BDB https://ntrs.nasa.gov/api/citations/19750012367/downloads/19750012367.pdf
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