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KSP2 Release Notes
Everything posted by Vl3d
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In screenshots up to this point we have seen craft with at most 2 antennas with opposing orientation. I found a craft with 4 antennas in the recent gameplay trailer. I'm starting to worry. Please, please no more antenna spamming!
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Nothing about the clouds?
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Why is Life Support missing on the KSP2 Roadmap?
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
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I agree with the navball being larger. But I like the spacing how it is implemented. Also the throttle should be BIG, because POWER.
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It reminds me of StarCraft unit portraits. Love it! @The Aziz
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The UI looks great.. it gives me a very nice feeling. The navball is chef's kiss! It seems that we can choose a colour theme (this one purple)? The only thing I don't really like are the oblique lines under the SAS and orientation symbols. They make the symbols harder to parse if they are also grey.
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Good point.. the fundamental mechanics should be included in the EA first release.
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Hmm.. yeah it's a nice touch.
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You're right.. there was a Center of Radiation button.
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Mr. TumblingPidgeon seen in the images has a very long truss section. It should also have radiators instead of structural panels, but never mind. The interesting thing is that the circular shield is separate from the nuclear generator. Also considering past remarks about the dangers of radiation coming from fusion engines... it seems that there will be a new (maybe harmful for kerbals) radiation mechanic in the game. How do you think it will work? Will it be similar to Kerbalism LS radiation system.. with kerbals having a limit before getting sick or worse?
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Seems like we're getting pixely retro for some text. Probably for the navball too. Also ASCII art:
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How to Submit Feedback
Vl3d replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Can't wait to play the game and go through the wish-list to strike out what I find. Very curious about the features and solutions implemented in the game! Thank you for all your hard work teams Intercept and Private Division! -
Very nice! We can select and save either each vehicle (saved individually) or the entire fleet (workspace)! LOL @ TumblingPidgeon
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Clouds look meh, no atmospheric scattering, low-res terrain textures, not enough ground scatter, no anti-aliasing in some images, the VFX look 2D-ish.. the usual, nothing new. The shadows have some issues, the flag kerbal animations have a sudden jump, there's some clipping of the kerbal head in the cockpit. It will all get polished, not worried.
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Gotta love those reflections in the paint! About the shadows - there's just a faint shadow of the exhaust material here. Shouldn't the smoke leave a shadow too? And I don't understand the round shadow on the building here..
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Hello guys! I posted all the HQ snapshot images in the EA Gameplay Trailer thread.
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All relevant snapshots / screenshots from the trailer video:
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I wish you good health!
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Best go to bed and wake up on the 24th.
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The Colors of Planets are Less Interesting
Vl3d replied to mudkipboy7's topic in Prelaunch KSP2 Discussion
Everything should be moderately realistic looking in KSP except the Kerbals. -
The Colors of Planets are Less Interesting
Vl3d replied to mudkipboy7's topic in Prelaunch KSP2 Discussion
I have never played Astroneer and never will exactly because of the "vibrant colors". This applies to all games that use the latest dopamine injected "art style" of oversaturated sparkly neon colorful 2 year old baby toys. I hate it with all my black and red heart! I will never forgive Candy Crush for bringing this addiction to the masses. -
DebDeb Fly-By Explorer I
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That black stuff is not just paint, 90% sure that's thermal protection cladding.