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Everything posted by Vl3d
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I've added a lot of new ideas. What do you guys think about The Museum Building - a garage where we can display our best creations. Could also be implemented for multiplayer.
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
I'm sure KSP2 could respect the ritual of the Crewed Launch a little more. There should be an emotional buildup at countdown, there should be a crowd, families watching, important Kerbals, TV.. there should be some risk (depending on our work and design, not random), there should be truly prepared abort sequences. High stakes, high emotional reward, historic moments should feel GIANT, the most epic moments in our existence as a species.- 41 replies
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
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Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I agree, Rask & Rusk are probably already defined without atmospheres. But still fun and interesting to think about these weird possibilities. The universe is truly a strange place, way beyond our imagination. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I am and I thank you for your patience, time and energy invested in writing the answers. Being humble and constantly learning of course applies to everyone. I will avoid going into the physics, but the possibility of binary planets with shared atmosphere has been discussed before. It seems like they are not totally impossible like you were led to believe or at the very least it's controversial. https://worldbuilding.stackexchange.com/questions/4460/could-two-planets-be-tidally-locked-to-each-other-so-close-they-share-their-atmo There's even a book series about the possibility, admittedly in another universe: The Ragged Astronauts by Bob Shaw And there are lot of threads on Quora about this topic also. Besides, my initial idea was not of a stable system, but of an atmospheric transfer bridge caused by tidal vulcanism. Even though it would be low density, gaseous transfer could be possible. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
What are you talking about? You need to step out of your POV. Is our atmosphere orbiting the planet? No. Then why make that comparison? There is no need to school me and put me down just because I want to bring a little bit of creativity and imagination to the conversation. Furthermore, please refer to ideas being discussed, not what you would like to be discussed in order for you to prove a point. Thank you! -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
Maybe they exchange gas, or the gas is shot out from volcanoes, or it's like the bulge of the tides but for very dense gas instead of liquid - both planets would have atmospheric tides that would almost meet in the middle. It'a just a crazy idea. -
Hello everyone! I know that the planet / moon roster for initial game release is probably already set in stone, but there is a lot of room for future expansion in the KSP universe. So I'm going to make a compilation / list of (mostly crazy and probably not possible IRL) planet / moon physics ideas. Any feedback and extra ideas are more than welcome! - binary system with a common atmospheric bridge (maybe generated by gasses from vulcanism like on Rask & Rusk) - that could maybe allow armospheric flight from one planet to another - planets with a lot of vulcanism without / with normal / very thick atmosphere (there are very big differences related to vulcanic explosions behavior) - solid clouds you can land on (like in Interstellar) - maybe above a gas giant, porous ice clouds - water world with huge tsunamis (like in Interstellar) - foam world (water world with oceans that have a thick layer of foam above, with only mountain peaks clear for landing) - classic half hellscape / half frozen planet (planet tidally locked to star, one half in perpetual darkness) - planet like Crematoria in Chronicles of Riddick, with extreme moving heat wave during daytime - planet with a lot of tornadoes and localized storms - rainy planet (serene or with howling winds) - spiky planet (like carbon spikes) with very few places to land on - furry shores planet with aluminum lands and mercury seas (check the chemical reaction https://youtu.be/IrdYueB9pY4 ) - Dune - planet with a lot of sinkholes and lava tubes - planet with dust streaming off of it - radiation and winds from the nearby star would blow off material from its circumference, there would be liniar winds - rogue planets - Europa / Enceladus like moons or planets, with very deep oceans under the ice, geothermal vents - very, very old planet - planets with unstable, varied orbits (like in three body problem) - swamp / mist world - merged double planet (with 8 shape) - metalic planet / moon - some kind of disk world - matte black planet (dark like charcoal) - egg shaped (gravitational pull) - planet surrounded by orbiting liquid bubbles that periodically fall back down - very cold planet with levitating quantum locked metal islands - planet or moon cracked / split in half (Doom vibes) - ice VII / X body - bromic acid seas, Belousov-Zhabotinsky reaction (video) - phosphorescence / triboluminescence - Mercury (II) thiocyanate / calcium gluconate (video) - ferrofluid lakes / volcanoes - climate / seasons! - very tight and fast orbit around a red dwarf - a pulsar with high radiation levels and you can see it's beams even when landed on a planet (like in Galaxies Unbound) - black hole with orbiting system - planet with two perpendicular orbiting debris disks, at different altitudes - giant impact crater or crack / trench / canyon which contains all the planet's atmosphere (like atmospheric density differences on Duna) - a desert where we can take our rovers and do high dune jumps like at Baja - 10+ km cliffs like Verona Rupes on Miranda (Uranus moon) so we can jump off it - celestial body with giant atmospheric or liquid vortex (let's say you could fly inside it and touch the bottom of the ocean) - N-ary star system - planet with a quartz crystal (of any type or even mixed for colourfulness) surface (Z.O.M.G) - planets with different oxides for different colours: copper oxide soil for a blue surface, bismuth oxide for yellow, chrome oxide for green etc. (Z.O.M.G) - brown dwarf (Z.O.M.G) I will add more...
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Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I was actually referring to monoliths. And actually i think planets should be packages containing: interesting travel, orbital and landing problems (gravity / atmosphere / journey there) + amazing views + useful resources + unexpected things to discover (I want more of this in particular). What do you think about this idea? Rask & Rusk would have a common atmospheric bridge, because of all the vulcanic gasses, that you could use to travel between them with aircraft or airships. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
"6. How can volcanoes work if there is no atmosphere? Without an atmosphere, lava can still be forced out through a volcano and flow onto the surface – controlled by gravity. However, without an atmosphere to insulate the lava, it would cool very quickly on the surface." source "In the absence of an atmosphere, the expansion of gas (derived from volatiles either dissolved in or encountered by the magma) is uninhibited once any bubbles have burst, and explosively ejected particles of all sizes follow ballistic trajectories once they are clear of any gas jet. An atmosphere impedes bubble expansion, decelerates smaller ballistic particles preferentially compared with larger ones, and introduces the possibility of a convective plume (i.e., an eruption column) able to loft fine particles to much greater heights than would be possible ballistically. Atmospheres also enable the formation of ground-hugging pyroclastic density currents that have no equivalents on airless bodies." source from :)) -
I want KSP2 to allow me to relive the feeling I had when I first saw: - the Prometheus landing - Ad-Astra moon rover ride (before the pirates) - LV-426 derelict discovery (everything feels so dark, cold, stormy, the star so far away..) - Falcon Heavy twin booster landing - any IVA rocket take-off during which I just hope it doesn't blow up / IVA landing during which I look at the sensors and hear the proximity alarms and hope i don't crash: like this What space exploration feeling are you chasing (from real-life, movies, games, cinematics etc.)?
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Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
The bar is high: Char, Mustafa, Mount Doom, Crematoria etc. I hope we can build huge suspended refineries with lava channels and lava falls.. plus smoke, ash and lightning. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I appreciate the beautiful words, but the plain truth is that the celestial bodies in KSP1 are very empty and boring. I want to have interesting things to discover - not land on a planet, do a few experiments, pack up and leave in 10 minutes and never come back because there is nothing more to discover other than a boring slab. I want to come back (to Rask and Rusk) 100 times, because there is always something new to find. Don't you think that if we found some unique and interesting stuff on the Moon we would have been back there? But no, people thought it's an empty place and did not put in the effort to visit it again for 50 years. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
There are so many adventure / RPG sci-fi games out there for inspiration, so many thinks to see and discover and use. I think it's really sad to live in an austere, empty universe. -
Rask & Rusk loss of individuality?
Vl3d replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I very, very, very strongly disagree with your assertion. Every mountaintop, crater or valley should have something new to discover. -
It's true, I've wasted so much design time for precision that I'm searching for incentive to evolve and reuse first stages. Your idea is beautiful, but I like to pretend designs are somewhat more realistic. I hope we will have booster reuse by recorded flights in KSP2 - fly once, manually return it to base, and afterwards for that model you don't need to repeat as long as parameters are similar. Mass production of rocket models is also a great incentive to work on a design longer. Too bad we have no idea what we're going to get.
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11 gamebreaking bugs and issues
Vl3d replied to pwn's topic in KSP1 Suggestions & Development Discussion
I also have some bugs I want to complain about: landing legs bounce up and down really high when landing on a body with high gravity; when coming out of warp any landed craft jumps (and sometimes falls over) docking ports break a craft in 2 after docking when rotation is set at opposite maximums; every time I re-load a craft in the editors I have to set its save folder again, or else it's getting saved to the root folder; deployable science solar panels do not produce energy sometimes (parts appear unpowered); when digging for ore / processing, if I warp and then un-warp the parts on the craft overhead and sometimes explode; my ship always slides when landed; robotic parts (like servos) don't lock because of very small vibrations - this breaks part syncing; -
KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Interesting fact: reading through the KSP 1 version history I realize that multiplayer was intended from the start.. evidenced by the fact that when flags were introduced in v.0.20, besides the fact that everyone could have custom flags that would remain planted or on ships left behind, the plaque text could only be read when approached on EVA. I really hope this is implemented in KSP2. I want to find the ship remains, flags, plaques, wrecks (and even small skeletons) of previous explorers. Imagine finding a derelict ship from a player what ran out of fuel ages ago, going on EVA to explore, entering the ghost ship on IVA and finding the small mummified corpse with a note on the wall: "tell mum I love her..." Later edit: also want to be able to read ship logs for more background story and be able to scavenge or steal useful ship or colony parts. This could also be a great motivation to transition to defence and warfare in a DLC. The more I think about it, the more I am convinced that KSP 2 has the potential to be one of the greatest multiplayer games ever made.- 1,629 replies
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I know this topic is necro, but it is still relevant. Although now there are explicit settings to lock / unlock, engage / disengage.. locking a servo is still bugged / unreliable / unpredictable because of very small vibrations or movements in the parts that prevent locking. This is a big problem especially when using toggle lock and trying to synchronize multiple servos.
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Lava tubes, liquid erosion, sink holes, specific impact crater + landslides.. these are some of the ideas that come to mind.
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Yes, but at least give us caves and lava tubes!