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Posts posted by whatsEJstandfor
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1 minute ago, Bej Kerman said:
The burden of evidence is on you, and as much as I agree with your stance I can't stand it when people tell someone to use Discord's *************************************************** search engine instead of taking the five seconds to upload the relevant evidence to Imgur and embed it.
I think I found the one they're talking about, from May 17:
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This was pretty cathartic to watch, and to get confirmation on things that I feel like we all had assumed for the past 4 years.
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i was making a funny haha, not being serious lmao
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3 hours ago, K^2 said:
If anyone has T2 stock (possibly as part of your 401k), you can try filing an investor complaint with the SEC, but the details are entirely over my head, so maybe run it by somebody who understands the regulations a little better first.
I own less than one T2 share through an index fund, so I will demand to speak with the CEO post-haste
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On 5/16/2024 at 7:18 PM, PDCWolf said:
Just for context, T2 also laid off every employee of "2K Marin". But never closed the studio. The studio has been open for 11 years making no games and employing 0 people.
lmao I had never heard this story. This is incredible. I'm kinda wondering how this doesn't count as lying to investors.
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12 hours ago, Davideas said:
Patch it before next release
does_he_know.jpg
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7 hours ago, Stevie_D said:
You can tell he's doing something right - the left call him an alt-right bigot and the right call him an insane libertarian. Considering in this current political climate both sides are as barking mad as each other right now, that probably makes him ...an average human being.
The right love him, dude
5 hours ago, Stevie_D said:You don't get to be one of the world's richest men by being dumb.
Yeah, you do it by inheriting wealth made from apartheid and then buying up already good companies, taking credit for their success, and then becoming incredibly divorced and uncool
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live look at the hype train
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Omgomgomg I'm so happy
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On 4/21/2024 at 12:32 PM, Bingmao said:
And 12 women can make 1 baby in 1 month
Do you think women are pregnant for 12 months
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1 hour ago, Scarecrow71 said:
As I've posted a zillion times out here:
- AMD Ryzen 9 3900 12 core
- GeForce RTX 2060 Super
- 32 GB RAM
A 2060 Super was pretty underperformant when it was new, but you should still be getting better framerates than what you listed (I'm assuming you're playing at 1920x1080). This is a dumb question but are you sure that your GPU is plugged into a x16 PCIe slot?
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Posting this here since this thread is more relevant, but in response to @MARL_Mk1's post: https://forum.kerbalspaceprogram.com/topic/224277-developer-insights-23-black-hole-sun/page/3/#comment-4378423
About the suggestion of having the department heads give little progress updates each month, I love this idea but my fear, given how communication has been the last few years, is it'd just be several people saying "we're working on cool stuff but can't go into any details yet" each time. And, to ask a question in response to the hypothetical quote I just made up, why specifically CAN'T you go into any details yet? Is it because marketing thinks revealing too many details will make people less interested? Or is it because those details haven't been finalized? If they haven't been, why not give the details along with the caveat that they can still change (which should be implied regardless since this is early access)? Or is it because you're not confident about the state of development, and think that giving details would make us lose confidence, too? What do you believe is the benefit of continuing to be vague and coy? Whatever the answer, I'd like to suggest that the good will lost from keeping the community out of the loop outweighs it.
EDIT: To clarify, these questions aren't aimed at @Dakota; they're aimed at whoever the people are who make decisions on how much info to release and when. Whether that be a higher-up at IG, or PD, or T2.
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Are there going to be any weekly or biweekly non-KERB updates? I get that there isn't much utility in the KERBs if the focus is now on new features instead of bugfixes, but the community's biggest complaint has so far been, imho, a lack of regular communication, so this move feels super tone-deaf
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9 minutes ago, Scarecrow71 said:
And then, when the project manager does a 40+ minute interview on a topic that the community has been begging for information about, but doesn't tell us he did it and we have to find out through other means? That's literally a slap in the face to the paying portion of the community.
I'm quite sure that the reason Nate didn't publicize it was because it wasn't his video. Like, clearly it was recorded weeks before it was published. Was Nate supposed to say "I did an interview with a rando; be on the lookout for it at some indeterminate point in the future!"? What if that rando had decided to never actually publish the interview. Now Nate's on the hook for something he had no control over. As for publicizing it after it the video was published, that, again, doesn't seem like it should be Nate's job; it's the video creator's. That we didn't get wind of it on the forums until someone else happened to stumble upon it should lead you to be critical of the dude who did the interview, not of Nate.
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15 hours ago, Jebs Piloting Skills said:
is there anyway to get it to run good and usable on lower end pcs like a dell laptop?
Probably not. At least not yet.
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I've been trying to stay stock for as long as possible but boy oh boy, does that mod look like it'd go down real smooth
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35 minutes ago, Biggen said:
You have to look under your nav ball for the AP/PE heights. That is the only way to have them show on screen all the time currently without mousing over them and right-clicking to lock them.
But that doesn't show AP/PE for a planned maneuver, which is what I think OP wants. Very much agree that it should be a feature, though.
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On 1/31/2024 at 8:31 AM, Scarecrow71 said:
[snip]
I don't know why everyone's so incredulous; I've had this exact same issue several times (though, I think, not as often as you). In my case, like yours, the chutes will either not deploy, or only a subset of them will. For the ones that don't deploy, no amount of clicking "Deploy" or the other buttons in the Part Mangler or adjusting the deployment pressure or whatever has any effect. It's as if the chutes become purely decorative. I've seen it often enough that I'm surprised how it appears that a lot of people have not.
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So many quality-of-life fixes! And this update came so fast after 0.2.0.0! I love how this update snuck up on me, and it's even better because I've already been having an order of magnitude better time since 0.2.0.0 dropped than I did from February to December. I can't wait to see what KSP2 greatness we see in 2024!
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On 1/22/2024 at 5:15 PM, Superfluous J said:
May I suggest recoloring the target orbit so it is more of a different color than the primary ship's orbit? May I also suggest using the same color as that orbit for the text? Having the lines going from the orbit to the text be that color is nice, but having the text that color would make it far easier to see which label went with what, especially when they are close together.
A zillion percent agree.
20 minutes ago, The Aziz said:Concept of Sols is needed.
Kerbols? Debdebs?
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9 hours ago, Vl3d said:
How exactly does one use the coordinates provided?
In the Alt-F8 cheat menu, you can teleport to specific coordinates on a celestial body. I wish there were a way to navigate to specific coordinates without cheats, but I assume that kind of thing is coming as a QoL update at some point down the line.
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1 hour ago, Scarecrow71 said:
Question: Am I the only one who doesn't use the nuclear engines? They can't (or shouldn't) be used to get into orbit from Kerbin, they and their fuel are far too heavy (especially early-game), and they seem to be vastly underpowered for any kind of efficient interplanetary trip (especially when you consider that you have to use a dedicated lander to get to and from the surface of whatever celestial body you are aiming for).
Am I the only one? Anybody else here not use them? Am I simply confused on how and when to use them? Or are methalox tanks/engines just better in this regard?
Funnily, I was using the hydrogen engines a lot prior to 0.2.0.0, but, once I had unlocked them in the tech tree, I ended up not using them at all for a while. For whatever reason, I felt like methalox was sufficient for everything I was doing. But then I tried them out again in a transfer stage, replacing a methalox tank and engine, and my dV for the stage shot way up. What they lack in thrust, especially in atmosphere, they make up for in being so efficient and in their fuel being so light.
Try replacing one of your interplanetary stages with a SWERV and just see if you like it.

Shadowzone's findings on KSP2 history
in KSP2 Discussion
Posted
I think that this has always been what would end up dooming the project. This is the kind of bad managerial decision that gives me the feeling that there were fundamental misunderstandings of what the community wanted.