yoyotam3
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
Thank you!- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi @Angelo Kerman, I'm helping on a WIP modpack project. I'm interested in using this mod in the modpack, but there's one snag- The mining system. I'd prefer to use SCANSAT for prospecting and not have the limited resource nodes- is there any way to configure the mod to do this? It seems like planets only have Ore, Rock and GeoEnergy in their ore maps and all other resources are only in lodes. The major reason for this is MetallicOre. I'm using Sandcastle, and want to use Pathfinder to manufacture RocketParts from MetallicOre, so the limited and difficult-to-find MetallicOre lodes are a bit of the problem.- 3,523 replies
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I really hope someone can update this mod at some point. Water physics seem to be completely broken in a ton of very strange ways
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
yoyotam3 replied to RoverDude's topic in KSP1 Mod Releases
I'm playing MKS in science mode with kerbal experience enabled, but I can't hire any level 0 kerbals- I'm forced to hire level 5 kerbals because I'm in science mode. -
This would be really useful, but maybe should be categories or something instead of part names? Like have the parts still be in their original "Engine" category" but also another category corresponding to their placement in the ISP/TWR graph.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
oh i just figured it out didnt realise the gate also needed graviolium, thought only the traveler needed it -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
space to ground doesnt seem to work either kerbin kerbin orbit to mun orbit doesnt work either, have the tolls just been set absurdly high for some reason? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
was the large jumpgates being usable on ground never implemented? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
Trying the jumpgate on the surface again, still not working https://imgur.com/a/7oDe3fW video of the jumpgate not letting me through -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
yoyotam3 replied to Angelo Kerman's topic in KSP1 Mod Releases
I can't seem to use the large jumpgates-it keeps telling me I don't have enough graviolium. My vessel weighs 200 tons and i have 1600 graviolium- if it's 5 graviolium per ton that should be enough, no? Or is there some extra cost to warping planet-to-space? Or is it just not possible to use the large jumpgates to warp to space from ground in the first place? -
[1.12.x] Textures Unlimited Recolour Depot
yoyotam3 replied to Manwith Noname's topic in KSP1 Mod Development
Nope, still happening after I uninstalled it -
[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
yoyotam3 replied to JPLRepo's topic in KSP1 Mod Releases
Is there a list of mods that support this somewhere? -
[1.12.x] Textures Unlimited Recolour Depot
yoyotam3 replied to Manwith Noname's topic in KSP1 Mod Development
Maybe it's just the procedural fairings textures unlimited addon causing the issue though, i'll check -
[1.12.x] Textures Unlimited Recolour Depot
yoyotam3 replied to Manwith Noname's topic in KSP1 Mod Development
blob:https://imgur.com/a0f9701a-3471-45ea-9ba0-d9490f7658f6Fairings seem to be very broken- All of these fairing are default stock white