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KSP2 Release Notes
Everything posted by MATVEICH_YT
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[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
MATVEICH_YT replied to MATVEICH_YT's topic in KSP1 Mod Releases
Sorry for wait and thanks for feedback, I'll fix it soon. UPD: Fixed. -
Thank you! Fixed, thank you! I don't know why this happening, I set sound in waterfall config but it just doesn't appears.
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H3 update! mcd0uble/H2: H2 parts (github.com)
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This is the current progress on H3 btw First stage tank (3.25m): LE-9 engines (2 and 3 engines variants):
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[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
MATVEICH_YT replied to MATVEICH_YT's topic in KSP1 Mod Releases
I'm glad you like it! -
I'm excited for modding!
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[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
MATVEICH_YT replied to MATVEICH_YT's topic in KSP1 Mod Releases
Also thinking about HTV-R late concept -
[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
MATVEICH_YT replied to MATVEICH_YT's topic in KSP1 Mod Releases
Thanks) -
H-II (H3) Transfer Vehicle Current release includes: H-II Transfer Vehicle (HTV) HTV Return (HTV-R) Future Plans: No big plans for now as I'm busy finishing college, but hopefully I'll get back into development as soon as things settle down Recomended mods: WIP: H-IIA, H-IIB, H3 by @mcdouble HabTech2 by @benjee10 Craft files: HTV (without Habtech2 parts) HTV-R (without Habtech2 parts) HTV (with Habtech2 parts) HTV-R (with Habtech2 parts) Screenshots: Dependencies: All dependencies are bundled with the release: B9PartSwitch Waterfall Module Manager FAQ: Q: Does this mod works with *name of LV mod*? A: IDK. It has standard sizes 1.25, 1.875, 2.5m, so it works with mods that uses standard sizes. You also can use TweakScale. Q: Do you have plans for HOPE-X? A: No Q: Will you do the manned HTV? A: Well, manned HTV isn't really an HTV. It utilizes some of the HTV technologies but it is not an HTV. So the answer is no. DOWNLOADS SPACEDOCK GITHUB Changelog: License: Creative Commons — Attribution 4.0 International — CC BY 4.0
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What mods do you use for this thing?
- 139 replies
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- alternate history
- spaceshuttle
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No, it's already in SOCKrepainted mod in "Extras" folder
- 46 replies
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- breaking ground
- payload adapter
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Finally Jimmy posted it!
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All Centaur II/III things is now in release 2.1. And now I'm starting to work on the 3.0 release. Here are some pictures:
- 46 replies
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- breaking ground
- payload adapter
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Yeah, my mistake. All patches updated now.
- 46 replies
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- breaking ground
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Yeah, I've been thinking about it. Currently pins working only with big centaur avionics module.
- 46 replies
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- breaking ground
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I created a dev branch on github and added some stuff for Centaur II and III to it.
- 46 replies
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- breaking ground
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Shuttle Payload Delivery Systems This mod adds: IUS Airborne Support Equipment Centaur (G/G-Prime, II, III) Integrated Support System SpaceLab Pallet with two types of "shelfs" Dependencies: Breaking Ground DLC B9PartSwitch ModuleManager Bluedog Design Bureau Shuttle Orbiter Construction Kit What version of KSP is this mod for? I tested this mod on version 1.12.3, but I think it will work with any version that BG works with. What's next? In future I want to add other shuttle payload things like SpaceHab, Integrated Cargo Carrier and more. Recommended mods: SOCK Repainted by @Arthurism SOCK Recolored by @Invaderchaos reCOLOR by @MATVEICH_YT and @AstroMods Screenshots: DOWNLOADS SPACEDOCK GITHUB Available on CKAN Special Thanks to: @CobaltWolf and @benjee10 for making BDB and SOCK @Zorg and @CobaltWolf for helping me making this mod And everyone who supports me during developing Licence: CC BY 4.0
- 46 replies
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- breaking ground
- payload adapter
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[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
MATVEICH_YT replied to Arthurism's topic in KSP1 Mod Releases
Very great! And together with the mod that I'm currently developing it will look even better : )- 76 replies
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- texture pack
- recolor
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