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darthvader15001

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Everything posted by darthvader15001

  1. so I have a super heavily modded game, and since this morning the attachment points haven't shown up. and I have no idea how to post a screenshot. p.s. I have ctb (click through blocker)
  2. ok thanks for the reply @jimmymcgoochie I'll try that soon sorry i added the name of another thread here
  3. @akron please look at this thread: https://forum.kerbalspaceprogram.com/index.php?/topic/209041-probesplus-not-loading/
  4. so this was a while ago, back when I didn't have a forum account. I had the probes plus mod (this) and it got stuck on loading some solar telescope or whatever. I have no idea how to post a screenshot and this was a while back. please tell me how to fix this so that I can use probes plus.
  5. for ksp2 could you add plumes that look like the waterfall plumes but with smoke, and especially a lot of smoke for SRBs? Edit: also add vapor like on falcon 9
  6. Hi, I have a suggestion for ksp2. could you add contracts in sandbox mode if you are bored but career is too complex? like there aren't any rewards but you can do them just for fun?
  7. could you make a more stockalike and low res version of this? my pc would catch on fire if I installed it.
  8. one of my fav mods! have some rep sadly my pc couldn't handle it so I had to uninstall it
  9. I have a problem. if I spawn the pre-made craft it simply explodes when I throttle up.
  10. a new favorite form-factor to replace that mk2 form that I thought was fast! have some rep!
  11. sounds interesting, but i play without rss. P.S. have some rep for the cool suggestion
  12. if you want powerful jets, use whiplash. for rover bays, use that mk3 back cargo bay or whatever its called. to create long cargo bays just stack them. quiz tech, mk2 expansion, and mk3 expansion (maybe) have powerful engines that retract for vtols.
  13. Welcome to the forums @Rocket builder! I'm sorry, but I don't know of a mod that adds this buuuuuut the stock IRSUs might let you convert intake air to ox. (no guarantees but give it a try) also, if you suggest this in ksp2 development suggestions or whatever it might be read by the ksp2 team. (no guarantees but give it a try) Edit: P.S. nice suggestions P.S. 2: have some rep! Edit 2: just saw this part: "that doesn't make much heat but a lot of noise" if those are the requirements, im completely blank. sorry.
  14. ok we need the kal-1000 for overklocking engines when you need just 1 more kn to launch or just to burn up in the atmosphere
  15. totally agreed. *finds out that they didn't change kerbin* jeb says "I attached moar boosters to see the new kerbin, and they didn't touch it!" *faints*
  16. Hi, I have a request for ksp2. devs, could you add kerbal civilians and lots of large cities? like if you crash in a city and/or civilians you lose rep and funds in career? also make terrain a LOOOOOOOOOOT more high-res and less pixelated? devs if you read this please implement it into ksp2.
  17. So, I have the EVE mod (environmental visual enhancements) with SVE as the config pack. the clouds are kind of 2D and are very low quality. Is this how the clouds are supposed to be or is it a glitch? P.S. I'm new to the forums and have no idea how to submit a screenshot P.S. 2: I downloaded the med res SVE version
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