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Mitokandria

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  1. Stop saying such beautiful things. You are going to make me cry tears of joy if you keep going.
  2. I see. I had thought that a few key lines could just be omitted out, but I hadn't considered the lines were there because of how the game engine works. Thank you for all your time looking into this and if you do find a solution at some point I'll be happy test it.
  3. Question? Why does the Mk1 Command Pod have an impassable top node? Visually it looks like there is a hatch on the top with a handle. The same type of handle that is also affixed to the side-hatch. I know I can modify the cfg file for myself, but thought I'd asked. It always struck me as unexpected.
  4. I said yes to both. At the moment I feel there are better (imo) life support (food/water/oxygen) mods than what Kerbalism offers, but few of them touch on the stress and radiation poisoning the same way kerbalism does. Having these included would allow for a somewhat modular experience when used with other life support mods.
  5. This is great! The primary reason I never used the MK2/3 parts is because they just didn't seem worth it in fuel/mass and I could never get anything to fly right with them. Can't wait to try it out!
  6. Thanks for posting this. I was looking through my games list and nearly tossed my keyboard in surprise when I saw "Update Queued".
  7. Just have to prove no one could mistake the new character for a Kerbal or something from Kerbal Space Program. Not as tight a rope as one would expect as Kerbals are quite distinct.
  8. HAHA I don't think anyone gave you credit for this gem. As a fellow nihilist I see you.
  9. I agree. This is how I generally expect a forum to be for games. Original first, then sequel, then everything else (KSP related), then everything else (non-KSP related). Unless KSP2 becomes more popular than KSP1 (not likely). Only then should KSP2 be in the top position.
  10. I'm not willing to agree it's that extreme. Corporations with no real business being in gaming, aka "thought it would be an easy cashgrab", are realizing video games aren't just a product to be consumed, but an rather art form to be enjoyed. Playing to the broadest market isn't a gauranteed win. They are now scaling back to consolidate and focus only on further monitization of their known money-makers. Gaming is just another market to them and a market is just a high-stakes Craps, Poker, or Blackjack game. Learn to count the cards or cheat the system and you win...at least until the establishment (gaming community) catches on and kicks you out. The only bright side to this is the 'gaming landscape' is becoming less cluttered with white noise meaning lesser known publishers and developers are having an easier time being seen, recognized, and rewarded. At least, until a large corporation strikes gold on a wild genre idea and restarts the whole process again.
  11. Say what you want about Paradox's most recent fumbles, but at least they admit when they f up and are willing to give refunds when they can't deliver on promises. I'm honestly hoping things get to a point that Paradox's offer is the only option. They wouldn't be the best choice, it's Spacer's Choice but KSP2 could in worse hands.
  12. I came here to find the same answer. I've been wondering for a long time why it never worked until I finally found it only works when there is a kerbal onboard. Edit: So I took a look at it in VS and it doesn't look like a complicated change to remove the kerbal check. Probably better for it to be an option thing...but I'm new to VS and KSP dll's. I can't seem to remember how to rebuild it without errors.
  13. To me that is the best outcome. A new entity buys the IP, scraps KSP2 for a remaster of KSP1. Then start fresh with a KSP3 (or KSP2-20xx) after a few years of experience with the IP and community wants/needs.
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