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herman
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Rocketry Enthusiast
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
herman replied to Galileo's topic in KSP1 Mod Releases
Can confirm it's career mode. Note I have some other mods (also installed via CKAN). But I could do a clean install and use hyperedit to go back to iota and see what happens there. If there's any specific logs or details I could send you that would help, let me know and I can try to pull those together. I tried looking at the "player" text document from the time of the crash and checked for references to "iota". Mostly just looked like normal loading stuff, but found a couple exceptions that seemed like they could be relevant. Cannot find preset 'Default' for pqs 'Iota' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [OD] ERROR: getting pixelFloatD with unloaded map GPP/GPP_Textures/PluginData/Iota_heightmap.dds of path GPP/GPP_Textures/PluginData/Iota_heightmap.dds, autoload = True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
herman replied to Galileo's topic in KSP1 Mod Releases
I'm having exactly the same issue here. No idea what the fix is, and I also don't know which logs would be helpful to upload. Installed via CKAN if that makes a difference.- 7,372 replies
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KSP Interstellar Extended Support Thread
herman replied to FreeThinker's topic in KSP1 Mods Discussions
Thanks for the reply! 1. If i stay in the atmosphere around that altitude, I still lose output steadily 2. I can't test the Turboject in orbit because right now my only available propellant is atmosphere. But the reactor power continues to drop the longer I sit in orbit. (measured by the reactor control window). -
KSP Interstellar Extended Support Thread
herman replied to FreeThinker's topic in KSP1 Mods Discussions
Pebble Bed Question: When I use the Pebble Bed reactor in an SSTO, it starts at full power, and then loses power as I fly until it is at less than 50% of the original power. I have enough radiators according to the thermal manager. Career mode. What am I doing wrong? Images of the thermal manager and the SSTO: https://imgur.com/a/nf1u6Dp -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
herman replied to Galileo's topic in KSP1 Mod Releases
I'd rather not spend all the time probing for Karborundum myself. Is there a way to check for it in the files/defines?- 7,372 replies
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[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
herman replied to Dewar's topic in KSP1 Mod Releases
@DewarLooks like a really interesting and unique mod! Are you planning to update it for 1.3.1? I'd like to install it but I don't want to screw up my existing save! -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
herman replied to RoverDude's topic in KSP1 Mod Releases
Looks like the stock surface scanner no longer works when connected to an asteroid (I'm looking for karborundum). Has this been changed, or am I doing something wrong? -
... now I am. Thanks! Looks like it's working as expected now!
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I have a vessel with 2 kerbals, 2 PDD-12 Cupolas, and 3 PDD-10 Hitchhiker Storage containers. In the VAB the calculator says I have 10Y:184D of habitation time, but when I launch the vessel the time instantly goes down to 86D when the launchpad loads. What am I doing wrong?
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Shielding is a resource on habitable pods, so you need to right click on them in the VAB and then set the shielding level like you would the fuel level. Playing within the solar system I can't really figure out what shielding does though, it certainly hasn't been necessary for my mun/minmus missions. Maybe you need it for interplanetary stuff.
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Anyone have some example ships they'd like to share? I'm working on a Duna mission and it's looking like I'm going to need about 20 tons of life support and habitation to last the 3 years.
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I redownloaded KSP and installed a clean copy of the mod via CKAN. Your mod is fine alone. Looking closer, it turns out that the same antenna shows up multiple times in my modded tech tree. One unlock doesn't unlock the antenna and the other does. This is strange, but playable, and I have no reason to think your mod is the issue. Thanks for taking the time to develop this great mod, and respond to my weird questions!
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Thanks for the input, I'll give it a go.
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I might not have been clear enough. I'm not expecting new antennas from the mod, I'm expecting the antennas that would normally be unlocked at different tech levels (e.g. Communotron DTS M-1 at tech "Basic Science"). Right now the only antenna I have in the VAB is the "Communotron B8", despite unlocking "Basic Science".
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I installed the mod via CKAN, along with the default config from CKAN. I can't get any new antennas though. The only antenna I have access to is the "Communotron 8". I am playing career, and have unlocked the techs for better antennas (Basic science), but they still don't show up. In Sandbox mode I have all the antennas visible. Any idea what's going on?