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KSP2 Release Notes
Everything posted by Nerdy_Mike
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That's on me we had to add a sweet header lol
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What happened to increased communication?
Nerdy_Mike replied to DoomsdayDuck555's topic in KSP2 Discussion
It will be no later than Friday. I don't have an official time just yet.- 614 replies
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What happened to increased communication?
Nerdy_Mike replied to DoomsdayDuck555's topic in KSP2 Discussion
I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible. On that note I just ask to be patient just a little while longer.- 614 replies
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T2 interactive layoffs
Nerdy_Mike replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
Development of KSP2 is full speed ahead. I can't speak to any of the reported news, but the team here is working hard on the next update as well as colonies.- 70 replies
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What are your suggestions for KSP2 development?
Nerdy_Mike replied to Meecrob's topic in KSP2 Discussion
Ah, I am looking at a bit of both, but my main focus is on communication between development and community. Dakota and I both have our ideas, but this year I am working on being a better listener and I want the feedback from all players. -
What are your suggestions for KSP2 development?
Nerdy_Mike replied to Meecrob's topic in KSP2 Discussion
Just wanted to jump in real quick and say thank you to those who have provided feedback from here and all other social platforms. I'm working with Dakota on prioritizing this feedback and seeing what we can come up with. -
I will get through it! I'm 2 episodes in and I love it so far
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What are your suggestions for KSP2 development?
Nerdy_Mike replied to Meecrob's topic in KSP2 Discussion
No lip service. I'll check back in here later I know myself and the team would love to hear from everyone. -
What happened to increased communication?
Nerdy_Mike replied to DoomsdayDuck555's topic in KSP2 Discussion
Thank you everyone for all the feedback and comments. Also thank you @Dakotafor getting these all fixed up so quick. -
I'm happy to see the success of the show and I can't wait to watch. Trying too carve out some time this weekend to get some episodes in.
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Hey, I don't have any big news or giant updates to add to this, but I am back as of yesterday. I have a lot of catching up to do and I'll be working very closely with the team to deliver the best possible experience for the players. Dakota was by himself for the last 5 months as I had twins and I wasn't able to return early due to unforeseen circumstances, but I am back and I'll do my best to be more active here and on other social platforms as well with Dakota.
- 110 replies
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Weekly Challenge #36: Rover Race Next Challenge is a Rover Race! No levels for this one; just post your best time! Rules: Start at Runway R's south taxiway's crosswalk and race around the entire runway, back to the crosswalk (see map). Your vehicle may use any propulsion method, including detachable boosters or other expendable parts... But your active, kerbal-piloted vessel must not leave the ground. Your vehicle must not leave the pavement or touch grass.
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Thanks Spicat!
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Weekly Challenge #35: Land on Laythe Primary: Land a kerbal anywhere on Laythe Secondary: Land a spaceplane safely on one of Laythe's islands Jeb: The spaceplane must be an SSTO that can return to Laythe orbit Val: Return the Spaceplane to Kerbin and land it at the KSC
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Same. Last time I caught my hand so I tend to just paint now lol Of course. Hope you have fun with them
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I'll be looking for your pumpkin haha Can't wait to see it!
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For this Halloween we made some Kerbal stencils for you to enjoy. We can't wait to see the Kerpumpkins you'll carve!
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It's Friday the 13th of Spooky Month! Weekly Challenge #34: Get Spooky Primary: Make us a creepy Halloween-themed rocket! Secondary: Launch it into orbit Jeb: Land it on the Mun or Minmus Val: Land it on any other celestial body
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Challenge #33: Land on Tylo Primary: Land a kerbal or probe on the surface of Tylo. Secondary: Land a kerbal on Tylo, plant a flag, and return them safely to Kerbin. Jeb: Plant flags in both the highland and lowland regions of Tylo in the same mission. Val: As above, but capture into the Jool system with a Jool aerobrake maneuver.
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October 4th is the anniversary of the launch of Sputnik 1, the first artificial satellite! Weekly Challenge #32: Sputnik 1 Primary: Build a replica of the Sputnik 1 satellite. Sounds simple, but see how detailed you can get! Secondary: Launch your Sputnik 1 replica into orbit around Kerbin. Jeb: Launch it on a replica of the R-7 rocket. Val: Launch your replica into Sputnik 1's historical orbit: Periapsis 215km, Apoapsis 940km, Inclination 65 degrees.
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Keep an eye out this Friday for our latest KSP2 Dev Chat in which Nate will be talking with Senior Engineer David Tregoning about wobbliness!
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Always love to see all of the creativity from players
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You promised us communication, where is it?
Nerdy_Mike replied to RayneCloud's topic in KSP2 Discussion
I'll hop in and say it isn't related. We do have some other informative pieces "coming soon, actually soon" were my words on Discord -
Weekly Challenge #31: Land on Ike Primary: Land on Ike. Secondary: Land on Ike and return safely to Kerbin. Jeb: As before, land in the caldera of one of Ike's dormant volcanoes. Val: As before, but capture into the Duna system with a Duna aerobrake maneuver.
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