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mrlafle

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Everything posted by mrlafle

  1. Hi, I'm playing thru with this mod for the first time in a while. I have most of the supported part mods installed, but I just noticed a lot of the endgame tech categories are empty: off-world robotics gigantic rocketry microwave power transmission colossal rocketry resource exploitation high-energy science high power electrical systems applied high energy physics experimental electrical systems exotic radiators advanced colonization ultra high energy physics exotic plasma propulsion exotic electrical systems Can anyone tell me what any of these are supposed to have for parts? If they wound up somewhere else in the tree then it's not a huge deal, but it looks like I'm missing out on a lot of endgame stuff. I searched for all of these in the .cfg files in the Mod Support folder, and found that Gigantic Rocketry is supposed to have some engines from NF Launch Vehicles. But I looked in the Engines folder of that mod and couldn't find any of the parts mentioned. I'm not sure if they got renamed or something. Other than that, I couldnt find any of these tech levels in any of the .cfg files of this mod.
  2. Awesome work on this! Is there any reason why some planets might be missing their atmospheres? I have v1.3.1.1 with Scatterer 0.0838, EVE Redux 1.11.7.1, and the BoulderCo pack. And I just happened to notice Borr has no atmosphere, although the wiki says it should: I haven't checked them all, but the other planets look fine to me. Here's Blalo for reference: Also I found the atmo.cfg for Blalo, but not sure why it wouldn't be applying when it's working for other planets. Here is my log and gamedata in case that helps: https://www.dropbox.com/scl/fi/jj8pdyi18dok1zmcuz72p/PlayerGU.log?rlkey=v2tbzydthnb0et693x9pzgpv8&dl=0 My apologies if this has been asked and addressed somewhere already, I couldn't find anything with a bit of searching.
  3. It happens with scatterer for me too, I actually had that loaded when I first noticed this. Thanks for the quick reply tho, I will try the first suggestion and report back. EDIT: EnableAtmosphereExtinction only worked in one specific setup I tried: with Scatterer, EVE, and PoodsOPMVO installed for OPM, and without GU installed. Once I installed GU, the problem came back to the OPM planets, which I find a bit odd. In the one case it did work, it was only for planets with atmospheres, which makes sense. And moons like Eeloo still weren't eclipsing right, so I wasn't able to fix that in any case. I was doubtful that it would be the modpacks like you suggested, but I am curious what GU was doing to mess with OPM.
  4. Hi there, thank you first of all for all the work you do here! I'm having an issue where sunlight is passing through the surface of planets. It seems like a Kopernicus issue because it's happening to my GU and OPM planets, and not the stock ones. Here's some pics: Here we can see Eeloo is lit by Kerbol despite being in the shadow of Sarnus: Here it is happening to Blalo of GU: I'm using KSP 1.12.5.3190 and Kopernicus 1.12.1-181. Here's the link to my player log: https://www.dropbox.com/scl/fi/7v82x96ezvlevar9rx5sn/Player.log?rlkey=iuittz7u92xq1njtfsv3k67e6&dl=0 Thanks again! Hoping this might be a silly issue with a quick fix
  5. Is anyone else having sunlight pass through their planets? Seems like a Kopernicus issue because it's happening to my GU and OPM planets, and not the stock ones. Here's some pics: Here we can see Eeloo is lit by Kerbol despite being in the shadow of Sarnus: Here it is happening to Blalo of GU: I'm using KSP 1.12.5.3190 and Kopernicus 1.12.1-181. Here's the link to my player log in case it's needed https://www.dropbox.com/scl/fi/7v82x96ezvlevar9rx5sn/Player.log?rlkey=iuittz7u92xq1njtfsv3k67e6&dl=0 Any help with this would be much appreciated, and my apologies if this isn't the place to request help as I'm very much a noob
  6. I managed to bring the brightness down by changing cloudSkyIrradianceMultiplier in Urlum's atmo.cfg from 10 to 0.25. I can see the texture much better but now I'm getting some funky colors: I've experimented with some of the other variables, but nothing seems to have any effect. @KawaiiLucy , any idea how I could fix this? Or maybe some sort of learning materials somewhere I can look at?
  7. Is anyone having luck running this with EVE Redux 1.11.7.1 and Scatterer 0.0838? I've nearly gotten everything looking okay except Urlum is excessively white: Anyone know of a quick way to fix this in the configs?
  8. For me personally, it's the fact that you can go to the tracking station on day 1, and zoom in to any celestial body you want for a full, real-time, 360 view of said body. I did it for fun when I first started playing, and then I realized that it totally killed my motivation to go exploring. So I ultimately never really played much. The ResearchBodies mod fixes this issue, but hopefully stock KSP2 does something similar that gives you gradually better views of each planet as you explore them.
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