Jump to content

InterstellarDrifter

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by InterstellarDrifter

  1. TBH I'd be much happier and practically content with KSP 2 as-is even @ $50 smackeroos, if it were not for 1 thing...the critical game breaking bugs. If what we got just worked, and I mean WORKED, I could see me being ok with spending 50 bucks and a lot more time in the game(though I already have 55hrs logged)but I play every day(I'm quadriplegic so games are my job), and every day, bugs screw up my sessions to where I quit, and not from boredom . I can get pretty creative, but that seems to just bite me in my green kerbal ass. The code doesn't have much function outside of a pedestrian, common, use case scenario(i.e. simple rocket going to LKO), which is quite disappointing. EA or not, this is the lowest bar I've seen a game release in. Soooowwuhh, I'm headed back to my RO-RP1 install. but I'll be waiting for you KSP2.
  2. I’ve found that using the “Alt” key to copy your parts and assemblies while building can be the source of corrupted crafts/save files. The parts that have been copied seem to be the ones that cause problems when they arise. Also, not copying(with Alt) fuel tanks has prevented/fixed fuel cross-feed issues for me as well. Just an FYI for the insistent early adopters like me
  3. Will there be a native achievement system in KSP 2? I feel like its a no brainer idea, plus it really fits the whole military hierarchy thing that is closely related to space industry. There could be medals/ribbons, plaques, promotions, suits/helmets etc.. I think it could add a valuable intrinsic gameplay arch that could fuel 100s of hours. And this really should be NATIVE, not a mod. Good art and implementation is a must, I think. Anyone out there agree ?
  4. Awesome mod for scaling the currently unscalable game UI. Although it does not scale the VAB UI at the moment. Would be great if it did in a future update. Github link - https://github.com/Halbann/UIScaler
  5. Just wondering if there is a possible way to delay dimming time between transitioning to better simulate physical human pupil acclimation?
×
×
  • Create New...