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dOnut14

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    bottle rocketeer

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  1. The mod seems to function on modern versions; you just need to install an up-to-date Kopernicus and CTTP. Although the scatterer configurations are broken and you would need to update them yourself, to my knowledge, the mod's license does not explicitly prohibit changes for personal use, so it should be fine.
  2. Might be a dumb question but are the terrain edges supposed to look so jagged and out of place, i would assume its a little off due to KSRSS having a much smaller scale than RSS, but just wanted to make sure. https://imgur.com/wC6d7B4
  3. Does this have OPM compatibility for the footprints? and can it work with Parallax?
  4. I wanted to try RSS at half scale as base RSS, even with mods like SMURFF, but it was just too much for me. I was barely able to limp to orbit in the early game, and after that, I found myself hamstrung by a lack of funds and science. I still want a challenge, with the need for larger rockets, more fuel, and longer distances, but for it to be less grindy than the base-scale. I know that Half Size RSS exists, but I was unable to get it to work on an up-to-date current version of KSP. I just wonder if there are up-to-date versions somewhere or if there is any other way to get the same result in a preferred stable state. i was thinking that Sigma Dimensions might be a good alternative, but not sure how stable it is in long playthroughs. Edit: I tried Sigma Dimensions, but it didn't work that well. I had problems with atmospheric cloud textures loading while still in orbit, and the scatterer atmospheres were too high. and lots of little issues on top of those.
  5. is it possible to make planets smaller than stock, as I am trying to recrate This Mod for modern versions of ksp, and I am also not quite sure how to go about making a config for that kind of thing.
  6. Does the mod require Community Resource pack Resources? CKAN says its a dependency, the tutorials don't reference the modded ores , the MKS style resources confuse the hell out of me so I thought this would be easier to get my head around, are Community Resources used a lot in the Supply Chains for this mod? I'm just confused as CKAN says its a dependency but the link for the mods dependencies, Community Resource pack isn't listed as one.
  7. This have got to be one of the most, if not the most visually stunning planet packs I have ever seen in Ksp, and the mods still on its first pre release. great work!
  8. Bit of an odd question but I remember there was a KSC switcher Location Called Churchill in Canada but it seems to have been removed, would that have been a change with ksrss or ksc switcher?
  9. I enjoy playing with this mod, but I'm having an issue with a terrain glitch where the orbital texture of the planet is becoming completely white after reaching space, Its most likely just a issue with Kopernicus or a instillation issue on my part, but any help would be much appreciated, I also am hoping that this pack will still be getting support as it is very well made and fun.
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