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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
dOnut14 replied to Gameslinx's topic in KSP1 Mod Releases
The mod seems to function on modern versions; you just need to install an up-to-date Kopernicus and CTTP. Although the scatterer configurations are broken and you would need to update them yourself, to my knowledge, the mod's license does not explicitly prohibit changes for personal use, so it should be fine. -
Might be a dumb question but are the terrain edges supposed to look so jagged and out of place, i would assume its a little off due to KSRSS having a much smaller scale than RSS, but just wanted to make sure. https://imgur.com/wC6d7B4
- 124 replies
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- kerbal konstructs
- ksrss
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[1.10-1.12] Kopernicus Expansion Continued-er
dOnut14 replied to Vabien's topic in KSP1 Mod Development
Does this have OPM compatibility for the footprints? and can it work with Parallax? -
I wanted to try RSS at half scale as base RSS, even with mods like SMURFF, but it was just too much for me. I was barely able to limp to orbit in the early game, and after that, I found myself hamstrung by a lack of funds and science. I still want a challenge, with the need for larger rockets, more fuel, and longer distances, but for it to be less grindy than the base-scale. I know that Half Size RSS exists, but I was unable to get it to work on an up-to-date current version of KSP. I just wonder if there are up-to-date versions somewhere or if there is any other way to get the same result in a preferred stable state. i was thinking that Sigma Dimensions might be a good alternative, but not sure how stable it is in long playthroughs. Edit: I tried Sigma Dimensions, but it didn't work that well. I had problems with atmospheric cloud textures loading while still in orbit, and the scatterer atmospheres were too high. and lots of little issues on top of those.
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is it possible to make planets smaller than stock, as I am trying to recrate This Mod for modern versions of ksp, and I am also not quite sure how to go about making a config for that kind of thing.
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Does the mod require Community Resource pack Resources? CKAN says its a dependency, the tutorials don't reference the modded ores , the MKS style resources confuse the hell out of me so I thought this would be easier to get my head around, are Community Resources used a lot in the Supply Chains for this mod? I'm just confused as CKAN says its a dependency but the link for the mods dependencies, Community Resource pack isn't listed as one.
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This have got to be one of the most, if not the most visually stunning planet packs I have ever seen in Ksp, and the mods still on its first pre release. great work!
- 47 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
dOnut14 replied to tony48's topic in KSP1 Mod Releases
Bit of an odd question but I remember there was a KSC switcher Location Called Churchill in Canada but it seems to have been removed, would that have been a change with ksrss or ksc switcher?- 1,937 replies
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- totm mar 2022
- rss
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[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
dOnut14 replied to wpetula's topic in KSP1 Mod Development
hey, is this mod still being worked on?- 90 replies
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- precursors
- planet pack
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[OLD] Endless Expanse: a journey beyond.
dOnut14 replied to TheOrios's topic in KSP1 Mod Development
This Is looking good, great work on it so far!- 70 replies
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- planet mod
- system adder
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[1.9.x - 1.12.5] [1/2/2024] - Eos Planet Pack
dOnut14 replied to smushanoob's topic in KSP1 Mod Development
I hope the mod is still being worked on, it looks really cool!- 173 replies
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- totm july 2023
- planet pack
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[Very WIP] [1.11-1.12] Edge of Eternity Planet Pack (0.23.0)
dOnut14 replied to WarriorSabe's topic in KSP1 Mod Development
That's good to hear, thank you. -
[Very WIP] [1.11-1.12] Edge of Eternity Planet Pack (0.23.0)
dOnut14 replied to WarriorSabe's topic in KSP1 Mod Development
is this mod still getting support? as I am interested to so where it goes. -
Endless expanse: Homebound (In Development)
dOnut14 replied to TheOrios's topic in KSP1 Mod Development
this looks really cool, nice work- 55 replies
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- planet
- planet pack
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I enjoy playing with this mod, but I'm having an issue with a terrain glitch where the orbital texture of the planet is becoming completely white after reaching space, Its most likely just a issue with Kopernicus or a instillation issue on my part, but any help would be much appreciated, I also am hoping that this pack will still be getting support as it is very well made and fun.
- 88 replies
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- ksrss
- real solar system
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