Jump to content

Nicrose

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by Nicrose

  1. Sorry, I must have missed that. But respectfully, I'm good. If they want to use the info I provided, great. If not, that's fine too. But thanks for the info I will make sure not to do that again, or probably post at all tbh. Not too into the condescending tone and if that's what the community is like then I'm good.
  2. CPU: Threadripper Pro 5975x GPU: RTX 4090 RAM: 128 gb ECC All of this was AFTER the first patch as I didn’t have the game before it. -When trying to encounter another craft, the other craft will start spinning excessively when crossing into physics range until it explodes with pieces flying everywhere. -Launch button (space bar) will stop working, forcing me to click the launch button for each stage. -It would be really useful to be able to see things like how close you are to a target, the relative speed, inclination, etc. instead of forcing players to hit map and hover over the target to find that info. -I think it’s a bug that I’m not able to hover over the apoapsis or periapsis of a maneuver unless you exit out of editing the maneuver, causing you to constantly go back and forth between adjusting and checking. It’s bad enough we can’t pause and make a maneuver (I assume this was to add a sort of challenge to the game) but this is just punishing to the player. If we could even have that info on screen when making the maneuver, that would be way better. -I can’t figure out how to see very vital and simple information about my ship in the VAB for things such as battery charge. I’m not sure if that was an oversight or a bug but that seems like important info to know without having to add up every battery on your ship. -This probably doesn’t need to be said but autostrut. We need it. -The parts manager really seems to get in the way. I understand the need for it but I really wish it wasn’t the primary way to use anything on the rocket. I wish it was a choice to use if you need to find a piece that’s hard to get to on your craft. -Randomly some tanks will get rotated when moving sub assemblies in the VAB. It seems to have no real predictability either. One time it will rotate just one, another time it will rotate the whole symmetry, and sometimes it will just do one tank on every symmetry but it will be a different tank each time. -I really dislike having multiple saves of multiple crafts in multiple workspaces. I really don’t understand the cluttered aspect of a save menu. Maybe folders being the workspace and sub-saves below that would help organize it? -being at the KSC is really restricting and boring. I think it would be way better to be able to rotate from the center on the ground similar to RTS games or something like Cities Skylines or other god mode games. Right now I can only rotate in place with the origin being the camera and it feels really weird and lifeless and restricting. I don’t think movement is totally necessary but I would like to be able to move around a bit. -fairings jettison straight forward rather than out. I don’t see a purpose in using clamshell because none of them jettison like a clamshell. Using 1, 2, 3, or 4 pieces do nothing different because all pieces stick together as they jettison away anyways. -Fairing construction had a big downgrade in this game. I can’t figure out how to attach the end of the fairing to the rest of the rocket. It seems like you can only make a point and that’s about it. -I can’t “see more info” on anything in the VAB that doesn’t have extra stats. This might seem useless but the descriptions of most parts don’t fit in the box allotted so we aren’t able to read the rest of the description, which is frustrating because some parts seem to have a niche purpose that I can’t figure out. For instance, the small structural fuselage. I assume there must be a niche purpose for it since there aren’t any other sizes and it’s the only one of its kind. -The adjustable toobs are super cool but extremely useless if we can’t do anything with them. They are unable to attach radial ports to, or really anything radially, and can only be used as an empty spacer. Would be really cool to be able to use these to cover up any parts we deem unappealing. Maybe nodes in the middle based off length similar to fairings in the old game? (Speaking of that, we could also use that in the fairings in this game <3) -When placing things radially, a lot of the time a pink square will replace one of the objects. It seems you can fix this by picking up another piece in the radial collection and putting it back on the craft. -Struts and the fuel line will sometimes stay attached to one stage after being decoupled. -When focusing another craft, my camera will become locked and I am unable to do anything. -Letting go of my ship in space (not in atmosphere) caused my Kerbal to randomly explode. -Stage switching is very clunky and never seems to do what I want it to. I can’t figure out if I place it above the stage I want or below and it seems to just have a mind of its own. -The launcher was such a bad idea. Entirely anti consumer. The only explanation for it is to push your publishers other games and it undeniably creates a worse experience for the gamer. I hate how long it takes to boot up the game. I should not have to open something to open the game and then wait for 5 unskipable title screens. I get the strobe warning but why does every company need their own unskipable page? It’s a bit egotistical if you ask me… basically all this does is make it harder for me to want to open the game and play, especially knowing I can’t play the game as intended anyways. Sadly I can’t start or complete a single mission or really do much of anything in the game. It’s incredibly frustrating to play and I find myself in a constant struggle of wanting to play and do everything I think of but then realizing I can’t do a single one of those things for at least a few months, which originally was when I thought we would get the really fun stuff like science, colonies, and more. I don’t believe those mechanics could or even should be added until KSP2 is at least in a state where you could craft, launch, fly, encounter, doc, and land a vessel which seems to be a far ways away. Some bugs seem easy to fix but others I fear are going to need an entire rework of current systems. I would personally sacrifice some of the old “feeling” for new and improved feelings. Catering to those who would rather play the old game seems like an inevitable way to shoot yourself in the foot. I understand the mantra, and I do agree with it to some degree, but I really think this game deserves some new approaches and maybe it’s own unique feeling inspired by KSP1. Honestly, I’m not a game dev to the degree that you are so I don’t want to pretend to know the answers, all I know is, as an avid KSP1 fan, this game hurts my soul.
  3. I have been excited for KSP2 for years, however the reality of early access is starting to sink in. I know we have all seen the games that stay in “early access” for years and those that just rush 1.0 and I'm concerned about where KSP2 falls into that. Im worried that at launch, it will grow old very quickly and cause subsequent releases to be less impactful and generally slow momentum, thus slowing development. Overall I am very hopeful and don’t want to come of as negative but as release gets closer and closer I find myself getting less and less excited as I know it will be very similar to KSP and what we can achieve in there. The new pieces will certainly be fun to play with but for how long? Especially without any incentive or ability to progress? I fear we will see all the new stuff there is to see until interstellar travel. Personally I really hope for quick updates, hopefully outpacing player exploration so we can start growing a list of objectives or destinations we are excited to reach rather than a list of things we are waiting for. Anyways, I would love to see if anyone else feels similar or how you keep excited regardless of the unknowns!
×
×
  • Create New...