Nicrose
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Everything posted by Nicrose
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Sadly I’m a glutton for punishment and keep coming back to the forums after saying I’m done and keep having more tags and I regrettably feel the need to respond. But this is not my impression exactly. Going rogue is a weird way of putting it considering I said they “allow” them to work on whatever they want. Also not sure why it was highlighted and boldened but okay. What I was trying to say was that rather than delegating tasks based on importance, it’s based off other criteria like what is easy or more fun/less unfun if that makes sense or not even being delegated at all and is more of a “pick your own adventure” type of thing or even “pick what you can do”. As a developer, we do find enjoyment in our work. Some things (like diving into a new system or algorithm like marching cubes or even making your own) tends to be way more fun than fixing a system you put in place that took weeks to make and so now you’re a little lost on some of the math you don’t fully understand. I get it because it happens to me but we, in the industry, always need to focus on the final product, not just what’s fun to do or easier in some cases. And im pretty sure I said this in the post but im not confident in that assessment but it’s what it looks like to me, someone who’s been in the field. Also I never said the grid fins were a result of that, honestly I feel like grid fins have been being worked on for a while but the physics took a while to tweak to feel right but because a lot of people want to make SpaceX replicas, it’s become higher priority to give players something extra to do, especially since the real rockets aren’t meant to do what you can’t do in KSP 2 yet. If anything I feel that the grid fins were the one thing pushed through production from higher ups and was actually delegated which would be even scarier than the situation you mentioned. But you can take it however you want I suppose, though I meant it how I said it originally and I hope this clears it up for you ❤️
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Before I go I do think I should shed some light on a topic. I work in the games industry as an animator/programmer and we have always had priority lists. Things that should be worked on and/or finished and things that are low priority. Some things (like multiplayer) will need to be worked on in parallel to make sure all added features are compatible . Bugs (usually and should always) be the highest priority. And seeing various different items (like grid fins) being prioritized over other things (science, engines, etc) is just an odd choice to highlight while the entire community is struggling to even play the “game” while there aren’t even gameplay loops or goals. Ultimately from my experience in the game industry, this is what a studio I worked for looked like and they went under hard and fast. I also can’t confidently say but it seems like they allow their staff to work on whatever they feel like without any regard for what is priority and what is just something you can add to the game to satisfy people while you try to figure out the bugs. Anyways, this will for sure be my last message, just thought of this on my drive home and thought it might be important to share since a lot of people assume that everyone in here has never made an indie video game in their life and that everyone is just whining which I think is also unproductive. If a majority of your player base is “whining” then the problem isn’t with the community, just saying.
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Yeah, I think this is all the info I needed to say goodbye. If all they’re working on is grid fins and a single bug then my worst fears are confirmed. Thank you for your effort here on the forums and I hope everyone enjoys the game ❤️ That’s a minimization if I’ve ever seen one lol that’s like saying I’m the only person experiencing a horrible gaming experience
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Convenient misquote… however I respectfully disagree with the overall point so it wasn’t missed. Again, no one proposed a “tire worker” to be building engines. But we expect them to not be making “new cars” when there are existing cars waiting. Hope that makes sense. Seems like a difference in scope.
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I can’t quite tell if the quotes are for sarcasm and if so, is that towards the people supporting the game wishing for more actual transparency or because you feel the transparency is adequate but the supporters of the game don’t?
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Not trying to be rude or anything but I don’t think anyone is claiming that people who don’t know how to make games should be working on the game… I think the main gripe is why do we have grid fins if there are so many other things we are missing? If it’s models that are needed then modelers should be focusing on what’s needed. If it’s bugs, programmers should be working on it. If there aren’t enough programmers to complete the goals, maybe hiring more would be appropriate? Or maybe not making a brand new game in the background? Idk, it feels a lot like they rushed this game out and now it is what it is. Very sad honestly. But yeah, I don’t think anyone expects mods or writers to be coding the game as that doesn’t make much sense and would create an even worse product.
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Tbh I would much rather hot fix patches for important fixes like not being able to use fairings which imo is so common that I don't know how it was missed in QA. I feel like important fixes are being held back for fancier looking updates. Idk, I'm probably going to just move on, this was fun and gave a lot of excitement but after that update I'm kinda over it. Glad those who enjoy it enjoy it, truly jealous.
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I hope much, much more than that tbh
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Thanks for the heads up! I honestly am daunted by their discord. Idk where I would even find relevant information. Appreciate the update tho!
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Yeah just saw on Twitter that they post updates in the afternoon. Guess I’m just salty at them waiting to the last possible second of the week to give an update. Thanks for the research tho! Helps a lot
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I might’ve posted this a little too early originally but surely it’s appropriate to bring it up again now that it’s Friday and all we got was another community challenge to try to achieve with the game breaking bugs.
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Well I am reluctantly going back to cities skylines while I wait for the sequel to come out but tbh I’m already getting bored of it again. Other than that, the other games I have I’ve burned out and I also don’t have the budget to go out and buy games I don’t fully love, hence why when this game launched I was hopeful it would be at least playable two months in. I get what you’re saying but tbh that’s not an accurate depiction of my life Ayyy thanks for the tip!
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That’s totally fair, I very well could be being impatient but I personally don’t think it’s for no reason. It just feels bad to be told we will have more info a week later about an update that most likely will be another week later. Feels like it’s kicking the can really far down the road. I also suppose I’m a bit more impatient because I haven’t had any other games to play and I stupid spent money on this game thinking it’d be playable in a couple months but I was sorely mistaken. Ultimately it does fall on me though for trusting in a game that shouldn’t have had trust placed in it. I apologize if my original post rubbed you the wrong way
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honestly wish we weren’t told that we are getting information this week. I have been feverishly checking Twitter and the forums only to see nothing new only to find out nothing is going on. I’m starting to lose interest really quick, not going to lie. Other games are being updated and I find that their communication is far better with their fan base. I guess this is my last attempt at being heard before I just move on and come back in a year to see how things are going because at this rate I keep getting excited for nothing. Really wish I returned the game when I could.
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Thanks for the update! Definitely feels good to hear that you guys are not a only aware of the bugs but the extent as well. This felt much more genuine and down to earth. I’m very excited for 1.0 and do believe it will be great, the only question is when. I am hopeful for this next update to give us more to do in the game as it stands and hopefully fix a few of the major game breaking bugs. The only negative I felt personally was the announcement to an announcement announcement. I have been checking Twitter and the forums every day for any shred of communication and then got so excited to see there was info on science only to find out that next week we will find out how long we have to wait before actually getting information. I think I’d rather hear things like “we have been working effortlessly on x but ran into a snag causing y and z” or even “science has been taking a while because of x, y, and z” or even just knowing what bugs you are prioritizing. Idk, I understand it’s a difficult tightrope walk, especially with some in this community, but it feels really bad to be this dedicated to a game while getting let down every time I look for more info. Overall though I feel this post is going in a better direction than the past few!
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Idk, I followed the instructions from what the devs asked for and this is what came up. I have an ASUS 4090. If I copy from dxdiag it says "Name: NVIDIA GeForce RTX 4090", idk what steam was saying, hence the parenthesis. To be exact I have a TUFF 4090. I'd post pictures but tbh I'm too dumb to figure out how to do that without first uploading it to google drive and I really can't be bothered to do this every time I want to post a picture here tbh. EDIT: After reading your post again I thought I should mention I didn't "get" the comparison, I bought the 4090 and put it in my computer, so it's not a comparison, it's literal fact. Unless Microcenter scammed me of $1700 with a graphics card that can handle any game other than this one that I throw at it lol
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What do you expect from the Science Update?
Nicrose replied to GGG-GoodGuyGreg's topic in KSP2 Discussion
Definitely keeping my hopes in check as I don't want to get disappointed but I know for sure that I'd like some sort of parts that are bigger than the last game. Something that presents a challenge other than just remembering. -
If there is every a "secret planet", it won't be secret because data-miners will have already found it, where it is, and all the information about it in the game files. I personally wish this wasn't the case because stumbling upon a secret planet sounds awesome!
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Design your own command part
Nicrose replied to Superluminaut's topic in KSP2 Suggestions and Development Discussion
I have to respectfully disagree with this one. With the (hopefully) eventual interiors I don't see where this would be possible and personally I don't see where it's needed either. I think this is another great example of what mods should take care of Otherwise I enjoy the challenge that working with the different sizes and capacities that are currently in the game. I think everyone is kind of wanting unlimited procedural parts but I just don't see the need to be honest.- 5 replies
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I like this idea, I think it'd be a fun way to look back on your successes (and failures)!
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A new space launch site...
Nicrose replied to Arugela's topic in KSP2 Suggestions and Development Discussion
This is a perfect reason for mods I don't see a reason to add engine failure as you the player didn't do/forget anything to cause the engine failure and a random chance failed launch sounds very annoying for no reason. But I'm sure someone, or you, can create a mod if it's desired! -
Floating colonies in gas giants
Nicrose replied to Emanuel01's topic in KSP2 Suggestions and Development Discussion
Oh yeah, speaking of that, with the gravitational pull of Jool I can only imagine the size and amount of light gas required to hold up even a simple space ship, let alone a colony. The balloons would have to be something like 100-1000 times bigger than the colony just to keep if afloat, and I have absolutely zero ideas on how to launch that into orbit around Kerbin, let alone all the way to Jool or another solar system eventually. Basically I feel this would end up becoming the absolute hardest task in the entire game. Not to mention the amount of drag that you get from even just entering the atmosphere. I went to Jool yesterday actually and before I knew I was in the atmosphere my ship started freaking out due to the amount of drag and it was not capable of stabilizing. Granted I didn't have wings but it was still impossible for me to exit or do much of anything other than fall into the abyss. If they happen to put this in the game, I would be very interested in how they propose to achieve this because it's so far out of the realm of possibility that it would need a very creative solution that I've never seen or heard of before. -
After reading the current Dev update I figured it would be a good idea to put my specs here. (I may be stupid but I can't figure out how to add pictures so I just looked at steam and got my specs from there) CPU: Ryzen Threadripper Pro 5975wx 32-cores CPU Freq: 3.593 GHz CPU P Cores: 32 CPU L Cores: 64 RAM Size: 127.84 GB Video Card: ASPEED Graphics Family (WDDM) (My GPU is a 4090) Video Driver: 9.0.10.110 VRAM Size: 64 MB