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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
BravoAlpha101st replied to maja's topic in KSP1 Mod Releases
Absolutely no clue. Maybe the mod uses a lot of memory? My computer struggled to run KSP with Bon Voyage, and after removing it, it no longer struggles as much, but I can actually run a few more windows. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
BravoAlpha101st replied to maja's topic in KSP1 Mod Releases
Yeah I uninstalled the mod, and the memory usage went way down -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
BravoAlpha101st replied to maja's topic in KSP1 Mod Releases
Oh ok. I also uninstalled it because it kept using like 93% of my computer's memory, is that normal? -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
BravoAlpha101st replied to maja's topic in KSP1 Mod Releases
Mod killed an Eve rover I had set to go somewhere as soon as I switched to it. Is this a bug or is it on purpose? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
BravoAlpha101st replied to RoverDude's topic in KSP1 Mod Releases
I know, but how do I get my base connected? What connection parts do I use? -
Why does this mod remove the stock fairings? I've downloaded a craft from the Steam workshop but I can't use it because the stock fairings have been removed by this stupid mod. Also, how do I recolour the fairings, since everyone else seems to be able to do it?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
BravoAlpha101st replied to RoverDude's topic in KSP1 Mod Releases
I add modules with skycranes but my base isnt all connected, how do i do that? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
BravoAlpha101st replied to RoverDude's topic in KSP1 Mod Releases
So apparently there's no option to deploy the Ranger Hab Module in flight or with action groups and is only possible to be deployed in the editor, is this intended? Here's my log just in case: https://drive.google.com/file/d/1_IeGjH82n4gxV8iPa7KlgIX9AwnrvScG/view?usp=share_link Nevermind, just had to send Bill out and it deployed And apparently the Habitation Modules use more than 8000 MatKits, since i deployed one and only had 987 MatKits left after having 16000 MatKits. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
BravoAlpha101st replied to RoverDude's topic in KSP1 Mod Releases
Cool, but it's pretty annoying that when I want to check all my Kerbals' life support statuses that there's about 5 billion vessels to check. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
BravoAlpha101st replied to RoverDude's topic in KSP1 Mod Releases
How does everyone seem to get their base all connected with multiple launches? When I do it, my modules are all over the place, not connected. How do people do this?? -
Well, I just click on the 'Load' button and it does nothing. It happens for other crafts too, and I have no idea why it happens. I'm about to head to bed so I'll send a log tommorow