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BravoAlpha101st

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  1. Yeah I uninstalled the mod, and the memory usage went way down
  2. Oh ok. I also uninstalled it because it kept using like 93% of my computer's memory, is that normal?
  3. Mod killed an Eve rover I had set to go somewhere as soon as I switched to it. Is this a bug or is it on purpose?
  4. I know, but how do I get my base connected? What connection parts do I use?
  5. Why does this mod remove the stock fairings? I've downloaded a craft from the Steam workshop but I can't use it because the stock fairings have been removed by this stupid mod. Also, how do I recolour the fairings, since everyone else seems to be able to do it?
  6. I add modules with skycranes but my base isnt all connected, how do i do that?
  7. So apparently there's no option to deploy the Ranger Hab Module in flight or with action groups and is only possible to be deployed in the editor, is this intended? Here's my log just in case: https://drive.google.com/file/d/1_IeGjH82n4gxV8iPa7KlgIX9AwnrvScG/view?usp=share_link Nevermind, just had to send Bill out and it deployed And apparently the Habitation Modules use more than 8000 MatKits, since i deployed one and only had 987 MatKits left after having 16000 MatKits.
  8. Cool, but it's pretty annoying that when I want to check all my Kerbals' life support statuses that there's about 5 billion vessels to check.
  9. How does everyone seem to get their base all connected with multiple launches? When I do it, my modules are all over the place, not connected. How do people do this??
  10. Well, I just click on the 'Load' button and it does nothing. It happens for other crafts too, and I have no idea why it happens. I'm about to head to bed so I'll send a log tommorow
  11. Hi, I'm having trouble with the Phoenix VTOL engine, my craft always rolls to the left and pitches forward or backward. How do I get it to work with anything?
  12. Yeah I can't flip them at all so none of the rovers move, so I have to stick to using default wheels. Sucks, but it works and it's reliable.
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