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Vostok

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Everything posted by Vostok

  1. It looks better, but the craters look too even... Also, the craters are the same for everyone. Procedural =/= Random. As you can see, the craters on our own moon are far more sparse in size, from kilometers across to just a few meters. It would look a lot nicer if planetary bodies cast shadows on themselves in game.
  2. Wait until you get the update, then praise it. There's still a lot of space for things to go wrong. I would commend them on their efforts to make their development process more transparent though.
  3. I believe they have hired a professional sound designer, so I look forward to some point in future when we will have proper rocket-rumble. I'm talking shaking-ornaments-off-shelves-in-your-house here, none of your pathetic whooshing noises.
  4. I think this review is very fair, for the game's current state. Obviously some players will find the whole sandbox more engaging, and it is personal opinion of the reviewer, but I would not say that the review is unfair. Especially judging it poorly on graphics and sound, two things that KSP doesn't do terribly well at the moment (granted, nice textures on parts, but things like planet terrain and the space skybox texturing (you can see the borders!) is rather embarrassing.) The sounds as they are now make your rocket sound like someone sucking the remnants of a drink through a straw, rather than hundreds of tons of exploding hydrogen, and they removed the sounds for landing gear and such, which didn't help anything. Thankfully, the game is not finished yet!
  5. Hey, the water looks a lot better in the old versions... with reflections and everything! I wonder whatever happened to that.
  6. You could try lowering your periapsis towards Eve until it's just above (if not slightly in) the atmosphere, then use the oberth effect to make your Dv budget take you a little further for a slingshot into interplanetary space. Or you could slingshot around Gilly if that's feasible.
  7. does it have to be an orbit around kerbin? Because an escape trajectory still counts as a stable orbit, only around the sun.
  8. Buy it now, I would say. I'm quietly expecting the game to update this Monday, for the anniversary of the Apollo moon landing, as happened last year. It's in experimental phase, and has been a while, so I reckon it's pretty much done by now. Anyhow, I doubt you'll have long to wait for an update. However, as always with Squad, it's coming Soonâ„¢.
  9. It can be resolved, though, surely? I thought there was a system to move the universe around the ship, rather than the other way round, to allow the errors to be smaller.
  10. hmm, do we think this is a large enough bug to be a problem? Maybe I'll submit a bug report.
  11. Some of my dodgier ideas: This was for the challenge that involved a rocket pointing down on launch: And this was just SRB mania!
  12. Today I returned my first Kerbal to land on Bop, by a difficult, stock, road. I'd sent him there to find the Kraken (which he found), with no way of return, so I built a ship to return him. (it had a seat on it, no command pod) Due to a large oversight that left me orbiting Jool retrograde to Bop's orbit, I burnt all my fuel just getting into a bop orbit, and by the time I'd gotten the astronaut on board the rescue ship and into a Jool escape trajectory, I had nowhere near enough fuel to transfer back to Kerbin. So I sent up a duplicate rescue ship and opted to rendezvous with him in interplanetary space. This is where things went a bit strange. Long story short, the rendezvous was completed, and the guy returned safely home and re-entered kerbin's atmosphere vertically at 5km/s (which was fun). About the rendezvous, however. Has anyone else experienced some glitchy craft positioning behaviour in interplanetary rendezvous scenarios? At one point I had a ship jumping 2km every few seconds, and 10km every time I engaged time warp. There were a whole ton of strange things happening, incorrect relative velocity readouts, distance readouts (with the target referance on, of course). I would expect that this is caused by the Krakensbane. Has anyone else has attempted this and had similar experiences? Or is interplanetary rendezvous a bad idea?
  13. I eyeball all the things, although I make good use of the maneuver nodes for interplanetary flights, as well as for landing perfectly on atmosphere-less bodies. (you can use the maneuver nodes to do perfect landings by placing one at ground level and adjusting it retrograde until the resultant velocity is 0.) I just sent a Kerb to Bop and back using eyeballed design and sketchy piloting, so it does work.
  14. Agreed, the in game starfield is really ugly at the moment, you can see the edges of the sky box, and it rather ruins the whole feel when you can see the seams on your universe.
  15. I thought kerbals were more like Rabbids. That second one, definitely. Also, I reckon that the kerbals should scream like the rabbids when things go awry.
  16. It could be an issue with the whole floating point system they have, it moves the universe around the ship at high speeds. As FITorion said, you were probably everywhere at once. Or so close (or so far!) that it makes no difference. I wonder how high speeds would affect crafts that are more than one part if you EVA?
  17. Please make this randomly throw in a 'nominal' every now and then... That would be gold. In fact, if radio chatter is in the full game, frequent 'nominals' are a must-have. Except when things aren't nominal. But those times don't matter.
  18. I changed the first one slightly, This time I took yellow from google images :/ I agree with the smoke comment, I think I'l fix that too.
  19. Wait what... the fire is green? <----Colourblind
  20. Did this one this afternoon in Photoshop, wasn't happy with the composition however. and a different composition, still not happy... Criticism welcome
  21. Have brush, will paint. I consider the one of Jeb to be utterly hideous, and the other one to have potential if I were to do it properly on the computer, rather than by hand with watercolour. Comments and feedback welcome.
  22. it wouldn't be too difficult to implement surely? We already have a radar altimeter, just adjust the lift of wings relative to the radar altimeter when below a certain height?
  23. I once spent several hours constructing a whole station in space, it had something in the region of 9 NTRs, masses of fuel, all the things you need, several payloads (it was a rescue and return ship for duna)... Flew the whole thing there, perfect. nothing went wrong....all the orbits lined up nicely, good equatorial orbit around Duna... Now it came time to land the rescue section with the crew module. *detach* "hold on... it's not responding..." It transpired that I had forgotten to put a probe core on the lander, and so with no crew on it, it just became and empty piece of debris. I do my missions with minimal quicksaving, and last time I'd saved was when the last section of the construction was on the launch pad.
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