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Vostok

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Everything posted by Vostok

  1. Well, it's made from metal for a few good* reasons. It looks awesomely shiny before it's painted. It won't melt. It won't explode so easily. I can re-use parts of it after it's explo- launched. It needs to be sturdy since there is no planned parachute for the rocket body, it will have a ballistic landing 100% of the time. Did I mention it looks awesomely shiny? It's a steel tube with soldered brass fins, which I have no parachute for. The parachute is for the command module, and the command module only. Technically, it's the same rocket as last time, but I stripped all the old paint off. It will be pretty damn lethal, but I have a helmet so everything's good. :S I hope your hunt for a rocket club goes well, maybe you could start one? *Okay, bad. But that's not the point.
  2. I found this a while ago, and personally, I hope it is banished from the game, never to return. I hate it, if it were played in the VAB it would slowly turn my brain to mush, bit by bit, cell by cell until I mentally became little more than a bowl of cold porridge, for it is the musical equivalent of such. To me it says: "Welcome to The Sims Build-mode. I hope you enjoyed your sanity while it lasted." In other words, I am not a fan of this loop, and I hope to dear goodness that it is never included. I'd prefer something more ambient, like the sounds of welding, chatting kerbals, and distant clangs of machinery. Good thing that's over with. Nothing like a bit of meiosis from myself to inform everyone of my unwanted opinion. Furthermore, if the creator of this piece of music reads this, I'm sorry, it's nothing personal. http://en.wikipedia.org/wiki/Victor_Frankenstein
  3. Following the apparent loss of the last thread, I thought I should make a new one. This is for discussion of model rockets, be they functional or not. I'll kick off with the latest images of my home-made rocket, which I'm beginning to re-build. I've not worked out how to do spoilers on this damn new forum layout, and it doesn't resize images for you, so here are some crappy thumbnail links. Yes, that is a 10p that's soldered into the end. Here is a nice shiny new image of the shiny brass fins. I need moar shiny. Hopefully we'll get more updates on the other rocket projects from the old thread, I loved those!
  4. I\'d say it\'s not fully implemented. There are things like repair, sample collection, flag planting (if any of those are planned) that could still be added to it. As well as this, there ought to be a revision of the controls, which I personally have been going on about since .16 came out, since the rotation control is very frustrating at times, when trying to perform inverted operations. http://kerbalspaceprogram.com/forum/index.php?topic=16923.0
  5. That\'s the whole point of the challenge... It\'s easier to do it for real than to fake it convincingly.
  6. it goes around 5-6 RPM with 15-20 RPM being max. I\'m yet to conquer the fact that more than 15 deg yaw is unrecoverable. Probably it has something to do with the fact yaw induces forward speed witch makes opposite blades have different lift, witch spiral the thing out of control. As far as faster rotating ships go , if stability is not a problem , it could probably use periodic burn engine (horizontal thrust) or something that yaw\'s the ship violently into right direction (like control surfaces at the edges of wings). To counter that, try angling the tips of the blades up a bit, it means that they provide more lift when it tilts, and it will auto stabilise.
  7. A while back I suggested that having to physically retrieve a monolith and return it to KSC would be a required component of the FTL drive that is already planned (the monolith ends up built into the drive itself,which I always envisaged as being massive and looking a bit like the ATLAS detector in the Large Hadron Collider ). It\'d make it nice and difficult to get, especially if monoliths (in campaign mode) were randomly placed... With a detector, of course. Whether or not the Dev-team picked up on this, I have no idea. Following research on the old relic at the KSC, scientists have discovered that it emits blah blah and have made a detector blah blah monoliths blah FTL etc etc. Back on topic, I can\'t wait to see what else will be hanging around the solar system. Not as if I\'ll be the one finding any of it though. I still can\'t even find a monolith on the Mun...
  8. I\'m pretty sure Neil and Buzz kerman are possible names, not sure about michael however... But the second names are obviously modded XD
  9. I found some interesting sites with stuff about them, even kits! It all seems very dangerous to me, I think I\'ll stick to soldering coins and fins to metal tubing. Speaking of which, The MkIII bomb rocket is now under production. After stripping all the old paint with acetone and a blowtorch, I\'ve set about soldering the main tube (a dubiously soldered 10p piece fit nicely to plug up the non-rockety end), in order to make it not explode this time, and I\'ve found a nice new way to deploy the parachute that doesn\'t rely as much on luck. I need to re-solder the engine mount bolts, since they mostly melted off in the last firing, and also re-make a new guide rail loop. Then, all that\'s required is a new CM, and a parachute. (and of course some paint, and a large '03' written on the side somewhere.
  10. That makes sense, they would render what\'s seen around the pod first, then overlay a separate rendering of the pod interior (rendered from a separate set of game dimensions) onto that, so out of the windows you could see what\'s in space.
  11. It\'s no big secret, I believe the magenta markers on the nav-ball point to it.
  12. [image Response - Someone needs to read the forum rules http://kerbalspaceprogram.com/forum/index.php?topic=17066.0 I personally dislike that shade of red, my reason for this is here: Our mars is red because of Iron Oxide (rust). Rust is not bright red. http://www.universetoday.com/22580/why-is-mars-red/ Obviously, squad can make it a different red. But if it\'s iron oxide, I\'d personally be supportive of a less vibrant red. Although, I think it\'s possible to make the planet more red from orbit and less red close up. So, a bright(ish) red could be kept for seeing the planet from a distance, and it could fade to a more realistic colour close up. - think the oceans on kerbin, they\'re really blue from orbit, and they go greener close to. What NovaSilisko last posted, I think, would be a perfect balance between garish and bleak. (feverishly trying not to harass developers with shades of red :S )
  13. I was under the impression that a terrain engine overhaul was necessary for gas giants... Unless they\'ve found a workaround of some kind. Or actually overhauled the terrain engine. Who knows? Also, that new red looks awesome, much more desolate than before, I say. I\'m thinking, if this is what\'s happening just after the announcement of 0.17, what can we expect in future? Great things, that\'s what! Keep up the awesome work!
  14. I agree, although patchy surface colour variation from the red shown there to something like this would be a good idea. I doubt any planet\'s uniform in colour on every spot on its surface.
  15. I like your gear system, it likely works far better than mine. I had trouble getting a previous triplane version to lift off, I even put several disposable RATO systems in place for takeoff, since it couldn\'t get off the ground by itself. Then I had the problem of gear collapsing under the weight of the large fuel tank, but I like your \'one gear per engine\' approach, looks good
  16. I hate to sound picky, but I\'m not sure if the fan-art thread is for screenshots.... I could be wrong, however.
  17. I\'m not collecting it, that\'s from all my launches that I\'ve done I\'ve never cared about cleaning up after myself. There are literally hundreds of parts floating around my persistence file. There\'s about sixty separate parts on a sun escape trajectory somewhere, because the game glitched and sent a whole ship into Nullspace, which then re-appeared in a sun escape trajectory half a day later with all the crew missing. It was pretty weird, to be honest. That should be the general idea. Nothing I\'ve made can do that yet D:
  18. I did have some pretty far out ideas myself for making a small sized rocket motor with an aerospike nozzle Although with only a potters\' wheel and a kiln at my disposal for making ceramic pieces, It\'d be unlikely to happen to any kind of accuracy. Although I do wonder, what\'s the lower size limit on rocket engines with liquid fuel? if there is one, that is?
  19. Or.... have a passenger module and save a ton of effort. There\'s already a \'crew tank\' from damned aerospace, I believe, so hopefully we\'ll see something similar from Squad by 0.17, at least.
  20. You may have to be more crafty than that. You might have to launch two simultaneous missions, have one land on the planet and the other hang around in orbit, then use the second one to pick up the ascension stage of the other one. Like Apollo, only with the LM and the CSM on two different rockets. It will be a royal pain to do, but it will be very possible. (I think this will require crew/passenger modules to be added though,or else the pick-up mission will have problems.)
  21. I\'ll start this off with a few pictures of my own medium range rescue craft. The rescue target The target\'s location. That tiny island (the smaller one) which I decided looked like a good place to land. When I landed, the wing broke off, and a rescue mission was organised. It was a shambles. The first flight I took it on, I nailed the landing, but it landed into the craft that it was supposed to be rescuing. Nobody died, but now I have to rescue three kerbals instead of two. D: The \'Rescue\' The aircraft itself, flying a rescue rescue mission. The rescue rescue mission landed without incident, and all the kerbals survived. However, when I switched craft to walk the kerbals to be rescued, their saviour aeroplane mysteriously vanished. Nothing is yet known about the mysterious disappearance of the rescue plane.
  22. What happens when your astronauts crash on the planet, far from home? You go rescue them, that\'s what! Not a competetive challenge per se, but props to someone who can rescue from any point on the planet! A rescue counts as picking up the stranded crew, and returning them to the KSC. Any methods allowed, planes, rockets, whatever you can think of. Bonus points for stock parts only. I\'d say this is more challenging than rescue from space, due to the atmosphere getting in the way, it means you need more planning and fuel efficiency. But let\'s see what the community\'s got!
  23. Conspiracies abound. Let me refer you here http://kerbalspaceprogram.com/forum/index.php?topic=16921.msg249334#msg249334 Have fun!
  24. I think it\'s probably the lens flare effect looking like a planet. Gosh, NovaSilisko is probably laughing like hell at the moment, seeing all these theories his images caused. I think I remember something similar on the easter egg thread... although that was fake that time.
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