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KSP2 Release Notes
Everything posted by anarkhon
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
anarkhon replied to nli2work's topic in KSP1 Mod Releases
Hi nli2work! On this image,kerbals are visible in the cockpit,you using SFR's plugin? -
Kerbals come from a far away starsystem with a huge ship,crashlanded on Kerbin. -no need towns/cities on Kerbin,lightening the already full game engine -redesign the KSC:a damaged crashlanded really big ship with hangars (for build crafts) -Kerbals using the mothership stuffs/fuel to build ships to explore the surrounding planets -we have a good reason to mine fuel and ores:of course the crashed mothership have a limited parts and fuel -Kerbals dont come from the nothing,they sleeping in cryos on the mothership if we need new crew we awake some guys -End game content:Kerbals finally go to home planet (maybe with some jumpdrive,end game cinematc etc..) Just think of it Harv,its easy for Unity and easy for the players and in my opinion this is a great scifi story.
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[1.0.5/1.1 pre_Release] Electric Charge Meter
anarkhon replied to Leemon1's topic in KSP1 Mod Releases
holy ....,big thanx Leemon1 ! -
WhimChaser Shuttle [Alpha Release - feedback welcome!]
anarkhon replied to artwhaley's topic in KSP1 Mod Releases
nice! maybe the door too small for kerbals. -
"MissingMethodException: Method not found: 'Part.GetConnectedResources'" - same error here
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still awkward,kerbals cant use that small door (and 3 kerbals dont even fit in that cockpit)
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[1.3] Proximity audio alarm (landing aid)
anarkhon replied to Biff Space's topic in KSP1 Mod Releases
Holy **** Biff Space you have a blessed mic-voice combo! Can you make a launch countdown with that microphone? -
looking good,but ADFly?
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TT's Mod Releases - Development suspended till further notice
anarkhon replied to TouhouTorpedo's topic in KSP1 Mod Releases
"any chance on a Modular Multiwheels update?" +1 Still the best wheels in the game. (sorry for saying that but maybe squad cant program wheels physics?) -
This need to be stock.
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I am totally surprised that this is not the default version...
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
anarkhon replied to Nereid's topic in KSP1 Mod Releases
+1 for NASA ranks-roles and you maybe put some prefix for it like "Level 1 Pilot" "Level 3 Scientist" -
[Parts,WIP] DaMichels Parts/Fuselage R2 (22.2.2015)
anarkhon replied to DaMichel's topic in KSP1 Mod Development
yea,cargo bays and the fuselages are instant default mods for now -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
anarkhon replied to Nereid's topic in KSP1 Mod Releases
Ribbons disappear after exiting the game. Maybe error in the loading file "halloffame.ksp"? (or in the rotating) -
[1.0.5/1.1 pre_Release] Electric Charge Meter
anarkhon replied to Leemon1's topic in KSP1 Mod Releases
Any chance to update this great plugin to 0.23+ ? I dig up the source but cant figure out why dont work. :/ -
very nice! finally a real hatch here,still dont understand kerbals how can fit in the stock pods like MK3 and MK2 - seriouss design error lol :/ ps.:cant download from 4shared,can you upload to google drive? (etc)
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[1.0.2] Navball docking alignment indicator v7
anarkhon replied to mic_e's topic in KSP1 Mod Releases
insta default mod for KSP! -
[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
anarkhon replied to PolecatEZ's topic in KSP1 Mod Releases
Yea,i just converted ALL the textures to 512x512 and 256x256 for small parts like struts etc..,im using a very big collection (almost 700 parts) of own selected parts from different mods (and own parts and textures-models too). Im a happy KSP user now without crash,so yes texture reduction is great for everyone. Still cant understand why need to use those big textures for parts like "PPTS_antenna" - its using 3x 1024x1024pixel size texture for a single antenna. In my opinion modders need to think about the game current state.(dont mind,Squad using horrible big unoptimized unfinished textures too) (sorry fo my bad english) -
Stuffs again <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/y8t1Z/embed"></iframe>
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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
anarkhon replied to asmi's topic in KSP1 Mod Releases
Great mod i really like it,but same heavy FPS drop here. -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
anarkhon replied to asmi's topic in KSP1 Mod Releases
+1 i have the same problem here