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Everything posted by anarkhon
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Captain Sam's (etc) -- Weebles Wobble but Your Lander Won't Fall Down
anarkhon replied to Greys's topic in KSP1 Mod Releases
Its very kerbalish way to landing on nosecone -
My newest creations <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/f1C80/embed"></iframe>
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[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
anarkhon replied to pizzaoverhead's topic in KSP1 Mod Releases
I fixed it,if you want ill share it -
[.22]copenhagen suborbitals Heat 1x Tycho Brahe v1.1!
anarkhon replied to tjitte's topic in KSP1 Mod Releases
Good luck to SFR's plugin i hope you succesfull implement it! (its my favorite stuff in KSP) This is the best looking parachute i found on the forums,can you make a separate part? We can use it on another pods too... -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
anarkhon replied to ferram4's topic in KSP1 Mod Releases
Bugreport: After docking: NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) .. .. .. spamming the console and slowing the game- 2,647 replies
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- kerbal joint reinforcement
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Great tutorial! Still using your wheels system
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[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
anarkhon replied to pizzaoverhead's topic in KSP1 Mod Releases
Bugreport: If you press "Brake" the wheelsound always try to fade the volume to 0 hogging and slowing the game. Great mod! I edited all the .CFG belongs wheels. -
Now-defunct-thread-that-should-not-appear-in-google-search.
anarkhon replied to Cilph's topic in KSP1 Mod Releases
Bugreport: In the VAB: [LOG 11:51:17.593] RTGigaDish1(Clone) added to ship - part count: 24 [LOG 11:51:17.609] stage count is: 0 [LOG 11:51:17.609] RTGigaDish1(Clone)(Clone) added to ship - part count: 25 [LOG 11:51:17.609] stage count is: 0 [LOG 11:51:17.609] Removing undo list (27, 3) [EXC 11:51:17.640] NullReferenceException: Object reference not set to an instance of an object [EXC 11:51:17.640] NullReferenceException: Object reference not set to an instance of an object [EXC 11:51:17.640] NullReferenceException: Object reference not set to an instance of an object .. .. .. .. Hogging and slowing the whole game until i remove the dish (or every parts that belongs remotetech) from the ship. -
Holy sh*t!!! I almost cryed on that KMP trailer...
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[0.24+][Dev slowdown]Nagging Nadia v0.13 beta
anarkhon replied to SolarLiner's topic in KSP1 Mod Releases
Bugreport: cant unpack it with Totalcommander, 7zip and Winrar too -
One the most annoying thing in KSP. :/
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[Plugin,Parts] 14.3 Katerpillar-Wheels V0.3
anarkhon replied to drewmacrae's topic in KSP1 Mod Releases
yeah,rovers before it was cool -
Can you make a lowres version or reduce the texture size?
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"Tons of people suggest avoiding mechjeb to newbies.." Yea,you really need to know when MechJeb fail before "he" lead your Kerbals to their doom,if you dont know the game you dont know why and how to work with MechJeb ...and of course MechJeb has written by peoples,you really want give your ship controll to another peoples? MechJeb is a serial killer but KSP just an arcade game without it.
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I understand how textures work. But i cant understand why you using those incredible big textures in a game. CF34 Turbofan Engine - using 2048 x 2048 Pixels size texture and eating up 12Mb+3Mb+model memory alone,but why? You really dont need ultrasharp-HD-ultragiga skyrim textures in KSP (maybe on the planet ground textures but thats a different story).
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Its ok,working like a charm but you need modify some lines in the .cfg to look like this: MODULE { name = RcsSounds rcsSoundFile = RcsSounds/Sounds/RCSnoise rcsVolume = 0.2 rcsSoundFade = 1.1 thrusterTransformName = RCSthruster thrusterPower = 1 resourceName = MonoPropellant atmosphereCurve { key = 0 260 key = 1 100 } }
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yupp,can you make a simple small part for the wheels that making servo motor sound?
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
anarkhon replied to blizzy78's topic in KSP1 Mod Releases
after the planets and the EVA,nothing really new in KSP eons ago (yes Squad,modders and players get bored),you really save the game for me sir! -
[0.22] On-Screen Touchscreen Controls (play with no keyboard attached)
anarkhon replied to Diazo's topic in KSP1 Mod Releases
no way lol,the keyboard is not nearly perfect,it is PERFECT - laid down almost 40 years of development to reach the current state of PC keyboard... ksp and any other pc game does not need touchscreens. -
Maybe before 0.30,finally devs decide to put some "transparent" cockpits in the game,like this: and this: And of course here some of my very usable designs to the future:
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Great plugin! Suggestion: - Flight controls are confusing (on,off,lock,unlock,toggle) ,just use booleans instead - Font texture are really small,use at least 512x512 size texture for sharper look.
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
anarkhon replied to huin's topic in KSP1 Mod Releases
"Feature/priorities wishlist - where should I spend my (limited) time next on KerbCam?" Please make a Flyby cam,like in IL2 Sturmovik