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anarkhon

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Everything posted by anarkhon

  1. @angusmcbeth Can i ask you to replace .MBM textures to .PNG please? The wheels are too dark to me
  2. @Pachi3080 "can anyone tell my what mod is that one of the transparent external window? Please?" Its a gem from SFR. Here is the link: http://forum.kerbalspaceprogram.com/showthread.php/24751-0-2x-Version-0-03-sfr-Command-Pod-with-internal-parts-and-crew-visible-new-color @ DChurchill "su-7?" No,its just a workingprooftestplane-7 and some images again:
  3. There is a way to shut down Mechjeb when comms are out of range?
  4. @sfr Nice!!! I see the future of KSP... Bug report: hatch is obstructed,can't exit if i place parts on the sides Suggestion:place some marker texture to the hatch
  5. Looks like a Warhammer 40k style for me cool
  6. wow,one of the best part I have found!
  7. Ksp currently using ~826 Mb memory with resized textures and Default terrain,disabled scatters and "Half Res" texture settings. (lot of mods) Insta out of memory crash if i using your mod without resizing.(any mod)
  8. "If you have a 32-bit machine, sorry, you're out of luck. We reduced the memory load of B9 from 1.8Gb to under 800Mb, but if you're running under a 2GB per-process limit there's no way you're going to load this, or any other large packs." Just get some image viewer program,like Irfanview (im strongly recommend it) and resize all the textures to 512x512 in the mod. 32bit(24) color 1024x1024 pixels .PNG images eating up to 3mb memory each,there is even 2048x2048 pixels size texture in the mod (MK2 cockpit) wich eating up 12mb memory alone.(+model +etc textures) This game at the current state dont need the "ultragigaHD" textures,Skyrim still looking very good with 512x512 textures and KSP too Here some calculations and image with half(512x512) textures. 2048x2048 =12mb 1024x1024 =3mb 512x512 =768kb 256x256=198kb i guess you dont notice the difference,but i still have a plenty of memory and a stable 60fps... (win32bit,C2D 6850,9800Gt,4gigs memory(3.2))
  9. 38 - Make smart things: resize all the textures to 512x512 and get rid the out of memory error (even B9 pack put a small footprint on memory with 512x512 textures...)
  10. i flyed to KSC2: There is no KSC2 ??
  11. Nice! thx gigantic power rely on your mod bug report: cant close\open the adapter doors,they make a circle around
  12. Yea,when the installer ask:"Wanna install KSP?",you and your PC already lost
  13. I never leave kerbals behind.Always have a multiple level rescue system on ships and planes too.
  14. my opinion: you made the best engines and landing struts in the past history of KSP,if you wanna be hired too just make engines,gears,struts. seems they no need another IVA or any other part designer (sorry for my bad english)
  15. Kerbin not the kerbals original home,they crashlanded here with a big colony ship,they need to rediscover the spacetravel again,they living in few underground facilities like KSC and KSC2,they come this star system because got the signals from the Duna.
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