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Kaleta

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Everything posted by Kaleta

  1. Love it. Quick question, What mods did you use for parts? (excluding tantares because... it's obvious)
  2. oh my that is the most beautiful moon lander design I have ever seen for KSP, not to mention your manned lander design aswell!. I assume it's a kitbash from the BDB LM legs so even more respect to you good sir. BTW, loving your timeline! I'm also working on my own timeline, although I haven't posted it yet (and likely won't for a while haha). I've always been fascinated by alt history timelines with a return to the moon sometime in the 1990s, like ETS. Also, is there any modlist for these? or even craft files? Been waiting for a lovely set of crafts or even mods for NASA Project Constellation or derivatives!
  3. Love that idea. I've always wanted an LEK or LEK based lunar bases for KSP. N1M is interesting, but personally I'd rather a Vulkan rocket family. I think I remember Beale talking about Vulkan, saying they'd love to add it but it's quite similar to Zenit. Also I do remember (more sceptical of this memory, my memory sucks lol) Beale talking about an LEK energia thing earlier but I don't know what culminated afterwards, maybe they're going to work on it, maybe not, I don't remember.
  4. Thank you very much! I'll get to doing my thing. Hope it's just a broken install, and not a problem with the mod itself
  5. Okay, so I am used to very long loading times, but lately it's too much. It loads fine until it gets to Asset Bundle Definitions, at which point Module Manager for some reason reloads everything and that absolutely kills my fps, sending it from about 80 to roughly 1 or less. it doesn't go away afterwards either, it lingers (atleast until menu, i dont have the patience or time to figure out gameplay itself), forever. At that slow speed, loading takes roughly 3 seconds, per part, config, texture anything. It's absurd and I have no idea whats going on for KSP to behave like this. Here's my log: https://drive.google.com/file/d/1NziSadPaJF1Pd50f7viixl8UVWLsDhli/view?usp=drive_link I'd be chuffed if anyone even tried to sift through the log, and absolutely elated if someone gave me any advice, but I don't mind at all if you don't want to.
  6. It's... it's.... it's beautiful..... also makes me think of what the ISS was going to be back in the 1990s during planning, especially the top russian module looking like Priroda mixed with the SPP (or Science Power Platform) from the early designs
  7. EVERYONE! This mod is not dead, and like all mods and games, takes time to make. please be patient. Although development has seemed to slow, or even temporarily halted, it isn't dead, and will continue to be worked on. Also, seeing as some people are knew to the forums (including myself!) just reminding you to keep chat civil and respectful. also, do not necropost forums.
  8. To go with the Energia, I would like to a SOCK type mod for a Buran (whether it be you or someone else), although that'd be 80s , and I think there may be a mod for that already. 1990s on though it is kind of hard, but I think Orel would be kinda interesting to see, I think it may go well with other interesting concept vehicles/stations like the ROSS or Mir-2. Another cool thing I'd like to see in KSP would be the new concepts for space stations, like Axiom or ROSS (despite the fact it pretty much only exists because politics and russia not wanting to do much with the US or EU, i think it still is kinda cool), or even the Lunar Gateway (i forget the exact name).
  9. I agree with the fact that Roscosmos is nothing but a rollercoaster with no brakes that's reached the top, but it is kind of sad you won't really do anything beyond the 80s. Anyway, your work on the Soyuz is absolutely amazing! I am still quite excited for any more updates.
  10. I agree with @JonnyOThan, Not using CKAN was the reason I had to spend about 7 months trying to fix problems caused by manual installs and overwriting different files, and also not realising some conflicts or dependencies between mods. Sure, some mods I install aren't on CKAN but still, CKAN is quite useful to find dependencies and conflicts. Sure, some conflicts won't be detected by CKAN, but that's what the logs are for.
  11. That's odd.... CKAN says I have 2.20 downloaded. But I'll reinstall it manually (using the github file) just in case. I'll do it manually because If I did it with CKAN it would unnecessarily reinstall everything else (because most mods require partswitch) I'll get back to this post and edit it if something is fixed or didn't work
  12. Yeah, I just couldn't find it. Turns out for some reason I had deleted it to save space. Here's the link; https://drive.google.com/file/d/1NziSadPaJF1Pd50f7viixl8UVWLsDhli/view?usp=sharing (also ignore FASA, since last I loaded this game I have removed it because BDB exists) ALSO, Keep in mind all the mods I have are installed by CKAN, except for reDIRECT because as I stated earlier, only the older DIRECT mod was on CKAN.
  13. Oh yeah, here's the two little gems of my world; Hamlet, and Hadley! Hamlet is the white one, his birthHatchday is April 12th and he has been alive for roughly 2 years (hatched in 2021). Hadley is the yellow man with red rosy cheeks, like is friend Hamlet, he is an extremely handsome and cute little man, but unlike Hamlet, he is sometimes a little mischievious, a troublemaker if you will. His birthHatchday is unknown, but he entered my home and heart in november 2020.

    Hamletinside.JPGCaptureEE.JPG

  14. Just a note for anyone- how do I delete posts? and also how do I pin posts on my profile?

  15. Okay I am super hyped for the upcoming Soyuz revamp! In fact, I was going to start on an ISS re-creation (and i mean like FULL recreation, one module at a time!) but as soon as I heard about the new update, I'll be delaying that a bit back. Another thing, this is just some ideas for the far future (like future after all the revamping and stuff), Any plans on an Orel spacecraft? Along with my planned ISS re-creation, I was kinda thinking on building my own take on the ROSS idea, but it doesn't feel right to create a modern prototype of ROSS without Orel. Of course by all means this is no pressure, as I stated earlier this is just an idea for like a year or two into the future (unless you move onto modding KSP2 or stop modding altogether) Before I go, just wanted to share my plans for my KSP save. Yes, I know everything is way out of whack in terms of timelines but I have my own little documents listing the times and stuff. Currently, I have done.... Sputnik (used RN for that though), Mercury Redstone (with jeb!), Mercury Atlas (with bob!), Apollo 10 kinda (pretty much apollo 10 but no LM detach and abort rehearsal), Apollo 11 (Flown by Jeb, Bob, and Bill! sorry bill, but LM wont fit more than 2 kerbals), Gemini, Gemini MOL (except a little different, no camera so that the koviets dont think we are spying on them), Skylab, Apollo Lunar Base (pretty much a refitted LM chucked on the mun and called a 'base'), Voyager Mars (ik this is tantares forum but i love the bdb devs for this), and finally: Venera (i forget which one it is but basically the little lander thingo). Here are my planned stuff: ISS (full pain mode; each module launched as it was irl), MORL (weird skylab gemini station thing), S-IVB Skylab (i forget the name but yeah), Dynasoar (because heck yeah i want a cool USAF space plane docked to a Gemini space station (or maybe MORL)), ROSS (very interesting concept, also the designs kind of remind me of Tiangong), Salyut (probably just 1 and maybe one of the ones with 2 docking ports, maybe even almaz idk), Vostok and Voskhod (idk how i let myself launch apollo before vostok), Tiangong (both tiangong 1 and the new ...Tiangong. yeah the naming is kind of weird), Zond (using RN for this), N1-L3 launches (multiple i want to do, mainly a failure (with launch abort and crew), an LK landing and maybe a little test flight in low kerbin orbit), Mir (like ISS, each module launched seperately. only i dont have to mess around with the Canardarm for like 4 hours), and finally, LK-700 landing on minmus. (decided to go with minmus because already doing and done plenty on mun, plus haven't landed on it since i installed parallax 2.0) ......And thats all folks! stuff i have planned is probably going to take like a few months to do, I will try to remember to post a thread with a bunch of pictures and explanations
  16. Hey, loving this and the other mods bejee10, but I wanted to post this because I am having some problems Whenever I load the game, B9 part switch gives me a serious error, parts included all seem to be MMSEV parts (maybe a few might be other planetside parts but I don't know), I've tried re-installing planetside but to no avail. This all started right after I installed reDIRECT, as for some reason CKAN didn't install it when I installed artemis and shuttle construction kits. I installed it manually as CKAN only had the older DIRECT mod, which as far I've looked, seems to be an old outdated version of the mod Any help on this would be very kind Edit: Before I send the logs, I'll go through and reinstall b9, planetside, and redirect one at a time to see if it is fixed. if it's still not working, i'll send the logs over to you guys
  17. Wow. I am very excited for this mod! It already looks amazing! Loving your work KATS devs! P.S, Remember to take as much time as you need too, more time that is spent working on this mod, the better it is! (Just, don't overwork yourselves!)
  18. Why thank you! Yeah I guess my brain just forgot that it was probably a mod included with the pack that BDB's download comes with . Also may or may not have been playing around with Voyager mars, or I guess Voyager Duna (Never really a fan of RSS, it's nice but stock system has it's funny little quirks). Also it seems that to post images I need a URL? Kind of annoying but I can just post images to discord and use that URL. Additional message: Parallax 2.0 is frickin' amazing!!!!!! I love it so much that I don't even know how to explain it!!!!!
  19. Ah, thank you! It's working perfectly now, also the parts are absolutely beautiful A few more things, one is a question; How do I turn off the engine ignitor mod/system? As a new player I find it quite hard to use rockets with this. (apart from the CSM service module engine, that has like 50 ignitors ) In fact, while I was doing my first Apollo recreation (which also is my first mun landing with parallax 2.0!), the LM descent engine decided to not ignite. Annoying, but it's okay I have 2 ignites left. It works again but I have to disable the engine because the first ignition was for de-orbit. I ignite it again to land, but the game decides my luck is too bad, so it fails and I had no ignitors left. I ended up landing using hyperedit but.... it's not the same as landing properly Sometime later I will try again (except this time with a rover and a science control station as I somehow forgot most of the things I took needed it ), but until then I will be playing around with the new voyager mars (as i found out that interestingly, most of it doesn't have the ignite mod thingo gizmo gadget...(???)) Oh and, just one little question about development, will there be a Grumman LSS rover? (There isn't much out there about it, the only pictures I could find were ones combining it with the LESA and/or ALSS, and a 1-man version mockup from the early 60s) There is already a large rover platform for the LM truck in this mod so I was thinking if that exists, maybe the LSS could be a thing? Also, I'll add some pictures below later, but in short it kind of looks like the 1992 project PLR.
  20. Hey, I am just putting some random ideas here (some may have already been asked/posted but I can't be be bothered to read all 1100+ pages) My first idea would be a MEM lander and or tug. I think someone may have already asked this so I wont go further. (also I am aware there is a MEM mod already, although I think it may be partially outdated) The second idea I have is possible LASS (LM Adapter Surface Station) parts? I have seem pictures of people who have made their own versions (kitbashes though), but I don't think we have any actually dedicated parts for it. Those are really the only ideas I have for now. BUT, I was wondering how to access the new MORL on the github? I heard that you guys had some MORL parts (and hopefully a craft file, as I suck at building) on the github, but when I checked (and downloaded the newest version) I couldn't find the parts. Edit: I did find a MORL part, it was only the gemini ferry module though
  21. Hey Raidernick! Just wanted to say: your mods are amazing! I love them! Of course mods like BDB, and Tantares exist, I still love to use your mods, even if the graphics might not be best quality, the detail, is amazing! As a suggestion: do you think you could try and add some sort of Zenit spy satellite? Even though it is probably one of the most launched and influenced the Vostok and Voskhod programs, it's very difficult to find a mod that creates the satellite. And if you wanted to expand on this idea, there are many different versions of the craft, such as the Resurs, Foton, and Bion. I think this could be a good idea to atleast think of, as it's a very important, and sadly somewhat forgotten part of space history. This is all just a suggestion though, even if you just think of it I think that'd be a success for me! Oh and, Hope everyone on this forum, and well, all of the KSP forums, is well
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