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KSP2 Release Notes
Everything posted by Astr0Guy5
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The Steam page is still not updated with the specs. Maybe this means the requirements will change over development and they don't want to put temporary specs on Steam? I don't know why else they wouldn't put them there.
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I've already started looking at replacements
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It's not that bad, but it's not much better. 15 inch laptop comfortably handling 1600x900. CPU and RAM are at or above recommended KSP2 specs
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What about those of us with only Intel UHD 620s? Do you have any words of encouragement for us Joe? Because I'm not breathing deep right now.
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I'll still buy it to support the devs, get it cheaper than at 1.0 release, and just have it in my library. I will also certainly endanger my computer by attempting to load it up. Ultimately, I want this game to be the best it can be for the people who can play it, and like I've said before, upgrades can come later. I'm gutted by these specs, but so be it. I truly hope y'all who can run KSP2 have a blast at launch (no pun intended) and share many screenshots!
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You want to expound upon that comment? I'm intrigued.
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You must have the same laptop as myself. Same exact situation, same GPU, same excuse. Guess we can moarn together.
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I think I'm gonna sob in a corner. It's always my GPU! Im praying my graphics card will squeeze by, but probably not. Like, these specs look like you have to have a powerful desktop or top of the line gaming laptop to play. Some of us just don't have the funds/space. I want the game to look amazing though, so I guess this is how it has to be. Hype levels are down though
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Kerbal HYPE!
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Agreed it will take some adjustment. In general, though, it's not a bad layout and more modernized. One thing I notice is the size, color, and opacity of the maneuver markers. I think they could do with a bit more vibrancy to make them stand out against the navball. For folks like myself who are slightly colorblind, it's hard to distinguish the light green retrograde marker from the background.
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Well here we go! Flight UI as it currently is! Man, this was unexpected considering the gameplay trailer already today, but I'm not complaining. Just at first glance of the navball I noticed: 1) previously top-right arrow is now a less obtrusive tick mark 2) lines generally look smoother and less pixely 3) shadows around edge of navball are better and help the spherical shape a lot 4) coloring is a little more pronounced Other parts of UI: 1) Kerbal portrait moved (nice. maybe an option) 2) G-force meter next to Kerbals 3) top-left file-path-like thing with info about the star system, planet, and ship in the scene 4) Solar panel action group (convenient) Also, looks like a new, larger habitat module in light blue left and right of station. Either a new part or retextured lab I think.
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Assuming that will happen. The Hype Train is barreling towards release with no intentions of stopping.
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At 0:50 there's an interesting "parts manager" sidebar. This looks like a very handy editor for parts on your assembly! Also, we knew about simultaneous assemblies in the VAB, but the ridiculous amount at 0:53 is amazing! Wait, look at 0:53 at the right-most rocket. That symmetry is way more than x8.
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Steam page now has a useful article about how to give feedback. Let the community prepare to make this the best space game of all time! Edit: Silly me, Intercept posted a thread about this already.
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M'k guess we got a lil something! (Intense internal screaming)
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Think we'll get a little something today or are they holding out for tomorrow/Monday? Hopefully system specs tomorrow considering it'll be a week from release.
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Aspire II because of the inevitable shape. Aspire I is in KSP1 already, just much smaller.
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I'd give it another couple of hours before questioning. Some days they post later.
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KSP2 Insiders - Preview event hosted by ESA
Astr0Guy5 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Me neither. Something that I want to do is play KSP2 and then go back and play KSP1 to get a full comparison. It'll be fun to see exactly what's changed in the graphics, UI, physics, etc. -
Parts for re-usability?
Astr0Guy5 replied to CyanAstro's topic in Prelaunch KSP2 Suggestions & Development Discussion
Here's what Nate Simpson said about adding real-world rocket parts/analogs: "...for our game we're not putting any real-world engines or rockets I think at least at this point, I would be very excited if partnerships like that emerged in the future..." Source (from 15:28 - 16:10): So maybe we'll get SpaceX parts if KSP2 partners with SpaceX for an update like KSP1's Shared Horizons update. Or KSP2 might do a DLC like Making History that has irl rocket parts. Will these parts be in the game in Early Access, certainly not, probably not even in 1.0 release. -
2 posts in one day?! Man, we are being spoiled around here. The Vector sound tho! *chef's kiss*
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Ahh (x10)! can't be having any spam here
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Back to beta, eh? No matter, it still looks superb! Hype levels climbing exponentially! Plus it's the Mun. It's supposed to represent our moon, and our moon doesn't have rocks all over the place. This scatter density looks very realistic and miles (lol) better than KSP1.
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For sure, but I was referencing launch cinematics as opposed to gameplay involved in the launch of a craft. My original point was that there is going to be a launch cinematic that adds significance to the launch (confirmed by Nate). I was commenting on how the launch tower might be integrated into the cinematic (if at all).
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It turns out they're just... green.