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KSP2 Release Notes
Everything posted by idiot
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hey there, recently installed the mod but i wanted to use it with minmar rings and minmus moving, i did stuff like the guide in this thread said but no matter what i did it didn't move minmus, could anybody explain in details on what do i do?
- 107 replies
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- totm nov 2023
- revamp
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(and 2 more)
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DA ONE PIECE! DA ONE PIECE IS REAL!
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[WIP] Nert's Dev Thread - Current: various updates
idiot replied to Nertea's topic in KSP1 Mod Development
recently noticed your mods being updated again, great to see you back. I'd also like to ask where can i find this dev branch (if it's even open for normal people) -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
idiot replied to JadeOfMaar's topic in KSP1 Mod Development
nice update, i'd also like to ask about those diameter things on your parts in vab, what mod is it? nvm found out -
hey there, i recently got the freshest experimental version of habtech to test out, and mid loading i get this error (the big text, the small fatal error has been there since 1.0.0), here is the error message in-game, if needed i'll figure out how to send logs too https://imgur.com/a/W6e6g7p though i crashed mid loading, i'll also test if it's fatal or not
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looks awesome
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
idiot replied to JadeOfMaar's topic in KSP1 Mod Development
ah thank you, I'll try -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
idiot replied to JadeOfMaar's topic in KSP1 Mod Development
Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: Sterling IPE-NV "SULEU" 0.625m (SterlingSystems/Engines/IPV/EngineSULEU-S0/strl-eng-062-suleu) System.NullReferenceException: Object reference not set to an instance of an object at SystemHeat.ModuleSystemHeatFissionEngine.GetInfo () [0x000c0] in <2e62a3a58b7b49e4b572caf6a58e7a44>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__62.MoveNext () [0x0006c] in <743cea563def48d8bc2b326519d38e29>:0 even after a clean engines zip reinstall (and the entire mod reinstall) it still breaks and i don't know how to fix that -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
idiot replied to JadeOfMaar's topic in KSP1 Mod Development
nvm i found them , great mod -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
idiot replied to JadeOfMaar's topic in KSP1 Mod Development
are the heat tile parts for mk2-3 removed? cuz i can't find them anywhere. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
idiot replied to Poodmund's topic in KSP1 Mod Releases
hey, idk if this is a visual mod or opm thing but when i get to the gas giants my game's shadows become much more dark and i cant turn it off anywhere