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idiot

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Everything posted by idiot

  1. hey there, recently installed the mod but i wanted to use it with minmar rings and minmus moving, i did stuff like the guide in this thread said but no matter what i did it didn't move minmus, could anybody explain in details on what do i do?
  2. recently noticed your mods being updated again, great to see you back. I'd also like to ask where can i find this dev branch (if it's even open for normal people)
  3. nice update, i'd also like to ask about those diameter things on your parts in vab, what mod is it? nvm found out
  4. aight i'll try, also i got another question: did freedom trusses get deleted or separated maybe?
  5. Didn't specifically fix the issue, but the game loaded good enough so as long as it works it's fine yeah right the error probably comes from the fact that some modules have new skins but their texture doesn't change, I don't remember which ones though.
  6. hey there, i recently got the freshest experimental version of habtech to test out, and mid loading i get this error (the big text, the small fatal error has been there since 1.0.0), here is the error message in-game, if needed i'll figure out how to send logs too https://imgur.com/a/W6e6g7p though i crashed mid loading, i'll also test if it's fatal or not
  7. i'd also like to ask , what is that boattail(?) and how do you add heat shielding on the bottom?
  8. I'd like to ask, is iva included in the new test parts or are they like the SCRAM rn?
  9. Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: Sterling IPE-NV "SULEU" 0.625m (SterlingSystems/Engines/IPV/EngineSULEU-S0/strl-eng-062-suleu) System.NullReferenceException: Object reference not set to an instance of an object at SystemHeat.ModuleSystemHeatFissionEngine.GetInfo () [0x000c0] in <2e62a3a58b7b49e4b572caf6a58e7a44>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__62.MoveNext () [0x0006c] in <743cea563def48d8bc2b326519d38e29>:0 even after a clean engines zip reinstall (and the entire mod reinstall) it still breaks and i don't know how to fix that
  10. are the heat tile parts for mk2-3 removed? cuz i can't find them anywhere.
  11. THE CRYOGENIC EXTENSION!... THE CRYOGENIC EXTENSION IS REAL!... if seriously i waited a lot for this mod and it looks perfect
  12. just did a test of the new update and damn the idea of IROSA panels being like an item/cargo that you can launch and install is just pure genius . great job man
  13. damn rip about the data loss but man these are the greatest news for me rn
  14. hey, idk if this is a visual mod or opm thing but when i get to the gas giants my game's shadows become much more dark and i cant turn it off anywhere
  15. not sure if that question can be asked here but is there a mod that adds this?: https://imgur.com/a/S5TVZwf
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