didkodidko
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Release KSP2 Release Notes - Update v0.2.2.0
didkodidko replied to Intercept Games's topic in KSP2 Dev Updates
Wait, what? -
Give us integrated Mech JEB ! No one taught us more for orbits, transfers and dV than MJ. Long live!
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Why has the UI to be so ugly?
didkodidko replied to tomkpunkt's topic in KSP2 Suggestions and Development Discussion
I find the IU cluttered, non ergonomic and hard to watch on a first glance. In addition to the bad style choice, the position of indicators for atmo hight and g's are barely visible. SAS buttons are very badly placed and so stupid with this rotating plane in it. -
Hey, Just watched Nate's presentation at Space Creator's Day and it's lightly to say I'm almost crying. I'm one of the frustrated day one players, was supportive in the following 2-3 months, but seeing that none of the core issues were solved with patches, plus bad performance, lack of comms and frustration when I try to use landing gears and wheels, I went full anti. SO, watching this now, seeing Intercept making the right moves with Blackrack and QA dept. and literally seeing all my frustrations (physics related mostly) will be addressed, I might allow myself to be faithful. +1 Faith restored. Best,
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Weekly Challenge #35: Land on Laythe
didkodidko replied to Nerdy_Mike's topic in Challenges & Mission Ideas
Hopeful days gave me purpose. My take on Val (better Jeb) level. Will never be possible after reentry heating. Cheers, -
X
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Lately Val is the one. Cheers
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I dare to argue. Try blackrack, scatterer, paralax, waterfall, TUFX, Textures unlimited and planet shine. Then speak.
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Copenhagen Suborbitals joins KSP
didkodidko replied to Copenhagen_Suborbitals's topic in Welcome Aboard
Huuuge, go go CO -
Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: win 10 | CPU: Rizen 7 5800H | GPU: RTX 3070 | RAM: 64 Simple moon mission. 1st flight. No other flights in game. On 1st stage staging in Kerbin orbit there were two additional ships generated in Kerbol orbit visible in the map and tracking station. Inspecting them found out that those were 1st stage and the command pod of my current ship with no kerbonaut inside. My original ship was Ok as well as the first stage was still in suborbital reentry. Mission was completed ok and it did not affect anything other. Weird.
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Release KSP2 Release Notes - Hotfix v0.1.4.1
didkodidko replied to Intercept Games's topic in KSP2 Dev Updates
Let's start playing KSP2 again. Last time I played seems eternity. Well done DEVs