stackocakes
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Everything posted by stackocakes
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Developer Insights #18 - Graphics of Early Access KSP2
stackocakes replied to Intercept Games's topic in Dev Diaries
Nate, This post is unreadable in the new Dark Theme options for the forums with the color applied. -
Not sure what causes it, but ya, mine stopped working as well a few days ago. I can't even swap my Rapier engines to closed cycle mode anymore. So hopefully this gets resolved in the upcoming patch.
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Oh this is going to be so much better lurking at nighttime now. <3
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SpaceX Starship SN10 | UPDATE [GRID FINS]
stackocakes replied to FlyPathic's topic in The KSP2 Spacecraft Exchange
i tried "Grid fin" like designs on the upper portion of the large stacks and holy crap, they're extremely effective at attitude control. dual "control surfaces" @ 90 degrees x 4. Was able to get a ~200t upper stage to LKO. This is using 3XL tanks and 4 mammoth engines Each grid fin is two control surfaces that can act in 2 separate pieces and has a high effect on direction change (so long as there is some atmosphere). once it's in vaccum, good luck rotating this thing.. lol i get about 22 fps using this design which is substantially better than my other designs that lift less. -
Environment systems that enhance gameplay
stackocakes replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
If you add wind, I suggest adding an Anemometer part to give a visual readout (think hurricane tracking aircraft where they can see wind speed/direction) Also, lightning hitting an aircraft or spacecraft isn't uncommon and does fairly little damage considering how much shielding and protection the electronics have. -
Can we get a block that acts like a notepad and attaches similarly to a strut, but instead, it's an onscreen notepad that can be togglable (either by option, or by keybind? This would be useful for sharing vehicles (ie: attaching piloting instructions, or giving credit), or planning larger builds/stations. edit: fixed title to better match what is mentioned.
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Not sure what people would think of this, but having an Advanced tank design with the following features. (This could help cut down on total number of parts as well) Hold XX Tons of fuels. (adjustable with a slider of fill %, IE: you could launch an empty tank like you can now) This would be useful for space planes since the methane usage varies. Add chamber(s) of propellant up to XX% of methane, oxidizer, monopropellant, or of hydrogen, but not xenon. to make this more user friendly, you could default it to methalox settings with 2 chambers of the X * Y ratio. Each additional chamber adds 0.xx T of weight for balancing. The tank would be deeper in the science tree to avoid it spoiling the fun of early rocket shenanigans.
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Borderless functions like Fullscreen and doesn't allow the mouse outside of the game window. I would use windowed, but it doesn't allow off resolutions to get around this. I assume many people use multiple monitors and this essentially monopolizes the mouse which is a no-no for extended play sessions.