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Monkey8EA5T

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Everything posted by Monkey8EA5T

  1. I expect it'll probably be July before we hear anything (and even then, it'll only be small details). I'd imagine they must have NDAs to the eyeballs at the moment, so commenting would be career suicide. I doubt we would ever find out exactly what's been going on (unless someone does a massive data leak, or they get hacked or something), but if we do find the details out, it'll be some time down the road.
  2. I'm also having "fun and games"(!) with the symmetry mode. Tried to create an asparagus staged rocket when I add the fuel line to an external tank to link it back to the main one, it patterns the part around the external tank, and not the craft. Undoing the part (ctrl-z) typically causes the symmetry mode to fail, so not sure if that' s something that will help with this bug?
  3. So since the update, I've had random vehicle crashes (as in the game thinks my vehicle has crashed into a surface) when sat on the launchpad. Usually because something became detached (including wings). Reverted, strutted wings on to be sure, retested. Still the same issue. Does seem to be random if it happens or not, but once it happens, it seems to break things when I revert to the VAB. Also had the undo function fail on more than one occasion, specifically with symmetry/patterns, and only brings back the un-patterned part (so half for symmetry, one in a pattern of 4, etc). Patterns of struts is broken. Like, it'll pattern it on one component, but then ignore the others in the pattern. Also, is the air thicker than I remember? Space planes on re-entry break apart fairly easily, and having to use the low-sensitivity option to do anything -caps lock for those who didn't know
  4. Any ETA on patch 2 yet? might we have an Easter present? (pretty please?)
  5. It's because they are using a Hue, Value & Chroma color space for selecting the colours (as it gives a nice way to blend between different shades), but the colours being applied to the craft are RGB. Because of this conversion, Black will never be true black, unless you hit fully desaturated section on the left.
  6. Have we had an official word from the Devs on their response to the feedback yet? I'm sure they're working away in the background, but might be good to see some official response acknowledging the issues, and owning them, rather than the apparent radio silence we are seeing at the moment? Apologies if I have missed it or it's been posted elsewhere (might be on Discord, but I don't use it, as seems to be a nightmare to separate official posts from noise). Cheers MB
  7. So, I've owned KSP since waaaay back in the beta days, and I thought we were over alot of the issues/bugs that we had back then. KSP2 launched. Oh, how I was wrong. Several things, which I'm sure have already been said, but just wanted to add my 10-pence worth to the ongoing thread... Noodley rockets. Come on, this is a big obvious issue, which I would have expected to be realised as an issue BEFORE releasing into EA? Delta V, expected burn-time, thrust-to-weight (TWR) figures - all stuff, that we took for granted in KSP, now missing/hidden. I appreciate, it's EA, but this is basic functionality by now in KSP1 - how can it be missed from this early a stage of development? Manoeuvre node - terrible. I appreciate, the lack of trajectories in other Sphere of influences may be a bug, but how can having LESS control over the nodes actually have made it past the development stage? Cost - I know it's been said, but £50 is a lot of money for an EA title. I appreciate, we are paying for a product which will probably increase in costs by the time it gets to final release, but even then, this is a lot of money! All-in-all, I feel a little let down on what has been delivered at this stage, after pushing back 18 months from when it was originally suggested it may launch (god knows what mess we would have got at that stage had it released on time!) Have we been stone-walled with an old release version for some reason (they had to deliver something, rather than push back dates again) do you think? I just get the feeling we are being shown and promised a lot more than what was delivered. Yes, these will get addressed in time, but it feels a massive step-back in comparison to KSP1 at the moment. (Not had any performance issues as such; just kraken attacks when staging (separators, not), but frame rates have been pretty consistent on my own PC (3070ti, AMD-5600x, 64GB RAM, Win 11).) Hopefully I'll change my mind in the coming weeks/months. Cheers, MB
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