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Nome: Diogo País: Portugal
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Cosmus started following Weekly Challenge 3 attempt (Primary & Stretch) and Olá
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Thank you
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Release KSP2 Release Notes - Update v0.1.1.0
Cosmus replied to Intercept Games's topic in KSP2 Dev Updates
Amazing work! Im so hyped!!! -
lets goooo hype!!!!
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Cosmus started following Do Reaction Wheels have to be directly attached to the command pod?
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Developer Insights #18 - Graphics of Early Access KSP2
Cosmus replied to Intercept Games's topic in Dev Diaries
Glad to see the team working so hard on the game. Keep the dev diaries rolling -
Performance Improvements
Cosmus replied to 777aker's topic in KSP2 Technical Support (PC, unmodded installs)
I like your perspective. In your opinion, was Unity a good choice for a game like KSP? -
Launch Button Not Functioning
Cosmus replied to All_Hail_Autostrut's topic in KSP2 Technical Support (PC, unmodded installs)
This happens to me when you load a saved game. From what I have noticed so far, when you load a save, the game enters a somewhat buggy state and unexpected things can and will happen. The launch button not working being one of them. The current workaround I have found for this is to just start a new campaign if I ever leave the game, because loading is currently not worth it. And yes, this includes quicksave and quickload as well, which means all my missions are currently "one shot" -
“Pumping Sim Once”
Cosmus replied to gould.chance's topic in KSP2 Technical Support (PC, unmodded installs)
Maybe it would be best to also write your specs alongside your post. With that being said, I have no idea what might be causing this Does something show up in the windows Event Viewer when KSP2 crashes? You might find some clues there. -
With saved games all bugged out, I don't want to create the same vessel each time I need to create a new campaign.
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Cosmus changed their profile photo