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KSP2 Release Notes
Everything posted by Safarte
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This is the right file, the updates are made in the "dev" branch and then later merged into the "main" branch. You can change branch at the top left of the list of files in Github. Hmm I'll need to think about whether this fits into the scope of KLSS but it is an interesting idea!- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
The dry masses have been chosen quite arbitrarily and are still WIP, thank you for your feedback I'll look into rebalancing this. I have received similar reports, I'll look into it. Thanks for the translation, it will be added in the next version of the mod.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Nice to hear you were able to go around the issue, but yeah if possible I'd like to pinpoint the core of the issue so people who encounter the issue down the line have a chance of not having to destroy all their vessels so I'd be glad to have access to the broken savefile.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Could you send me the file for your savegame? Either using something like dropbox or DM it to me on Discord (@safarte)- 127 replies
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You can find some examples of V-SwiFT patches with resource container switching here if you want: https://github.com/Safarte/KerbalLifeSupportSystem/blob/main/plugin_template/patches/part_variants.patch
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Yes the Kerbal goes back to work when resupplied.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Version 0.7.0 released! Added: Non-lethal life-support system: Enable this mode by setting the "Kerbals Die" option in the Mod Settings to false. When running out of supplies, a Kerbal will stop working and go on strike instead of dying. When on strike, Kerbals cannot control vessels or perform experiments. On strike Kerbals in EVA can still move to enable rescue missions (but they cannot perform experiments). Enhancement: Food/Water/Oxygen storage parts for each size have been merged into single parts with variants selectable in PAM thanks to the great V-SwiFT part switching mod.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Yeah it is a known issue that life-support recyclers break down at very high time-warp. I'm still looking into how to fix that but I suspect weird stuff is happening in the stock systems.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This shouldn't happen. Do you have all dependencies installed and up-to date? If you're using CKAN are you using the latest version of CKAN? Also could you send me the Player.log file found in "App data/Localow/Intercept Games/Kerbal Space Program2"?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This is a pretty interesting idea, I need to go over my mod and think about what it brings in terms of real gameplay loops at some point. I'll be sure to take this idea for "habitat" / "living space" into account in my deliberations, thanks for the suggestion.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Version 0.6.0 released! Added: New and improved Life-Support monitor UI visuals. Current / max crew supplies duration have been merged into a single line per vessel with a button to switch between the two. Added: Ability to filter only Vessels/Kerbals in LS monitor. Added: Search bar for vessel names in LS monitor. Added: Options to show/hide empty vessels and show active vessel on top in LS monitor. Added: Ability to pin vessels to top in LS monitor. Added: In-game notifications when a vessel runs out of a supply and when a Kerbal dies due to lack of a supply. Bugfix: Kerbals in EVA are new properly destroyed when running out of supplies. Other: Added French localization. Other: Added Chinese (Simplified) localization by @fengyuan0529.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Thanks for the report, I'll investigate the issue and try to find a fix for it for the next version of the mod.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Able to reproduce, investigating. Do you have log files available of the moment the modded parts disappeared?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This is very weird behavior, how did you install mods?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Version 0.5.6 released! Bugfix: Added drag to KLSS parts.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This is not supposed to happen, a save file as well as the Player.log file would be very helpful to try and find the issue if possible! Hmmm I didn't hear about this issue before, I'll investigate. What do you mean by "new account"?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
How did you install the mod? If you did it using CKAN are you using the latest version of CKAN?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
This bug has been fixed in the latest update for Patch Manager (0.9.2)- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Hmm that is weird, let me look into it. Edit: able to reproduce, trying to find a fix.- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
What versions of Community Resources and Patch Manager are you using?- 127 replies
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Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
Version 0.5.3 released! Added: Reentry meshes to KLSS parts Added: Support for Where's My Crew Capsule (@cheese3660) Bugfix: Fixed Kerbals dying with supplies left at high time warp and in other situations Other: Removed life-support supplies from the orbital & aquatic labs Known issues: The reentry effects look a bit weird, the flame colors are not correctly visible on the parts KLSS parts have no drag- 127 replies
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Where's My Crew Capsule? [v0.0.4 for KSP2 v0.2.0.0]
Safarte replied to cheese3660's topic in KSP2 Mod Releases
The compatibility will be added in the next release of KLSS! (released on 01-06-2024!) -
Kerbal Life-Support System (KLSS) [v0.7.0 for KSP2 0.2.1]
Safarte replied to Safarte's topic in KSP2 Mod Releases
I don't know how much here is caused by KLSS and how much is due to stock bugs, I'll investigate further. Could you try uninstalling and reinstalling all mods and see if the error persists?- 127 replies
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