rigel222
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KSP2 Release Notes
Everything posted by rigel222
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[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
rigel222 replied to FreeThinker's topic in KSP1 Mod Releases
any way i could make nuclear engines throttle immediately like in the base game, instead of taking a while to get up to full charge and to throttle down? -
Kas's Install, Screenshot & TUFX Guide (Always WIP)
rigel222 replied to Kass__XAP's topic in KSP Fan Works
if you ever play jnsq, can you tell me how you fix the problem with black gas giants and eve- 29 replies
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- screenshots kerbal
- tufx profiles
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[1.7.3] G'ths Visuals for General Gameplay - JNSQ and Stock
rigel222 replied to G'th's topic in KSP Fan Works
can you please link the install for the 43k cloud thing you use, the github link in the readme doesnt work -
undocking a lander sends the command module on to a collison course. Then, when I switch to the command module to fix the issue, and switch back to the lander, it either falls through the floor or explodes. This has happened on both the mun, and duna, probably more.
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do you guys plan on changing the sun not disappearing behind mountains, and instead of being blocked, shrinking?
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when i lower the springs, the craft doesnt turn right. also, even with high springs the wheels should be stiff, not intensely vibrating
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hard to show in a picture but when driving, and especially on turns the small, apollo buggy style mesh wheels will jump up and down and it really breaks immersion. so the devs know, it doesnt affect traction or where the hitbox of the wheels actually are. also, cars flip too easily. I know that the wheels clipping into the floor will be fixed, but you guys need to make it so when you turn in a rover, it rolls in the same direction, to avoid a rollover, or just make the parts heavier.