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KSP2 Release Notes
Everything posted by LunarMetis
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What happened to increased communication?
LunarMetis replied to DoomsdayDuck555's topic in KSP2 Discussion
Thanks for the heads up. I'm really really hoping to see new content soon, definitely need a new itch to play KSP2 again. And welcome back, Mike! Glad to see you back! -
totm may 2024 "Great American Eclipse" II: April 8 2024
LunarMetis replied to cubinator's topic in Science & Spaceflight
The eclipse here is gonna peak right around my solar system astronomy class, as if it couldn't be more of a perfect time to have one. We'll be spending class time looking at the eclipse. Just hope the weather will be nice by then! -
What do you all think about making the outer planets official?
LunarMetis replied to blanoun's topic in KSP2 Discussion
I'd prefer if they kept the Kerbolar system as it is now, and keep the outer planets as mods. The outer planets all have the same challenges as getting to Jool does, only the distances are much bigger. I would love to see OPM get revamped for KSP2 one day, though. It's one of my go-to planet packs from KSP1. -
I think it has to do with huge Discord servers in general not being a great environment to have nuanced conversations. It's not impossible to have them, but they're extremely fast-paced to the point where it's just a constant stream of people talking, and conversations can change directions at any whim. The forums can be like that too, but it's at least pretty organized streams for the most part, and there's much more room to have in-depth conversations.
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(Theory) For Science! will release the 17th december 2023
LunarMetis replied to Sans's topic in KSP2 Discussion
Yeah, it would make sense for them to announce it the week before it comes out. If no date is given this week, then we'll know for sure it's not gonna be the first week of December. -
(Theory) For Science! will release the 17th december 2023
LunarMetis replied to Sans's topic in KSP2 Discussion
I doubt they'd release an update on a Sunday. I think a December 12 - 14 (Tuesday - Thursday) release window is much more likely. -
KSP2 Tech tree and For Science! VAB (and analysis)
LunarMetis replied to Strawberry's topic in KSP2 Discussion
To me, it kinda makes sense why aquatic sciences would be high up in the tech tree. We know much more about the surface of Mars than the bottoms of Earth's oceans in real life. Maybe at some point in building their advanced interplanetary space program, the Kerbals just realized "hey, what the hell could be lying underneath Kerbin's oceans? Or Eve's? Or especially Laythe's?" and decided to start research on it fairly late. -
I forgot to write a post about this yesterday (lol), but I made a successful Duna landing. Safe to say, I ended up making the smoothest landing. It didn't topple over or anything, not a single part broken. I would've also posted a cute line-up of all the Kerbals I brought on this lander if I remembered to add a ladder, but c'est la vie.
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After looking at the Tracking Station info box for celestial bodies, I thought about how cool it would be to display something like relative units with respect to bodies like Kerbin, Jool, and Kerbol. I think it's especially fitting considering exoplanets will be added to KSP2, and their physical parameters in the real universe are often represented in units like Earth masses or Jupiter masses. They obviously shouldn't replace the values expressed in metric units, so I'd love them as a secondary value underneath in the CB info. Here are some possible secondary units to display underneath the main values: Kerbin mass (Mki): 5.2913E+22 kg Kerbin radius (Rki): 600,000 m Jool mass (Mj): 4.2331E+24 kg (80 Mki) Jool radius (Rj): 6,000,000 m (10 Rki) Kerbol mass (Mko): 1.7565E+28 kg (~332,000 Mki; ~4,000 Mj) Kerbol radius (Rko): 261,600,000 m (436 Rki, 43.6 Rj) Kerbal Astronomical Unit (KAU): 13,599,840,256 m I don't know if they'll be useful in a practical sense, but it at least makes for some great flavor text and it keep things feeling Kerbal. It might also be nice to have them to be able to compare other celestial bodies more easily.
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Right, that's what I'm wondering, because if Kerbin is going to be this infinite sink of resources that the player will pull from, it'll remove constraint from rocket-building because since you'll have infinite resources anyway, you can build a mega-rocket right from the get-go and not worry about a single thing. It would completely ruin any sense of progression. That's why I think funds should probably stay in the game as a primary early-game constraint, along with unlocked tech from science points. Again, nothing is known about how exactly this is gonna play out. Maybe the devs will come up with a better solution to tackle this problem. I hope that's not the direction they'll take. I think scouting for resources should be one reason to explore other worlds, but I'd rather not do it as part of an active effort to follow a storyline.
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I think a resource system would be a great addition to KSP2, since I'd feel like it would make planetary exploration more interesting, and gives the player something more to look for. I don't think the game should explicitly say exactly which celestial bodies are rich in what resource, but if the game is like "Hey, if you want to build this really advanced tech, try getting ahold of this resource, and go figure out where it is," that would make it a fun mid-/end-game mechanic in my opinion. However, I'm not too sure how it would work for early-game, since you won't have any colonies or production facilities established yet on any celestial body. I'm not sure how I'd feel about having production plants in the KSC, and if resources would even need to be sought out on Kerbin. If there ought to be some balanced gameplay with a resource system, then keeping funds as the constraint for rocket-building for early game would be fine. At a certain point where you have unlocked the technology to get to most places in the Kerbolar System, funds should then swap over to resources as the primary constraint on rocket-building, and then colony-building / deep-space exploration becomes necessary to unlock more advanced technology after that point. I don't think funds should be gone entirely, but reworked to accommodate the resource system. As is tradition with IG, most details on how the resource system will work / how it would be balanced are fuzzy at best. Hopefully they might do something like this by the time resource management is added into the game, but I think most things revolving around development should be taken by licking a giant salt lamp or something. I'm also spit-balling ideas here, so let me know what you think.
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Around launch, some dataminers discovered the names of two other star systems in Kerbol's interstellar neighborhood called Tuun and Qeg. Not much is really known about what these stars are like. If I had to guess, Tuun could be an A-type main sequence star like Sirius, and Qeg could be a white dwarf. We won't know for sure until they've been officially revealed.
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Holy Kraken, more than 160 upvotes as of this writing. Take notes, Nate.
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Release KSP2 Release Notes - Hotfix v0.1.3.1
LunarMetis replied to Intercept Games's topic in KSP2 Dev Updates
Nice! Please make this a regular thing. -
Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 64-bit | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50 GHz | GPU: NVIDIA GeForce RTX 3070 | RAM: 16 GB In the Physical/Orbital Characteristics section of the Tracking Station, there are a couple of units and values that seem to be bugged: Eccentricity has a degree unit, even though it is a unitless value. For values that end with the unit "km", it is erroneously represented as "k/m." Gravity seems to have the incorrect unit, and should either be changed to "g" or multiplied by 9.81 to be correctly represented in this unit. Sidereal period is incorrectly measured as a unit of speed/velocity, not as a unit of time. Every CB has an impossibly large circumference (i.e. Kerbin in the provided screenshot having a circumference of 7.56 astronomical units), presumably from some error in calculating the circumference of each CB. Atmosphere seems to be given as atmospheric density instead of atmospheric pressure, so should either be represented as "kg/m^3" or defined as 1.00 in Kerbin's case. This issue has been present since launch day, and I am hoping that this will be addressed in a future hotfix/update. Included Attachments:
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Don't forget to add missing thermodynamics / aerodynamic heating to that list. Not a broken feature, but it's just something that we should've gotten much earlier in the EA process.
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What? Seriously? Please do this, at least give us weekly hotfixes.
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I feel stupid for ever having any positive opinion on KSP2 now.
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Release KSP2 Release Notes - Update v0.1.3.0
LunarMetis replied to Intercept Games's topic in KSP2 Dev Updates
I just did a quick Mun mission stress test for the new patch, and wow. The performance is so much better now. I was genuinely impressed to see a consistent 60 FPS throughout the whole mission (occasionally down to 40 while launching). Then again, I have a pretty powerful rig with an RTX 3070, but now the game is much less of a drag to play! Great job on this one! -
KSP2 Early Access AMA - Live on Twitch!
LunarMetis replied to Ghostii_Space's topic in KSP2 Discussion
Can you give us any details on what kinds of celestial bodies we'll expect to see in the other star systems that haven't been revealed yet? Like, for example, any hot Jupiter-type planets (maybe "Hot Jools?"), ice giants, or some very exotic-looking planets that could possibly exist somewhere out there (i.e. diamond planets)? -
where will you go in the Debdeb system 1st?
LunarMetis replied to zemiel123's topic in KSP2 Discussion
Gurdamma, 100%. The views from the surface of Donk have to be insane.