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Everything posted by XJ9 Jenny
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In fact, the main reason is that the Iowa class has a large body size and ample upgrade space. The US Navy has indeed considered these exaggerated upgrade plans, such as removing the rear turret and installing a flight deck, or completely dismantling the turret and replacing it with a vertical firing system and installing an Aegis system. no no no
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I have developed a product based on several second modernization plans for the Iowa class battleships, which I refer to as the Frankenstein class Aegis missile combat interception assault ship with hull number 69
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
Okay, I understand- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
I hope that future updates can add Longbow Hellfire. The Longbow Hellfire I obtained by modifying the data has a low power issue in the current version, and no matter how much TNT equivalent is increased, it will not work- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
But I was able to maintain its power with the original Hellfire missile (laser guided).- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
I have researched and found that I copied the Hellfire missile and modified the guidance method to create a longbow Hellfire missile, which caused this problem- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
Hi,I found that the power of the new version of the ATGM is very weakened, and the AGM-114 hit a jeep with very low protection capability (aluminum armor 25mm ~ 30mm), and all 4 members of the vehicle survived- 697 replies
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Interesting, I only visited the Kiev class Minsk aircraft carrier during my high school years, and its maintenance condition is indescribable
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USS Midway,There is still a big gap in the details of the aircraft carrier I made compared to the original version,Aircraft carrier elevators are still just decorations,The aircraft carrier is fixed by rocket launchers, and the operation of the aircraft carrier still requires the support of a Vessel Mover. KerbalX link:KerbalX - USS Midway
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I copied the answer into the original Chinese sentence, my mistake. Mainly because your reply looks like the author is answering with a small number
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我打算对运输机的CFG文件进行修改,修改CFG的rescaleFactor,因为我不太擅长编程,无法制作与TweakScale兼容的补丁,而且涉及到BDArmory的许多子mod,工作量很大。对不起,这样做会修改您创建的模组。请谅解。
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I thought so at first, but when I changed to the Leopard 1 tank I made, I still thought the transport plane was too small. The Leopard 1 tank I made used the Leopard 1 turret in the Fox Defense Contracts - Tank Turrets mod. I think the size of the tank I made is quite realistic (I looked at the wiki and found that the width is only 1.58 meters wider than the original, the height is 0.18 meters higher, and the length is shorter). When I put the transport plane and the tank together in the factory, I found that the Leopard 1 could only barely fit into the aircraft cargo hold (the C-5M Galaxy cargo hold in the wiki is 5.8 meters wide and 4.1 meters high). https://i.postimg.cc/Gp96fMFF/Kerbal-Space-Program-Screenshot-2024-07-02-22-28-08-66.png https://i.postimg.cc/jdKmTq6d/Kerbal-Space-Program-Screenshot-2024-07-02-22-33-12-57.png
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This is a very nice mod, thank you very much to the author, but there is one problem, that is, the size of the aircraft is not very large, and it does not support TweakScale mod. I hope the author can enlarge the size of the aircraft in the next update so that KBF can The mod's Type 99 tank chassis is stuffed into the interior of the aircraft (this tank chassis does not support the TweakScale mod, but the KBF author seems not to update it)
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Oh sorry I didn't say it all, I was going to show the problem after takeoff but forgot about the thrust balance so I didn't work on the shaft until the plane was fully landed so you see the second gif Finally, thank you, and thank you for providing me with another mod.
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https://postimg.cc/N9bVPSQy https://postimg.cc/5QJPbMm9 Hi, I got your reply, although you said that all rotations are handled by DLC, parts packs have nothing to do with what happens. But, I'm sorry, I think it's better to send you two gif image links, I hope this link is useful, the game language is Chinese, but I don't think it will affect much. Hope you can watch the gif and can solve my problem, thank you.
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Hello, module author, this module is very nice.But there are some bugs in this module.The Pegasus engine of this module cannot follow the rotation axis of Breaking Ground Expansion DLC.I hope you can solve these problems or provide vertical takeoff and landing mode for the engine.thank you.