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Everything posted by XJ9 Jenny
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I copied the answer into the original Chinese sentence, my mistake. Mainly because your reply looks like the author is answering with a small number
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我打算对运输机的CFG文件进行修改,修改CFG的rescaleFactor,因为我不太擅长编程,无法制作与TweakScale兼容的补丁,而且涉及到BDArmory的许多子mod,工作量很大。对不起,这样做会修改您创建的模组。请谅解。
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I thought so at first, but when I changed to the Leopard 1 tank I made, I still thought the transport plane was too small. The Leopard 1 tank I made used the Leopard 1 turret in the Fox Defense Contracts - Tank Turrets mod. I think the size of the tank I made is quite realistic (I looked at the wiki and found that the width is only 1.58 meters wider than the original, the height is 0.18 meters higher, and the length is shorter). When I put the transport plane and the tank together in the factory, I found that the Leopard 1 could only barely fit into the aircraft cargo hold (the C-5M Galaxy cargo hold in the wiki is 5.8 meters wide and 4.1 meters high). https://i.postimg.cc/Gp96fMFF/Kerbal-Space-Program-Screenshot-2024-07-02-22-28-08-66.png https://i.postimg.cc/jdKmTq6d/Kerbal-Space-Program-Screenshot-2024-07-02-22-33-12-57.png
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This is a very nice mod, thank you very much to the author, but there is one problem, that is, the size of the aircraft is not very large, and it does not support TweakScale mod. I hope the author can enlarge the size of the aircraft in the next update so that KBF can The mod's Type 99 tank chassis is stuffed into the interior of the aircraft (this tank chassis does not support the TweakScale mod, but the KBF author seems not to update it)
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Oh sorry I didn't say it all, I was going to show the problem after takeoff but forgot about the thrust balance so I didn't work on the shaft until the plane was fully landed so you see the second gif Finally, thank you, and thank you for providing me with another mod.
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https://postimg.cc/N9bVPSQy https://postimg.cc/5QJPbMm9 Hi, I got your reply, although you said that all rotations are handled by DLC, parts packs have nothing to do with what happens. But, I'm sorry, I think it's better to send you two gif image links, I hope this link is useful, the game language is Chinese, but I don't think it will affect much. Hope you can watch the gif and can solve my problem, thank you.
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Hello, module author, this module is very nice.But there are some bugs in this module.The Pegasus engine of this module cannot follow the rotation axis of Breaking Ground Expansion DLC.I hope you can solve these problems or provide vertical takeoff and landing mode for the engine.thank you.
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
XJ9 Jenny replied to DocNappers's topic in KSP1 Mod Releases
嗨,我很想在坎巴拉太空计划中制作一个实用的现代主战坦克。但是有一个问题,BDA MOD的机枪太强了,我用KBF的type99A坦克底盘测试了一下,发现机枪可以在连续射击的情况下在10秒内摧毁坦克底盘,这比坦克主炮所需的时间要快得多。我试图通过添加钢板来解决问题,但它不起作用,然后我试图通过修改 mod Bullets cfg 文件来解决它。但是我不知道怎么修改,每次修改都是一样的,我别无选择,只能在论坛上询问,希望你能帮我解决这些问题 English translation: Hi, I would love to make a practical modern main battle tank in the Kerbal space program. But there is a problem, the machine gun of the BDA MOD is too strong, I tested it with the type99A tank chassis of the KBF and found that the machine gun can destroy the tank chassis in 10 seconds with continuous fire, which is much faster than the time required for the main gun of a tank. I tried to fix the problem by adding steel plates but it didn't work, then I tried to fix it by modifying the mod Bullets cfg file. But I don't know how to modify, every modification is the same, I have no choice but to ask on the forum, hope you can help me solve these problems- 656 replies
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