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TheCardinal

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Everything posted by TheCardinal

  1. Should a four wheeled undercarriage be impossible to create, a landing gear like f.i. the Antonov cargoplanes could be an alternative.
  2. And a lot of thrust! I\'ve built a small probe consisting of two Puddlejumper fuel tanks, the PuddleJumper rocket pack, one small BACE fueltank, a Mun Rover and a MechJeb which is capable of reaching the Mun from Kerbin without any additional engines or fuel AND land. I haven\'t tried yet if a return flight is possible, but it wouldn\'t surprise me if it could be done. I added a Muon detector to the probe to locate Munoliths. Craft file: http://dl.dropbox.com/u/14923883/MechJeb%20small%20probe.craft
  3. Frankly, i don\'t like the solarpanels sticking out of the side of the shuttle. With a shuttle this size, i would expect an internal generator/battery more than sufficient for two to three weeks energy. Should there really be a need for solar power, it most probably would be integrated into the cargobay doors, not by creating an additional structural weakpoint at the nose. *edit: typo*
  4. I\'m wondering why you think that a four weeled undercarriage can\'t be simulate bij KSP. Isn\'t it (almost) the same as two two wheeled?
  5. * if only i had those blender skills ... deep sigh ! * Did you make the back of the shuttle a little higher with the passenger cargopod, or is my imagination playing tricks on me? By the way, judging by the size (and probable weight) of the shuttle a four wheeled undercarriage in the rear seems to be more appropriate
  6. I agree with Trustme2. The shuttle is incredibly beautifull. Not to rain on your parade, but why have you added the landing gear? It will make the process to make the shuttle usable probably much more difficult. KSP 0.15 default has a very elegant landing gear which can be used easily.
  7. It seems the (flood-)lights arent working. Those on the bigtrack do.
  8. Graphically it much better, however with the lag, crashes and non-functional mods i\'m seriously rhinking about reverting back to 0.14.4 until things are somewhat improved. (No disrespect intended towards the develoupers).
  9. Great! I can\'t wait till it\'s downloaded.
  10. One suggestion for use must be powering anything which normally should use oiwer, s.a. a MechJeb (no power, no MechJeb) or wheels or control surfaces.
  11. First of all, i really like the wheels. The only thing i don\'t k=like about them is that no matter what, you can drive forever with them because no fuel or power is used by them. I would love to see a link between them and solar panels (or battery).
  12. I like it! One addition i would like to have is an audible warning when ten seconds or less of thrust remains.
  13. Thank you! I never knew it was there as the image isn\'t shown in the VAB partslist. This time i just clicked on the blank spot and there it was.
  14. Would it be possible to include a 6 way node in the trusses? (I\'m desperately in need of such a truss)
  15. Brilliant! Once again one of these moments of \'Now why didn\'t i think of that!
  16. The WEKA capsule seems to surivive anything as long as the capsule lands in the sea, even a plunge from 160 km.
  17. Not to revive an old thread, merely a well meant THANK YOU! for the explanation hoe to change the inclination of a trajectory. I still had not figured it out myself.
  18. One small thing. Could you change the colour of the crosses on the body and fins to f.i. white. The difference in colour of the crosses with that of the hull is so slight that that detail is very hard to spot (which is a shame i.m.h.o.).
  19. There are so many KSP video\'s on YT. Unfortunately, no one ever bothers mentioning how they made it (software package, etc. etc. etc.) Would you mind explaining a noob like me how you did it? Cheers!
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