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Everything posted by Fanta_Racer
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Hi, @Sushut, love the idea of your mod, implementation is great as well. As others have noted some kind of a way to segregate between what crafts to load and what not to would be a fine last touch. I don't know in what way does your mod chooses craft, is it at random, or some sort of a pattern, but my idea is maybe make it craft name oriented where buy adding a (Special Tag) in craft title. Also for some reason you mod loads the Kerbal Konstructs related models/statics like launchpads in main menu. https://imgur.com/a/7JvEbyz here's a log file: https://www.transfernow.net/dl/20240813I20N9ig6
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I know about TweakScale Rescaled but unfortunately its incompatible with some of the mods I play with, but thanks for advice. So i just have to get rid of AirplanePlus related folder in Uberpaket , right?
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[?.?.? - 1.12.x] Naztheme: An Alternate Theme for KSP
Fanta_Racer replied to Nazalassa's topic in KSP1 Mod Development
This theme gives me awful "Papers, please" vibes and I love it.- 42 replies
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Hi, @JadeOfMaar, I just tried to install AirplanePlus things from CKAN and apparently CKAN says that your mod conflicts with TweakScale Companion (Uberpacket). Is it just some CKAN misunderstanding and its safe to use them together or is it not advised due to actual errors and file conflicts? If possible I would like to use both since your patch adds tweakscale to AirplanePlus and Uberpaket adds tweakscale compatibility to other mods I use. Should I just experiment and see what will happen for wider picture?
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Vano's Soundtrack for Kerbal Space Program Vol.2
Fanta_Racer replied to MusicByVano's topic in KSP1 Mod Releases
Ur amazing , thanks -
Vano's Soundtrack for Kerbal Space Program Vol.2
Fanta_Racer replied to MusicByVano's topic in KSP1 Mod Releases
Can you please upload the music on youtube and provide a link here for others to be able to have a "Preinstall audition"? Its not the wisest idea to install a mod, have it change your configs and if you don't like it you might have problems after deleting it. (Source:Me. Downloaded BDA, deleted it because didn't like it, yet almost all the parts still have sliders from it.) Thanks -
Yup, i recently checked that, it does
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Fanta_Racer replied to Ger_space's topic in KSP1 Mod Releases
Hi, i don't know if these questions have been asked and answered or not so I'ma do it anyways. Is there a way to add forests/trees and other plant based scatter around the KSC? and Is there a way to make a water static ? As in a set of statics like shallow water, deep water, water circle, water curve, etc. I'm asking because I really would like to replicate the KSP 2 space center. Thanks -
Oh, didnt know that. Thanks for the info
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@Well Hi, I am a long time happy user of your mod (Its a must have for every ksp instance for me), but i have a question. - Will there be a way to transport/store crystals as a resource for example in ore tanks or a limited amount in the experiment storage unit? (Having this part and only producing 50Cr before having it deorbited or be useless weight is a bit discouraging) - Any future compatibility with Crystalization Facility module from Knes? (Or is it already the and I'm just a dumdum?) - Are there any plans for future mods? (...maybe a venera soviet probe parts?)
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[WIP] Boring Crew Services - Stockalike Starliner Mod
Fanta_Racer replied to DylanSemrau's topic in KSP1 Mod Development
I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though. @Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer.- 497 replies
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MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Fanta_Racer replied to Citizen247's topic in KSP1 Mod Releases
Hi, love your mod! any chance you would update CKAN version (there the most recent version is for KSP 1.3 and here is for 1.8)? -
[WIP] Boring Crew Services - Stockalike Starliner Mod
Fanta_Racer replied to DylanSemrau's topic in KSP1 Mod Development
Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab? Thanks for any help, if you need anything from me, feel free to write, im here quite often.- 497 replies
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Hello, everyone! Love the mod @benjee10, amazing thing with Stockalike Station expansion redux. I have a question regarding base assembly, from your video I saw that MMSEV body with wheels and jacks on the module are used, but how are we supposed to connect the assembly rover and fresh module? (Sorry if the question was already posted and I didnt find it) also will there be/ already is something like a BDB wiki-style documentation with ideas for assembly? Thank you in advance.
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[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Fanta_Racer replied to JadeOfMaar's topic in KSP1 Mod Development
Yes, just deleted it from the folder and reinstalled through CKAN (got the last version), but it was the same before and after. Edit: Apparently the error was caused by Rational Resources by @JadeOfMaar? It was a B9PartSwitch tanktype error about FusionPallets and RR_Mopedantte. Edit 2: So what I found was that you shouldnt use 0.3.7.1 core with 0.3.7 tankage because core will be demanding fuel type and tank type which dont exist in earlier tankage and B9PartSwitch with show a fatal error( you can still play the game but the error window will stay and has only Quit button) . -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Fanta_Racer replied to JadeOfMaar's topic in KSP1 Mod Development
I don't think so, its actually because I've got the game from Epic Games Store. Thanks a lot @JadeOfMaar and @Ariel Kerman for chewing this out for me. Love the part from all the mods, now I just gotta figure out B9PartSwitch error where it cant find Interstellar Extended fuel types.... -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Fanta_Racer replied to JadeOfMaar's topic in KSP1 Mod Development
Hi, @JadeOfMaar, I've downloaded the latest version of your mod but ran into some complications. I've got ZIP-files from the GitHub and from what I understood, I had to drag files from Zip-file/GameData to Ksp/english/GameData. So i transfered SterlingCore, SterlingElectrics, SterlingThermals and PSIWedge into my KSP/GameData folder but nothing showed up in game. I tried to group them up (Put Electrics, thermals into SterlingCore folder) it didnt work as well. My version is 1.12.5 plus I have plugins from CKAN, if you need the mod list, logs, etc, I'll provide that. Thanks -
@L0ck0n is there a chance for a cargo/internal weapons bay part of MK3S2 where it opens as a stock MK3 cargo bay and a version where the bay opens on the flat side? Maybe as two separate parts or one cargo bay part with a switch? Also a Mk3S2 Su-57-alike tail cone would be great and appreciated since there are no Su-57 style fuselage parts anywhere. Great mod, absolutely love it, especially the Yak-38. Also love the fact that its compatible with another mod (forgor the name) which has shiny metal parts and cockpits with fishbed MiG spine
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Hey, what are you using for plane painting? Thanks in advance (edit: found your later message about liveries and TURD)
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@Lil_Bread402 Thanks a lot for the great mod! Its in my personal "Must have mods" folder along with Habtech2, BDB and Tantares wit KNES
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Hi, could you please tell me the name of a mod for the Sentinel telscope? it looks very nice with tha grid, thanks
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Hi! I realy like the idea of this mod and well done on the work you have already done. I have seen that Axiom Space have changed the design of modules getting rid of sloped end caps. Is there a posibility to change textures of AX1 and AX2 modules to have both sloped ends and tube ends? Maybe have the sloped cap version house more monopropellant and/or electric charge? Also a word of advice from ADHD guy, take some rest from this if it exhausts you. Spend some time doing what you like because hyperfixation comes and goes. Rest and when you have strength to continue - do so. I have found some guy on twitter and here on the forum by the tag @rogerwang86 who also works on Axiom parts mod, maybe you can share experiences? or help each other idk.
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It's not on CKAN, you have to download a zip file from SpaceDock and after you open your "....KSP/GameData" folder, drag every folder from "GameData" folder in zip file there. If you already have mods and there are folders with same names in your "....KSP/GameData" folder, then you can try to swap these folders. If you have AARS mod (Advanced Aerial Refueling Systems, its another mod from @benjee10) you might want to try to drag only "Benjee10_stowaway" folder to your "...KSP/GameData" directory. Be aware that it might not work, and/or mess with already existing mod files, in that case you'll have to reinstall messed up mods, wherever they are from, CKAN or SpaceDock.