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Everything posted by Lyra
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[1.0.2] Firefly - Revamped Atmospheric Effects
Lyra replied to MirageDev's topic in KSP1 Mod Releases
Workaround seems to work for me with no issues after a few short test flights, thank you! -
[1.0.2] Firefly - Revamped Atmospheric Effects
Lyra replied to MirageDev's topic in KSP1 Mod Releases
The offset drill effects bug is still present in 1.0.1, unfortunately -
KerbalX.com - Craft & Mission Sharing
Lyra replied to katateochi's topic in KSP1 The Spacecraft Exchange
Getting this as well, and recently an even worse problem: image previews for almost every new craft aren't showing up on the home/search pages, at least for me. The only one that's showing up is someone else's craft that I commented on (yes, it shares its name with me lol) and even my own craft has no preview image on this page. No clue if anyone else is getting this. -
[1.0.2] Firefly - Revamped Atmospheric Effects
Lyra replied to MirageDev's topic in KSP1 Mod Releases
I decided to test out how my Jool 5 SSTO I'm working on looked with firefly and encountered a pretty nasty visual bug. Something in the cargo bay seems to have a weird collision box or something, and it produces this aero/reentry trail under the cargo bay. It starts in transonic (300ish m/s) and gets very bright once you reach 800-900 m/s or so and heating effects show up. Due to its position and size (looks like 2.5m radial) I thought it was my Tylo lander but removing it changed nothing. I made a test craft and managed to figure it out: it's the large Drill-O-Matic, mounted upside-down. Lo and behold, the exact same visual bug. Here's the setup I used in the test craft. The Jool craft is very similar except the drill is attached to a hinge, which itself is attached to the converter. Front of the craft is to the left if it's unclear. It seems to create the bug well in front of the drill, and in a roughly circular shape, which was very confusing for me while figuring out what caused it. More screenshots in the spoiler. I don't know if this affects other parts, nor do I know what changing the orientation/position of the drill does. @MirageDev let me know if you need more testing or screenshots. I'm on Mac if that's anything. EDIT: Still present in 1.0.1 -
SSTOs are addicting and very very useful!! I may not be the famed Matt Lowne but I do have a few SSTOs on KerbalX, they're mostly big cargo craft except the one I just uploaded here: https://kerbalx.com/Lyra/MM-01-Smolecule-Light-SSTO (it's the one I posted above yesterday!)
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Tested out the Firefly mod that everyone else is raving about, day one and I'm in love. Made this light SSTO to test it out and I ended up enjoying the craft quite a bit too. Tomorrow I'll upload it to KerbalX for people to play with.
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[1.0.2] Firefly - Revamped Atmospheric Effects
Lyra replied to MirageDev's topic in KSP1 Mod Releases
If neither of these work then simply look at the atmospheres of the bodies they're based on (Tekto = Titan, Sarnus = Saturn, Urlum = Uranus, Thatmo = Triton, Neidon = Neptune). I think OPM is common enough that it should be bundled with stock configs. Love the mod btw, noticed a few things that don't look great (mostly the plasma at the very front if you're using, say, a shock cone, see below) but over all it is gorgeous and a MASSIVE improvement over reentry particle effect. I have yet to test the performance on large craft but it's better than stock aero FX for a small test craft I made. Automatically up there with Waterfall and Scatterer as one of the best graphics mods! -
Tried to make a long-range light cargo hauler SSTO. Ended up getting less than 2000 m/s of dV while still in the atmosphere so I scrapped the project on flight one. I doubt the thing could even make it to Minmus and back while full of payload. Still looks pretty decent though if I say so myself
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It's only use is for direct craft control from Kerbin, or direct science transmission from Kerbin. If I had to guess, either you or your relay are behind a planet/moon/Kerbol, or if you're in career your tracking station isn't upgraded. A network of 3 equilateral-spaced relay satellites each with one RA-100 somewhere between Eve and Duna should provide almost full Kerbolar System coverage with a fully upgraded tracking station. If your relays are around Kerbin and you're behind Kerbol, that's your problem.
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You have a direct-transmission antenna instead of a relay one! Done that too many times myself. Anything with "Communotron" in the name isn't meant for relays.
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I can totally see that resemblance :3 I took a little inspiration from the prequel/clone wars hyperdrive rings for the big arch as well
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I made what's probably the most beautiful-looking SSTO I have ever constructed so far. Unfortunately it flies terribly (runway-fling takeoff and that big arch of wings likes to make it roll like mad, plus the long fairing will sometimes bend out of place while under high aerodynamic stress) and isn't very practical beyond "can get 3000 dv in LKO with 40 passengers, I guess". I might make an improved version with more range, capabilities, and stability soon and post it on KerbalX.
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Another fun thing to try might be a twin-fuselage spaceplane with the second stage in the center and wings over the payload, something like the Stratolaunch Systems "Roc" aircraft. I'm actually going to mess around with that right now and report back on how it flies.
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The ultimate Jool 5 challenge (part 4)
Lyra replied to king of nowhere's topic in KSP1 Challenges & Mission ideas
Restock does change the aerodynamics of some parts (some changes make parts better, some make other parts worse, some aren't affected at all IIRC) but doesn't alter the aero engine in any major way. as long as a mission isn't going for the low mass/cost categories I think it should be counted as unmodded. I don't use Restock so I'm unfamiliar with the extent of its changes so take my opinion with a grain of minty Minmus salt. -
Yep, I do that sometimes but prefer not to. I like to reserve part clipping for aesthetics.
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It's probably the drag and the dry mass combined; passenger compartments are surprisingly heavy. To really reduce drag, you can also give your craft's wings some angle of incidence so that you can still gain lift while pointing close to prograde and minimize drag from the fuselage. Unfortunately it also severely restricts cool wing designs.
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I actually got inspired by this and began designing a Rapier/Nerv craft with a similar design/purpose. I was able to get it down to under 47,000 funds total with a range of 2000+ in 100 km LKO, but it's missing a few of your cargo bay features (namely the parachutes, radiator, ladder, and cargo module). With these removed it gave me room to replace the expensive probe core and reaction wheel with a Mk1 command pod. I also swapped out the Jr docking port with an inflatable airlock, because the latter is cheaper for some reason. If you can land back at the KSC, Rapier/Nerv craft will probably be a lot more ergonomic because of the much higher efficiency (Rapiers have a higher top speed, and Nerv's vacuum Isp is simply unparalleled). For something like the Super Guppy III, Rapier-only will suffice if you're just using it for cargo; it saves on dry mass and cost, because 1 whiplash and 1 aerospike cost more than a single rapier. "Mun Express" seats 9 and can easily orbit the Mun or Minmus and return. Haven't tested reentry but it should be stable. I might try replacing the Nerv with an aerospike, because while it's an amazingly efficient engine it is also stupid expensive.
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How are you able to make the nose swivel? I've attempted reverse-engineering of nose/tail hinges with fairings a few times before but they either get stuck or summon the Kraken every time. Especially ones with lots of extra mass, like a cockpit or a fuel tank.
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I've been messing around with propellers recently and made this fun little plane to fly on Tekto I tried to design it to get to orbit but it can't. Still fun to fly!
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Ah, how would I edit it then? A friend said probably with Unity, but I'm not sure how to import the source code.
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I can't find it locally on my computer, do I download the folder where it is and if so where do I put the folder/files? Been doing trial-and-error for the last 5 hours and no luck.
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technical issues So, we had some kind of technical problem.
Lyra replied to Vanamonde's topic in Announcements
We are so kerback -
Here is Micron-12, a tiny SSTO for three that can fit in a Mk3 cargo bay. Fully capable of docking and up to 600 m/s of dV in LKO. https://imgur.com/LVkkrXd
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I'm almost certain it's this, especially cuz I'm on a rather old OS. Alas the solution is just to save up for and buy myself an actual good PC, which will... take some time