Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: I don’t know, buts its powerful | GPU: I don’t know, buts its powerful | RAM: 24gb
I have made a large craft that should work, as it has minimal clipping, and its proportions are realistic. Once i load on to the launch pad, everything seems fine, but once the first engine starts, the craft will start to oscillate and shake itself so much that it spontaneously combusts. I am using the enhanced joint system, and even after i add so many struts that it should be illegal, the craft will still blow up. I made a very similar craft in ksp1, and it worked perfectly, so i assume that this is a bug. It needs to be fixed before interstellar, though, as if our giant crafts explode after we ignite the engines, we will know that it is not just Jebidiah at it again.
Included Attachments:
.ipsImage {
width: 900px !important;
}