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calabus2

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Everything posted by calabus2

  1. As said earlier in this thread....they do not care. They have their internal roadmap and bug reports that nobody but them can see. They have thier vision of what the game will be and your ideas and opinions mean very little. The CMs are vague about content and fixes because the devs are throwing $hit at a wall and seeing what sticks when it comes to features and fixes. The studio just trots about the CMs to make some excuses qualing community concerns to shut you up for a week or two,,,,rinse and repeat.
  2. Why aren't those deadlines and goals visible to everyone that purchased the game? There is little to no transparency when it come to the dev cycle. I find it funny how quickly people forget that we thought we were getting a full game and then suddenly we were told it was EA upon release.
  3. It's almost like they made the tutorials long enough to get around Steam's return policy? Nahhh. Can't be
  4. I would rather all community managers just go away and we have a very visible public project tracking list much like Subnautica did. You see every bug report and a priority assigned to it. You see at what stage each bug or project is at. It's pretty simple. Only one CM is needed to field concerns about the timeline or the progress.
  5. There it is....the "it's in EA" excuse. I'm surprised it took about 3 hours after OPs post to show up. Then again I've seen how poorly this IP has been handled and understand that hardly anyone pays attention to it or bothers to comment. The engagement here and on the official reddit sub is a very clear indicator of how poorly this game is supported or cared about. I've said it in the sub and here....this game would be better served if it failed and was sold to competent developers. I had hopes before EA that the game would be something to grow into like KSP1, but after the excrements take2, Nate and IG pulled it is blatantly obvious that it simply isn't going to happen.
  6. i don't think my comment was in any way vague. I'm not sure what you are asking.
  7. I love how the majority of conversations here are now arguing about game breaking bugs in a "One Year Celebratory" post by Nate.
  8. I don't really see any reason to celebrate. On the contrary I see plenty of reasons Nate, the dev team and the publisher should be ashamed. A year of limping along patching a pre-alpha game at a snails pace that launched in EA with a price tag of $50USD after years of delays. The official Reddit sub is about 95% KSP1 posts and this forum is all but dead. Only a hand full of people actually post here. Even if the devs are capable of delivering everything that was promised it will be another 5 years before this game is full release.
  9. Yeah.... totally within the realm of possibility
  10. I suspect they have nothing to say because they are winding down development and a cancelation announcement is around the corner.
  11. This is pretty much 95% of the community right now. One last effing chance and that's it. Enough of the PR promises and horse and pony shows. The vapid AMAs with softball questions. Fix the game.
  12. Go read the question in your screenshot again and then explain how that has anything to do with the current proposed patch coming this month. The question was about Science and not bugs that persist since release. If even a basic level of testing had been done before release... well let's not get into that.
  13. I think we all know the answer to this And what's up with the dealys in getting posts approved?
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