00Dave
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Everything posted by 00Dave
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Construction Lights Reset Angle Every Time Craft is Reloaded/Lights are Copied
00Dave replied to TheSandboxMaster's question in Construction
had that for a while (1.4) -
Map & Tracking Station Craft and Planet Tooltips/Pin stay when clicking on Left Click
00Dave replied to Spicat's question in Map & Tracking
you dont even have to click it, if your mouse passes over it it'll pop up at times -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb i left the pod and it starts to move and wont stop until i board again Included Attachments: KerbalSpaceProgram22023-12-1916-35-04.mp4 quicksave_1.json
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb Steps to Reproduce: Go to VAB Select a pod Launch ESC -> Settings -> Look at General settings (No need to change anything) ESC -> ESC -> Revert to Launch -> Confirm Revert ESC -> Settings -> General when i open my settings menu in a game multiple options appear to be selected, when i pass my mouse over them the ones not truly selected clear themselves. this is in all campaigns Included Attachments: Settingsclip.mp4 3XLMK.XIEVES.O.I..json 3XLMK.XIEVES.O.I..meta
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb Nav ball and S.A.S. are hidden in map veiw unless selected to be hidden. this began around Oct. I also have an Issue with multiple options selected in settings (will be adding link if i can to that Bug) Included Attachments: KerbalSpaceProgram22023-12-0621-40-45.mp4 3XLMK.XIEVES.O.I..json 3XLMK.XIEVES.O.I..meta .ipsImage { width: 900px !important; }
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb i only have 3 auto save files that cycle around (#29, 30 & 31) these have been my only save files since July 8th (they just overwrite themselves). this happens in all my campaigns (3 auto S cycle) . i even started a new game and after auto save 3 it rewrote auto save 1 (i added this Auto 3 jsn file in the "other" Attch) i cant open/find any other Auto save (no json files) *in main game, and all auto save are out of order auto 2 is on 4/4 and auto 1 is 4/11, Auto 2 has a meta but 1 dose not. 5 and 3 have the save time stamp for png. and i see that i have 2 png save for #22 the photo i have added is a file grouping, top 3 are first 3 rows of game file, on bottom left and middle are auto saves in name order in folder and green square on right is folder newest from game. Included Attachments: autosave_2.meta autosave_3.json
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this just happen to me and i went to settings and found that hide Nav was selected. but even though i selected not to hide it when exited options nav was still gone until revert
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb when game first loads it'll bring up Science. ive been getting it since the 1.5 patch, like 1st/2nd load. then i just got it twice. was able to get the vid on 2nd Screenshot: Video: KerbalSpaceProgram22023-10-2700-53-59.mp4
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb while pressing F2 sometimes all lines will Vanish, when to take a pic of save file the issue "inverted" and i got the lines while screen was to be clear and none with UI on. i went into Flight view and the back to map and issue was gone. i believe ive had this since you fixed the UI to no longer show Time when UI is Off, until recently i had always thought i had just done a minor crash and i would take some pics off clean space, but have now been hearing others have had it. and game has craft listed as Exiting and not landed, so its not the other bug i am including Bug Files, Bkl (broken line save) Bal to nrml (back to normal) and the save i had loaded back to which is just after i entered Eve SOI Included Attachments: 3XLMK.XIEVES.O.I..json .ipsImage { width: 900px !important; }
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb Descending to Eve i got a big shiny white blob (it was second shiny i saw in a Min or so, will add that in "other Attc".) Img 1,2,3 are of Issue, 4,5 are to show area Included Attachments: KerbalSpaceProgram22023-10-2608-02-00.mp4 .ipsImage { width: 900px !important; }
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Had this since 1.2. happens to me for different reasons, from large part count, differing angels, short connect runs, just trying to mirror, or to *inverted parts. (*game reads parts in one directions and can get criss crossed) i get it with 4x or more. (i dont really do 3x strut) first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them
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Primary - Build a Vessel to launch from Kerbin and go to the Mun, Land (touch) and then launch to Minmus, land (touch) and return (safely) to Kerbin (did) Secondary - Build Vessel that can also deploy a Sat/Com into orbit around each Mun and Minmus (did 2x) Jeb - Build a vessel with Multiple landers, Land one each onto the Mun and Minmus and have all 3 return to Kerbin (*fly to Mun and detach first, it lands and returns to Kerbin while main goes to Minmus to detach and itself along with main Vessel then return) (next) (maybe) Val - Build a Vessel with a returnable Lander, Land on the Mun and return to vessel, refuel and go to Minmus to land and dock back and then return to Kerbin (NOPE, I cant do that yet. LoL) *(*Main vessel has to return to Kerbin, but does not have to return to land (but should) As for Jeb and Val adding Sat's/Com's is a Plus (M.T.)Time, Parts, Low Dv, for added Challenge (*My - Prime-10.5kDv 493 Parts / Sec - 8.7kDv 614 parts, Mission Time for both was 8 Kerbin days) And as always Bonus for Landing at KSC and Plus Pluses for Landing Pads, Parking Garage and around.