Jump to content

Schneider21

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by Schneider21

  1. I've only noticed this issue when making nodes and executing them from Flight Plan. It sits waiting to turn but doesn't seem capable of actually turning the vehicle, so nothing happens. Once I was sure I got it working again by opening Maneuver Node Controller and deleting the existing node, then creating a new one, but I've since been unable to recreate it. For the record, @cfloutier, K2-D2 is amazing and lets me enjoy KSP the way I like to, so thanks for all the work on the mod!
  2. I've been having this occur randomly as well, and restarting the game resolves it as you indicated. I'll pay attention to what seems to be triggering it and report back if I notice any patterns.
  3. I generally jam on that Science button any time it lights up. Is that enough to fire the report? I've been playing with a bunch of mods here lately, and just discovered how much you can get from the Orbital Survey scanning. I bet that combined with WMCC would help a good bit. I only have about 85 hours logged on KSP 1, and most of that time was me just tinkering around with rocket parts and not knowing what I was doing. So I'm far from a power user here. Maybe WMCC is just tuned a bit more for experienced users who know how to rake in the Science. I absolutely love the idea of starting out with unmanned only and I like the logical way you have things broken up. It might just be a bit hardcore for my current skill level.
  4. Okay, after playing with this some more, I have to ask if the tech tree is just WAY out of balance or if I'm just... not any good at the game? I have Science rewards turned up to max and still can't seem to generate enough to unlock most things on the first tier. Am I missing a major source that's accessible with unmanned, tiny rockets?
  5. Just wanted to drop in and say that this mod makes designing rockets SO much more enjoyable. Thanks, and keep up the great work!
  6. I love this! I don't use my Stream Deck as much as I'd like to, and this gives me a perfect excuse! If you need a hand implementing some of the functionality, I'd happily throw some time at it, too.
  7. Even better would be a max speed limit you could set, and K2D2 would try to throttle down to avoid exceeding it, maybe?
  8. There are a few early missions I've seen with this mod for creating sounding rockets, but I'd love to see even more.
  9. I was just thinking how useful this would be! As someone who's never been able to get past the Mun on my own, it'd be great to have that option to hide the body name until one of the items have been achieved, maybe?
×
×
  • Create New...