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Everything posted by Iapetus7342
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[1.12.x] Celestial Harmony | v0.9.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
Delete the code that manages KSC's position, set Sanctar's isHomeworld flag to false and make Magnifica its own body that orbits Kerbol suuuuppeeeer far away- 13 replies
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- planet pack
- beyond home
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I landed on Derbin's poles in Whirligig World. Here's 4 photos I took during EDL that I shared to the Virtual Photographers subreddit.
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Cough cough "You think an ultra-dense planetary body is in the same bracket of unrealism as a system full of dozens of black holes that miraculously balance themselves at all the L1/2 points of all the moons and planets? Because it's not. 1/10th scale planets with kepler physics is good enough for introducing players to gravity and space travel, representing lagrange points as black holes was not 'good enough' for stock KSP. Reality doesn't validate the image you have of Squad's developers all sitting around a table thinking "how could we possibly represent lagrange points in a keplarian universe?" and failing to think of what this mod does. They certainly thought of it, and they certainly heard it a lot from players, but it's not the "rather obvious solution" you think it is. Black holes that you can use to swing 180 degrees in your orbit is clearly not the miraculous key to L-points in keplarian physics that Squad was looking for. " 1. This is how lagrangian points have to work in Patched Conics. 2. You are also ignoring my advice to ignore the mod if you don't like it. Either use Principia or make your own magical lagrange points that don't act like pocket black holes that orbit in-sync with the planets of your system of choice.
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What's your most controversial KSP opinion
Iapetus7342 replied to Zum of all trades's topic in KSP1 Discussion
HOW COULD YOU SAY THAT???????????????????????????????????????????????????????????? /j -
I got the idea from Exo's Planet Jam 3, where one of the planetary systems (Mun Kon Wawa and Mun Kon Tawa) share a ring.
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Maybe you could add another binary planet similar to Kevin-Kelvin, but only one of the planets are habitable. This binary would also have 2 other moons and a shared ring system orbiting the barycenter!
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What's your most controversial KSP opinion
Iapetus7342 replied to Zum of all trades's topic in KSP1 Discussion
MechJeb is more realistic than eyeballing everything -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Iapetus7342 replied to Gameslinx's topic in KSP1 Mod Releases
Scatterer is fully compatable with Parallax. IDK how to change the settings tho- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Iapetus7342 replied to Gameslinx's topic in KSP1 Mod Releases
Parallax is compatable with Kcalbeloh and Beyond Home, with there being mods to add scatters for OPM and MPE. Precursors is also planning to release a Parallax update soon. (these are all the ones i can remember off the top of my head)- 3,126 replies
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Good news
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About MirageDev's AtmosphericFX Mod...
Iapetus7342 replied to LiteSpark's topic in KSP1 Mods Discussions
Heads up, Discord images don't work here. Try putting your images on Imgur instead. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
Iapetus7342 replied to R-T-B's topic in KSP1 Mod Releases
As a redditor myself I can confirm that there are indeed entitled users who complain and complain and complain over and over about paid mods, like, it's not hurting anyone at all -
It sure is.
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Techo's (Stock) Planet Revamp V0.10
Iapetus7342 replied to Mrpasta44's topic in KSP1 Mod Development
The way that TSPR improves the planets goes like this: Identify planet Delete it from existence Replace it with a better looking copycat ??? Profit. This means that Minmus is identified by TSPR and is deleted after MKR loads its patches, with the TSPR clone keeping Minmus' original orbit. Your best bet is to: A; Copy+Paste MKR's Minmus orbit data into TSPR Minmus' file, OR B; Use Hyperedit to manually drag Minmus back to where it should be. Hope this helps!- 107 replies
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- totm nov 2023
- revamp
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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
Iapetus7342 replied to wpetula's topic in KSP1 Mod Development
F. Possibly.- 45 replies
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- ksp 2
- interstellar
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Works for me too
- 2,168 replies
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- totm july 2019
- spacedock
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The Rise of Private Companies in Space Exploration
Iapetus7342 replied to Null Space DRK13's topic in KSP1 Mission Reports
This is awesome. -
[1.12.x] Celestial Harmony | v0.9.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
Non-volumetric works perfectly!- 13 replies
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[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
Iapetus7342 replied to The Minmus Derp's topic in KSP1 Mod Releases
Lookin' good!- 459 replies
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- totm sep 2024
- dwarf planet
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Still seems to be broken
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- totm july 2019
- spacedock
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